Damage-oriented teambuild for paragon players with 2 or more mercenary heroes. The synergy of a paragon's protective power, mesmer shutdown and defensive communing spirits renders this team very stable despite being so damage-heavy. Usually there won't be enough damage to make the BiP healer use his restoration magic on anyone but himself. Due to [[spiritual pain] and [[empathy] physical foes are cut down quickly despite their lower energy pool and all hostile summoned creatures vanish immediately.
Player: Use [[spear of fury (Luxon)] after [[blazing spear]. Use [["Save Yourselves!" (Luxon)] only when your team needs the protection or you need the energy. If you smartly rotate through your attack skills you can either keep up SY permanently or use attack skills on every attack, depending on what's needed. If you're hexed, move near foes as heroes will intelligently use [[shatter hex] as a damage skill. Try to hit summoned creatures with [[holy spear] for armor ignoring AoE bonus damage before spiritual pain destroys them.
Use a tactics shield.
Used in Hard Mode in all campaigns and Winds of Change. Accidentally did my survivor title running this. With slight changes and a conset usable in DoA HM.
- Quick, devastating damage burst.
- Paragon dealing damage.
- Easy survivor title.
- Shutdown by mistrust, rupts and energy depletion.
- Excellent enchantment and hex removal if needed.
- Excellent survivability.
- Total destruction of summoned foes.
- Resistant to hex, enchantment and condition removal.
- Does not need corpses.
- Low amount of healing. Not an issue unless there's plenty of armor ignoring constant damage such as from environment effects.
- Damage against physicals mostly single-targeted.
- No [["Fall back!"].
When Kappa Attack [Hard Mode Only] (variant with psychic instability; without inspiration magic)
Honourable Combat [Hard Mode Only] (variant for 6 man areas)
Raid on Shing Jea Monastery [Hard Mode Only] (without rice wine bombs)
Domain of Anguish HM (build variant with conset)
Hero 1: OQhkAsC8gFKzJAna6me5gMARI5C
Hero 2: OQBDArwjNnAcqpb6lDyAEBNA
Hero 3: OQBDArwjNnAcqpb6lDyAEBNA
Hero 4: OQBDArwjNnAcqpb6lDyAEhhA
Hero 5: OQBDArwjRnAHgmOTP5AZAEBDB
Hero 6: OAhkYgE6hEyzdwOUVlmTOh3wccC
Hero 7: OACjQygc4MYTnp17xFOhmqzLG
Variants: Replace one instance of [[energy surge] with either [[visions of regret] or [[panic] or [[psychic instability] (@16 fast cast). Don't use panic unless you're certain you'll need it. I only used it twice and not even in the domain of anguish. Replace [[mistrust] or [[spiritual pain] with [[shatter hex], [[overload], [[empathy], [[shatter enchantment] depending on what's needed. Replace [[drain enchantment] with [[waste not want not...], [[guilt] or [[shame] if and only if there's no enchantments at all.
Equipment: Run superior domination magic and fast cast runes on your mesmer heroes aswell as a major inspiration magic. Change the base attributes to 12-11-6. Equip them with +60hp staves.
paw*ned² template code:
- pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer
See also: This build on GWPVX
Have fun testing and discussing the build.