Posts by bsoltan

    There are some really nice things included here.

    No longer necessary for two people to open the gate in Pre! (No need for the gate bot).

    The FoV slider is impressive!

    Timestamp in the chat! Although it would be nicer to have it in 24H not 12H time.

    Chat not clearing when you change character/map is pretty cool too.

    https://wiki.guildwars.com/wiki/Feedback:…pdates/20180606

    Graphics

    • Added an Ultra shadow setting. Doubles the distance, doubles the resolution, and quadruples the amount of dynamic shadows.
    • The fog/haze when using the Advanced graphics options has been slightly modified.
    • The game client restarts properly into Windowed Fullscreen when switching from Fullscreen to Windowed Fullscreen.

    General

    • Performed server maintenance.
    • The loading screen fade has been sped up slightly.
    • The game client will no longer increase CPU usage while in the background.
      • This also improves the -fps option CPU usage.
    • The installer has been improved when uninstalling and reinstalling to another location.
    • The Lakeside County gate to the Northlands will stay open twice as long when its lever is activated.

    Camera

    • Added a new Field of View slider.
    • Field of View now uses a vertical calculation—previously diagonal—which will result in a much better view of the world on widescreen and ultra widescreen monitors. The old Field of View can be reenabled by using the new -oldfov command line argument.
    • Added a rotation speed slider.
    • Slightly increased the responsiveness of camera rotation.
    • The camera maximum zoom-out distance has been slightly increased.

    Chat

    • Added an option to show chat timestamps for chat log entries.
    • Whispers will no longer be lost while loading maps or switching characters.
    • The chat log history has been doubled.
    • The chat log will no longer clear on map change or switching characters.

    Two-Factor Authentication

    • Displays correct error when trying to log in from an unauthorized network.
    • Command line parameters "-newauth" and "-oldauth" are now ignored.

    User Bugs/Problems reported from this update:

    • User options with settings and layout are resetting to default after first login.
      • Solved by a hot-fix applied to the same patch.
      • Game update June 6 2018
      • Fixed a bug that would result in UI customizations and keybindings to be reset to defaults.
    • Error 242, 244,
      • pgKIiCM.png
      • Two Factor Authentication: added a dialog window in the login screen to
        enter the two factor authentication code for your login session.

    Please provide any solutions if known.

    1)

    A4gmFobl.jpg

    2a)

    Hot in Ring of Fire

    Must reach Door of Komalie

    Mursatt block the way

    2b)

    Come up with a new boss/creature idea along with skill template and stats for a weapon/item drop. Doesn't have to be an art competiton, just build/stats, but art could be a component.

    edit: my thought was a bit like the old weapon design contest.

    3)

    self edit: RULES: Max 3 numbers/contestant.:S

    6, 68, 86 sticking with 10, 30, 40.

    It’s worth keeping in mind that toolbox has evolved quite a lot since guru went down, with a lot of powerful new features which wouldn’t have been present when those statements were made. Any comments made back then by Anet staff are likely out of date now and so not relevant. We could do with a bit more of their current thinking rather than out-dated opinions. The question of where the line needs to be drawn should be considered carefully.

    I was looking for their more direct responces for texmod, Umod, GWMultilaunch, GWDressup, KSMod etc. If my memory serves, and I hope it does, they said all of those were OK to use in their itteration at the time, with the obvious warnings that come with downloading any 3rd party application.

    I don't believe any comments have previously been made about toolbox, I'd even go as far as to say there still haven't been any comments made to date. Gaile's is a corporate reply to any question about game modification, not specifically aimed at toolbox.

    I think this is a much better quote to take about GWToolbox++

    From Anet DrStephenCW on Reddit:

    https://www.reddit.com/r/GuildWars/co…oolbox/dzl9vak/

    Quote

    I have a running copy of Toolbox built from the source code, and in my copious free time I'll look at it and give very specific feedback.

    Not EVERYTHING that gives an advantage is expressly disallowed, see texture modifications texmod/Umod. The cartographer modifications give a HUGE advantage, I'd say even more than an autoclicker in terms of completing titles.

    I agree comparing something as feature packed and technical as toolbox to an autoclicker isn't the best. However I don't expect Gaile Gray to have the knowledge required about GW mods at this stage.

    I'm trying to track down some non generic replies from Anet in the Guru archive but that will take some time. The generic responces (including an original one from Gaile) are actually better than Gaile's latest one:

    https://wiki.guildwars.com/wiki/Player-ma…s_from_ArenaNet

    Player modifications/QoL bots at this stage is something that is really interesting in the sense keeping the game alive and giving new ways to experience it. However I'm much more interested in keeping access to my account therefore unless Anet have signed off on a specific mod I wouldn't use it despite the growing number of people that use it without any action (and there may never be any).

    If they banned anyone that has ever used toolbox then I think it would have a huge impact on the playerbase of the game, I expect a lot of people would abandon it there and then.

    Did anyone watch it Live ?

    How was it ?

    I coulden't be there..

