Posts by Jodel_GW

    Thanks Marty Silverblade for fixing my Spoilers!

    Just another idea of chest spawns: Do we expect that the chest spawns are depended on the direction i go over a map? lets assume we enter an area through the same portal but in one run we take the clockwise route and the next run we take the counterclockwise route. Would we expect any pattern or are non-pop-up chests spawn right when entering the area?

    Added some more Areas to the "Under Construction" part. Don't know if that kind of research makes any sense but we will see.

    BTW can any of the mods please rearrange my spoiler into spoiler into spoiler? I did NF and EotN into Factions by accident but i am not able to fix that.


    That may be the safer statement that chest counts are based on foe congestion versus actual size of the map. Even though Ice Dome only has 120-141 foes for a vanguish, they are in a very small area.

    That's a great point of Turais, being that I was only after the chests for q8s, I didn't think about the possibility that they would be dependent on killing a specific foe, that would obviously still need to be proven but could be a possibility.

    Did the Turai's VQ some days ago and did not have a seperate chest spawn with each of the single foes spawning in the middle.

    Plagueborn - Koss will love it

    Oni - self use or merch. It should be a waste of time to find a buyer

    Round - worth something but i doubt u will get 150e for it. Skin is not highly wanted. I would say max 100e

    Just VQed Archipelagos with a total of 158 Foes. Had a total of TWO chests. Regarding the surface size it is compareable to Pongmei i would say. BUT Pongmei also just as something arround 150 Foes max but did show 4 to 6 chests. In my eyes there is no connection between map size/number of foes and the amount of possible chest spawns. This would more speak for a "fixed" range of chests per map.

    I love this topic!! I may have run a few chests in my time, stumbled over a few on accident (that may have been the grog in or out of the game hehe) but there are several environmental things as mentioned here that will impact chest spawns. The infamous foe pop-up does occur, not in all maps but several, and will at times effect if the chest is spawned prior to the pop up foe spawning or not. Oni is a good example that may not be visible but a chest will already be there before triggering the Oni. Then you have FOW which I run a lot during Pantheon week and that dang pesky spider cave will have a chest pop up behind you 50% or more of the time (always look behind you or hit your find next item button often while traveling through). As Praise mentioned, that Elona Reach chest in the far corner is actually triggered by picking up the shard which in return opens the gate.

    There are also times where a chest can spawn literally outside of reach, which you can sometimes see, perfect example is EOTN Kilroy's punchout runs by the wolves, one will often spawn on the other side of the rocks. This makes me wonder if at times a chest can spawn outside of the "path" but not visible cause of where it spawned (just a hunch as there is no way to prove this).

    Regarding Pongmei, the typical chest count is 5...….99% of the time. I have had a few times where I got 4 and ran all over the map a 2nd time looking for the one I missed cause stubborn me thinks that is the one with that q8 gold dual modded perfect bladed shield, and most of those times, there is not a 5th to be found. However, this is a statement that not everyone will believe me on, have had debates with others over this, I have seen 6 at Pongmei. This is rare, but it's all about the right amount of space between the chests. Most people think of 5 being the max and will stop, I do the same, but there has been times I have kept going in a very rare occasional, a 6th will be there (so don't rule out but also understand proof is wanted). If this happens again, I will screenshot my chat box with pick counts between the resigns.

    With that in mind, not all areas have a set chest count that will be 100% of the time, and the size of the map may or may not always be the deciding factor. A lot of the low level areas even in HM, may only spawn 2 chests, like Jaya Bluffs. On the other hand, one of my favorite chest runs, Ice Dome, that is a relatively tiny map, can spawn 2-4 (yup sometimes 4) chests in a rather small area.

    Lastly, the actual topic on hand, I cannot say I have experienced zero chests at Maishang Hills specifically, however I have elsewhere. One example of this that drove me crazy cause it happened often, is chest running at Turais Procession. I have had several occurrences of getting zero chests here even in a row, why, couldn't tell you, but it drove me bonkers!

    Agent Chevy if i am right, Ice Dome has a high amount of foes whereas Turais is pretty empty. Maybe there really is a correlation between number of groups/foes and number of possible chests. Another addition: Turais has this weird spawns in the middle where just one foe after each other spawns until there is this boss spawn. Maybe each of these single foe counts as a group and can potentially spawn a chest. Thus, zero chests on that map without these spawns could be possible!? Distance between the spawns is also far enough for multiple chest i would say.

    Dear community,

    first of all, english is not my native language so excuse the mistakes in the following text.

    Today, someone in my alliance chat stated, that he had zero chest spawns while vanquishing Maishang Hills. I was answering in alliance chat that this is just impossbile. A map of this size has to have chests. After some minutes of discussion we both were still defending our statements. I am sure, maps of this size have chests. Especially Maishang Hills has some nice corners with pop-up spawns where chests often occur. Maybe he just missed these chests. Additionally, i do also miss chests sometimes and just see them when i am right next to them.

    I know many people here run chests daily. I do also love to run chests in Pongmei Valley and i know i will always have between 3 and 5 (never had 6 so i am sure 5 is max for Pongmei Valley) chest spawns. Shadow's Passage is always one chest (not 100% sure).

