Posts by Praise
-
-
Got this and at first I thought 'meh', but then realised that the numbers match quite nicely. Is it too far-fetched?
edit: bc 264 is 8×33 so we got 11-10-9-8 and 11-22-33 haha get it... no i'll show myself out
-
Players who missed the 15th anniversary event can still get the new skills. All you need to do is enter the areas together with someone who obtained the Proof of Triumph during the event and who has it in their inventory.
-
found a couple of shields in game
-
That is strange. I've never heard of this before, and I am unable to replicate it with characters that are in the same situation that you describe: proph/factions characters that have finished nightfall, did chahbek, but did not complete jokanur and blacktide yet (didn't even unlock those outposts yet). I could go to both of those outposts and immediately start the mission. For you, do the two digmasters have green icons floating over their heads that look like a shield with 2 crossed swords?
The only thing I can think of that would prevent you from starting the missions is if you are in a party with another player, who is a nightfall character that has not yet progressed their storyline far enough... ?
-
-
retract sorry
-
-
-
150e chakram
-
A similar shield of mine (7/16 tall -3/10) got 6a as highest offer on this board a few weeks ago.
-
-
-
-
30. Jug q13 fc (non insc) 10/10 - 50e
34. Serpentine Scepter q10 inspiration insc - 5e
ign Adanel Jade
-
-
I agree, obby+chaos is the basic bitch look of gw. Moreover, that look has been proven not to count towards mesmer skill effectiveness, so why do people even bother...
Do costume pieces count as part of an armor set, or do you want to keep it to in-game currency armor only?
-
-
c13 25e
d1 20e
e1 5e
f1 20e
-
Update for min wand
-
-
You have some nice items that would definitely get offers if you post them for sale here, including some that I am interested in so I won't give any price estimates here.
Personally I would merch/hero the following, though, because there would be no interest or very low price not worth the effort:
A4. Jeweled Staff Q11 Illu matching 20/20 (if metal skin)
A6. Bone Staff Q12 Death matching 20/20
A8. Accursed Staff Q10 Curses matching 20/20
A9. Amber Staff Q10 Blood matching 20/20
A10. Zodiac Staff Q10 Air 20/20 (Fire)
B8. Dragon Staff Q12 Illu 20/10
B11. Accursed Staff Q9 Curses 20/10
B12. Jeweled Staff Q9 Illu 20/10 (if metal skin)
C1. Reinforced Buckler Q10 Tac +44ws -2ws
C3. Defender Q11 Str -2ws +41ws
C4. Wooden Buckler Q10 tac +1 fire 19% +41 we
C5. Tall Shield Q9 Tac +1 Illu 19% -2we
C6. Echovald Shield Q12 tac +45 we +1str 19%
C7. Echovald Shield Q11 Tac +10vs Demon Singlemod
C9. Ornate Shield Q12 Tac -5/20% +28
C10. Ornate Shield Q13 Tac -5/19% +10vs Demon
C14. Shadow Shield Q10 Str +28 -2we
C17. Tall Shield Q10 Tac -5/20% +43ws
C18. Bladed Shield Q10 Str +41 we -5/20%
C19. Aegis Q10 tac +45we -3wh
C20. WHITE Q8 Skeleton Shield
E3. Jeweled Chakram Q11 illu +10 vs demon +41we
-
10e on sss
ign Adanel Jade
-
-
1. plagueborn focus 20e
-
-
-
Hello, charrslaying for sword, bow, hammer: Louise Haup, Innis the White/Raymon Elsworth.
-
-
-
I can confirm that the sin bow and necro scythe now work as expected (see screenshots for bow)!
That makes the statements in my previous post no longer valid.
I wasn't too sure whether Anet would actually make these fixes, so huge thanks to them. I am happy.
P.S.:
- Fixed a bug that caused "Together as one!" to affect non-party allies. It will still affect the ranger pets of party members.
The new ranger elite still has the same range as before: not 'nearby' as the description suggests, but 'area' or slightly larger than area.
-
-
-
Update for min spear
-
For info, I tested all Mysticism non-attack skills for their values at 21 Mysticism using the new staff with mastery wrap. Values are below.
Nice to see that the new skill improves at 21 over 20 Mysticism (in case you are desperate to maintain that extra enchantment).
-
-
So this is one of only two items in game that can have Fast Casting + 1 ?
Err no... any fast casting staff/focus that you can craft at weaponsmiths/collectors and upgrade with +1 mods...
It's the only shield, though, which makes it the third primary attribute that can be a shield (the others are strength and divine favor).
-
I can't seem to see the dependency on their normal attributes from the first three screens. I'd have suspected a screen of the scythe with 12 sr, one with 12 sm and one with 12 in both... could you do that?
Or explain to me how I can see the effect just from your screens?
Maybe it's the damage increase by the weapons attribute that still triggers whilst the basic requirement of the weapon is dependent on another attribute.
Ok I edited my post to show 12/0, 0/12, 12/12 for the bow.
Yes I suspect what you say is true, that the requirement gets you the stated base damage, but not the damage multiplier from weapon mastery. On wiki it's called 'strike level' I think.
-
Sure this wasn't just from the +8 armour you got from shield? Test it without 9 FC and with would be a better bet
Sure it wasn't, because as you can see with +8 armour from a q12 strength shield the damage is higher
-