    It was a bit odd in reality. They did Nightfall as it relates to the recent GW2 content. Joe Kimmes and Elisabeth Cardy played as A/W and E/Mo respectively.

    Started in Jokanur Diggings doing the mission and just explaining a bit about GW mechanics.

    Then they jumpped up to Vabbi and did a bit in some explorables attempting to vanquish.

    Moved to the Realm of Torment and did some stuff there.

    They were accepting team members from PUG in the explorables which made for a bit of an odd experience and combo of teams, it also meant that what they were doing did exactly go according to plan. For example in Vabbi they were supposed to VQ but another kept running them through portals to towns or other explorables.

    It was also a fairly short stream considering it could have been so much more and covering the 13yr anniversary of the Prophecies release. I think they clearly wanted to try and link it to GW2 as much as possible.

    Curse has always been something that has flown under the radar for me as my only MMO game ever was GW but they seem to be most active for other games.
    Their application similar to Discord seemed interesting but they must have something going for them to be acquired by Twitch (which is owned by Amazon iirc).
    Are they into that kind of client chat resource or is it more fan websites and forums, wikis etc?

    I wonder what new avenue it leads to for them or if they are just letting them continue to operate as normal.

    This story is quite shocking and so is the response from Arena Net.

    I doubt that they will do anything to change GW1 such as introduce some new security procedue, but some acknowledgement of their failed CS and that they are doing something to improve the process of staff would go a long way to making GW1 players feel safer. In particular if this happens to other accounts with less visible profile.

    I wonder what happened to that poor CS agent that didn't follow procedure..

    If this community is going to grow it needs to be in its own merit. Not by trying to get people in from another forum.

    Already the only active part of both forums is really the trading. Where it's been expected for cosyfiep to take on new moderation duties which I think span two sites. I'm sure you're fine with it cosyfiep but I imagine it is still extra hassle and work same if people cross post their sell threads to both places.

    Guru had a flutter of activity when it was mentioned it was going to close. There haven't really been any useful threads outside of trading for some time. Yes the collectors and traders show off their accomplishments but otherwise there isn't really much to discuss that hasn't already been said.

    I don't have an answer just wondering if a large forum is what the game and community needs, if so then how can this one be of a benefit to the community over Guru2 if you want people to use this site instead/as well.

    I have seen Reddit GW subreddit be more active in the last few weeks than either Guru2 or Legacy with people posting or discussing things.

    What was the plan with Legacy. Was it just 'Guru is closing and we don't want to use Guru2 so here's a forum' or is there a more long term vision?

    I think the game and community could benefit from some way to help people find others to play similar content with. It is all too easy to auto move through the game with Heroes now that unless people are put front and centre with others they won't bother, and people are attached to their Guilds and don't necessarily want to move even after the Guild is very inactive.

    Just my thoughts, Legacy certainly has the freedom over Guru2 to be anything.

    May 2005, a friend sent me access to the last Beta/Stress Test before the game went live. If he hadn't done that it is quite possible I would have never heard about it.
    My first 'MMO' my first proper online game even. 11 years later and I'm still here. Now with multiple accounts, alts and targets. Still things I haven't done in the game.
    Sure there were fairly lengthy periods where I haven't been particularly active but the game does manage to pull you back in...


    1. Are the prices the same at every trader in the game at the same moment, or does the price vary from trader to trader (ie. in Seitung Harbor vs in Lions Arch, between different servers, etc.)?
    2. Is there a price ceiling/floor in place on prices (I don't think they can sell for less than 100g per 10, is there an upper limit)?
    3. What causes a material's price to either increase or decrease (is it based on supply/demand)?
    4. How often do price changes occur (daily, hourly, instantaneously, etc.)?
    5. Is there an artificial way of manipulating the prices offered at traders?

    Any answers or additional information you think might come in handy would be much appreciated!

    1. Yes, prices at all Material Traders are the same throughout the entire game.

    2. No upper limit so to speak, but once materials reach a certain peak people will start selling them to the trader rather than other players/using them which then drives the price back down.

    3. Yes, supply and demand. The more the material is bought from the trader the price will go up and the more it is sold to the trader the price will go down. This keeps some of the rarer materials at a higher price while the common ones remain low, but also keep an eye out for in demand materials that could spike. This used to happen when new expansions with armour sets were released.

    4. Not very often (if at all), it tends to be pretty static unless something drastic happens in the game (as mentioned above), however with the state of the game it is unlikely. There is some apparent market 'power play' going on in the form of Ectos if you read the threads on Reddit.

    5. Yes, as mentioned. Selling (a lot) of one material to the trader will drive the price down, just as buying from the trader will push it up.

    Recent Reddit threads on Ecto and Material Trader (also useful understanding of the how the economy works):
    State of the economy (Part 1)
    State of the economy (Part 2)

    Better say hi.

    bsoltan.. playing since May 2005, joined Guru Dec 2005. Mostly lurked and read. Eventually helped out as Ventari mod for a while. Still kicking around in game every now and then but a bit more regularly at the moment.