Efficient Nick set farming

  • Hello there

    While there already are people who do videos on Nick sets, I often notice that they often show a very inefficient way of farming them. When I can think of a much better, and faster way, I will make a video to showcase how it's done efficiently. Sometimes I use some more advanced tactics from speedclearing, to speed up the farm (usually something with speedboosts), and to make people more aware of these mechanics.

    Happy farming

  • This week is a good example of how you can do it on a much more effective way.

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  • Dervish can farm the Ruby Djinn Essences quite fast and effective. Stay in the first chamber.

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  • Why invest into defensive skills, when you can use Vow of Strength to blow up the mobs instantly.
    See video description for more info!

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  • As promised: 14 Charrs eligible of dropping Superb Charr Carvings, in under 2:30min.
    Link to gwpvx page with in+depth explanation


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    Edited once, last by Stepmother: Link to gwpvx page with in+depth explanation​ (March 4, 2020 at 9:02 PM).

  • Current guides were almost efficient. This is how to do it faster:

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  • Better late than never.

    https://wiki.guildwars.com/wiki/Nicholas_the_Traveler
    https://wiki.guildwars.com/wiki/Branch_of_Juni_Berries
    Quest: https://wiki.guildwars.com/wiki/Insatiable_Appetite

    This is a very easy, braindead, and consistent way of getting at least 3 berries each run, while also minimising the time spend moving between Chuno and the enemies. When farming for multiple sets, it's definitely worth it to do the small quest chain leading up to this quest.


    Setup: 3 N/Rit heroes, OAhDYMhlB3VFAAAAAAAA
    2 Rt/N heroes, OASiEyE4cHuYJXAAAAAAAAA


    1 P hero, OQCigym8wj3xybcMAAAAAAA

    Explantion: 6 Death Magic gave the most consistent result. 8 Blood Magic for BiP breakpoint. Paragon hero is used for movement and for WSR, in case ressing is too slow. If you don't have 2 Ritualist heroes, you can play with 2 N/Rits instead, but more focus is required.

    Alternatively: load up a single target build, take a few PURE HEALING heroes, and a hero with permantent "Fall Back!" and "Incoming!", run to the farm south-east, to the insect Monk boss, and then to the kournans to the north-east.

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  • Intimidating Aura makes you invincible, so no need for more defensive skills.

    https://wiki.guildwars.com/wiki/Nicholas_the_Traveler

    https://wiki.guildwars.com/wiki/Shiverpeak_Mane

    http://wiki.fbgmguild.com/Speed_Boost_Balling

    OgCjkirMrSmXfbEYNXHYcX3l7XA
    Weapon 1: Zealous Scythe of Enchanting, with "Guided By Fate"
    Weapon 2: Staff of Enchanting
    +4 Earth Prayers, +1 Scythe Mastery, +1 Mysticism
    Windwalker Insignia, Vigor Rune, Vitae Rune

    Use speedboost balling for the first two groups. Use the downtime on Pious Haste to cast Intimidating Aura and Dwarven Stability. Make sure to use Mirage Cloak before Vow of Strength, to avoid getting rupted. No need to use Eremite's Attack for the first two.

    After the second speedboost group, you refresh your speedboost and run towards the first groups down the cliff. If they are too far to touch with your aggro bubble, use a flatbow to pull them. When you have aggro, continue running until they start breaking aggro (see 1:00) due to the speedboost, and refresh Intimidating Aura. If Pious Haste is still up, wait until it runs out. Run towards the remaining groups and make a ball like in the video. If the first group starts breaking (if they were far away), simply run back a bit and wait for them to return to you.
    Sometimes the Protectors run out of the ball, simply kill them after you killed the main ball. Ignore single stragglers, they aren't worth the time unless they are already damaged from the spikes.

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  • There was little optimization to be done for the past few farms, and this one isn't any different.
    The only thing that saves time, is knowing when not to cast enchantments. Since you barely take any hits while aggroing the 3 groups, it's a waste of time to maintain Stoneflesh Aura. Make sure to cast Mantra while running towards the first group, so you have enough energy to cast your second Obsidian Flesh without stopping to get hit.

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  • It's hard to motivate myself to make videos of things I don't like doing, but the videos about this week were so inefficient, I had to make on myself.

    https://wiki.guildwars.com/wiki/Nicholas_the_Traveler
    https://wiki.guildwars.com/wiki/Sapphire_Djinn_Essence

    Build: OgCjkiqMrSdftXjhOXxkqixlhXA
    +1 +3 Wind Prayers, +1 Mysticism, +1 Scythe Mastery
    Windwalker's Insignia

    Weapon 1: Zealous Scythe of Enchanting with "Guided By Fate"
    Weapon 2: Staff of Enchanting

    This run I had a lucky spawn, which also makes the run much more difficult. Even so, you can easily survive the fights if you use your skills correctly. At At 1:15, I accidently lost my Mental Block, which isn't a big deal for a small group like this. I can easily ball the ranged foes thanks to my speedboost

    "Finish Him!" is an optional skill, I like to take it to finish off single enemies. Staying in the first area is the most efficient.

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