    Coming to the big question of all of this: Is it possible to have zero chests on a map like Maishang Hills? Which parameters have to be fulfilled to have at least one chest on a map (never saw a chest spawn on Saoshang Trail).

    Regarding the second question i am somehow sure that there has to be a minimal distance between the portal where you enter a map and the first possible chest spawn.

    UNDER CONSTRUCTION! Research started!
    PROPHECIES
    Explorable Area#Foes#ChestsPop-up chests
    Ascalon Foothills551no
    Diessa Lowlands3532no
    Dragon's Gullet1261no
    Eastern Frontier1962no
    Flame Temple Corridor1031no
    Old Ascalon
    Pockmark Flats2152no
    Regent Valley1382no
    The Breach
    Anvil Rock2202no
    Deldrimor Bowl1943no
    Griffon's Mouth511no
    Iron Horse Mine1812no
    Traveler's Vale1663no
    Cursed Lands832no
    Kessex Peak
    Majesty's Rest
    Nebo Terrace
    North Kryta Province1933no
    Scoundrel's Rise681no
    Stingray Strand1533no
    Talmark Wilderness1923no
    Tears of the Fallen
    The Black Curtain2723no
    Twin Serpent Lake1743no
    Watchtower Coast1391no
    Dry Top581no
    Ettin's Back1883no
    Mamnoon Lagoon
    Reed Bog
    Sage Lands2482no
    Silverwood2023no
    Tangle Root2163no
    The Falls
    Diviner's Ascent
    Prophet's Path2965no
    Salt Flats
    Skyward Reach
    The Arid Sea1273no
    The Scar2614no
    Vulture Drifts2335no
    Dreadnought's Drift1163no
    Frozen Forest
    Grenth's Footprint2415no
    Ice Floe
    Icedome
    Lornar's Pass2855no
    Mineral Springs
    Snake Dance4063no
    Spearhead Peak2205no
    Talus Chute4045no
    Tasca's Demise
    Witman's Folly1023no
    Perdition Rock2215no
    FACTIONS
    Explorable area#Foes#ChestsPop-up chests
    Haiju Lagoon
    Jaya Bluffs1722no
    Kinya Province1342no
    Minister Cho's Estate2082no
    Panjiang Pensinsula1851no
    Saoshang Trail340no
    Sunqua Vale1382no
    Zen Daijun1632no
    Bukdek Byway
    Nahpui Quarter1183no
    Pongmei Valley
    Raisu Palace
    Shadow's Passage141no
    Shenzun Tunnels
    Sunjiang District
    Tahnnakai Temple
    Wajjun Bazaar2214no
    Xaquang Skyway1635no
    Arborstone
    Drazach Thicket
    Ferndale
    Melandru's Hope
    Morostov Trail
    Mourning Veil Falls
    The Eternal Grove
    Archipelagos1582no
    Boreas Seabed
    Gyala Hatchery
    Maishang Hills
    Mount Qinkai
    Rhea's Crater
    Silent Surf
    Unwalking Waters
    NIGHTFALL
    Explorable Area#Foes#ChestsPop-up chests
    Cliffs of Dohjok
    Fahranur, The First City
    Issnur Isles
    Lahtenda Bog
    Mehtani Keys
    Plains of Jarin
    Zehlon Reach
    Arkjok Ward3182no
    Bahdok Caverns2924no
    Barbarous Shore
    Dejarin Estate
    Gandara, the Moon Fortress
    Jahai Bluffs
    Marga Coast
    Sunward Marches2965no
    The Footplain of Mahnkelon2624no
    Turai's Procession1792no
    Forum Highlands2924no
    Garden of Seborhin2503no
    Holdings of Chokhin2465no
    Resplendent Makuun1685no
    The Hidden City of Ahdashim
    The Mirror of Lyss
    Vehjin Mines1815no
    Vehtendi Valley2515no
    Wilderness of Bahdza1652no
    Yatendi Canyons1954no
    Crystal Overlook1925no
    Joko's Domain4335no
    Poisoned Outcops1845no
    The Alkali Pan
    The Ruptured Heart
    The Shattered Ravines
    The Sulfurous Wastes
    EYE OF THE NORTH
    Explorable Area#Foes#ChestsPop-up chests
    Bjora Marches
    Drakkar Lake3654no
    Ice Cliff Chasms
    Jaga Moraine2565no
    Norrhart Domains2475no
    Varaja Fells
    Dalada Uplands2854no
    Grothmar Wardowns2374no
    Sacnoth Valley
    Alcazia Tangle2265no
    Arbor Bay
    Magus Stones
    Riven Earth
    Sparkfly Swamp
    Verdant Cascades



    Thanks for your help. I hope to see a nice discussion.

    Have a nice day, stay healthy during corona pandemia and see you ingame!

    It'sa meeee .....

    -Jodel-

    I has been some days already, but i was not able to post this earlier. During the double HA bonus we had one of my best hall fights since years. Three full teams (well we have been 7 with War Hench as someone lagged out). Our timing was perfect. Got our last relic to the middle with 5sec left on timer.