Raisu Palace Mission

  • Depending on the NPC you select, you get a different path.

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    After that, the party leader has to choose two NPCs to join as allies. These NPCs will leave your party at a prescribed point during the mission to let your party skip a small section of the mission:

    • Argo - Lets the party skip the first groups of Shiro'ken; thereby allowing the party to head straight to the Warrior boss.
    • Cynn - Lets the party skip the group of Shiro'ken; this occurs before the bridges after the Elementalist boss.
    • Danika - Closes a gate in a large room full of Shiro'ken; thereby providing the party with a faster alternate route to the Ritualist boss.
    • Nika - Lets the party skip the Ranger boss.
    • Panaku - Disables the Acid Traps in the corridor that leads to the Ritualist boss.
    • Talon Silverwing - Closes the gates on the portal rooms after the Warrior boss; thereby containing the Shiro'ken in those rooms.

    Choosing Danika, in addition to Talon, is recommended as being the most "time-efficient". If you chose Talon, you can skip the most combat-intensive segment of the mission that has the largest number of Shiro'ken. After the elementalist boss, if you chose Danika, the party can run past where Cynn's shortcut would be and activate Danika's; effectively giving you the benefits of both. Argo only skips an insignificant group of six or seven Shiro'ken. Panaku only disables the traps (that only deal 10-20 damage each and can be easily avoided); Panaku can also get body blocked by enemies during the cinematic and end up not disabling the traps.

    The timer for the mission does not actually start until after the party leader has selected two allies, and walked through the gate that opens after the allies have been selected. In addition to the two allies selected, Master Togo and Mhenlo will also be accompanying the party.

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