Posts by Praise
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are we sure the chests are already "generated" upon entering the area? [...] The foes seem to be generated, otherwise the counter on a vanquish couldn't work (I mean the progress bar part). Thoughts?
I think the foes are generated but only 'on paper', i.e. they only start becoming graphical and active when you get into compass range. The exception may be certain boss patrol groups, I never looked into those (.e.g. hydra in desert, koren in drakkar). Whether chests are also generated upon area entry, I can't think of any way to test that, nor of any way to make use of the answer.
what kind of interactive objects and other things serve as a trigger?
The only object apart from live foes that I have seen with a chest is the corpse of brave brent poltroon. He might be one of those weird objects that fall into multiple classes partially, including foe? There are other examples, like npcs being affected by "fall back" but not heal area... So I think foes are still the only object that have a chance to spawn locked chests.
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I would say these are all either merch or hard to sell, but just wanted to check if any would be easy to sell?
All are oldschool gold:
Crude axe (canthan) q4 6-18 15ench - (max is q4 7-19)
Kamas q5 6-13 20<50
Kamas q5 6-13 15stance
Tall shield q5/13 -3hex 10pierce
Tower shield q8/12 30hp 10fire
Cheers
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The translation issue is not surprising, those four strongbox minis look like they were hastily done. As Invokeur said, the inventory items contain a typo. If you can somehow target the actual avatar walking around on the ground, that one is spelled correctly ('miniature'). Also, unlike most other minis, they can be interacted with in explorable areas.
I guess it's more of a bug than a glitch, but yea. It's a basic issue with the items themselves, and is not dependent on dedicated status.
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celestial staff 6a
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a5 - 25e
a13 - 20e
ign Adanel Jade
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1. Q7 Flamberge (+12% e) (NOTE: not max damage!) -retract sorry -
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Have you tried running Extend Conditions (+Technobabble) instead of FD? It exploits the Dazed bug that interrupts spells upon application (no need for barrage). I've used it successfully in the past for example many vanquishes, Defend Droknar's Forge HM, etc. Combine with ymlad to cripple a whole group upon engagement, to ensure they stay close enough together to keep spreading conditions.
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5a inscribed staff
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The threshold I set before starting the experiments was 0.01. It's quite arbitrary, but I always feel that the standard 0.05 is a bit too loose. The null hypothesis was 'the Envoy Staff will give the expected probabilities'.
Let's work out the 10/10/10 case. Those experiments were done with only Nature's Renewal up, so observation of 0, 2, 4x HCT is possible but the case of 8x, even though it is calculated in the background, gets capped to 4x. So I assumed that it was allowed to group them together: total expected probability of 4+8x = 2.7 + 0.1 = 2.8%. The 76 observations will include both 4x and 8x since they are indistinguishable.
The chi-squared value was calculated by putting the counts for each column separately into: [(observed-expected)^2] / expected and then summing. This value was then used to calculate the right-tailed P with the excel formula =CHISQ.DIST.RT().
There are 3 different types of data effectively (since 4 and 8x are indistinguishable in the observations), so 2 degrees of freedom.
The random function in Computer Science isn't really random, so I don't think that khi squared is the way to go here but anyway ~~
That's a very good point I hadn't thought about. Do you know if there are any standard tests or corrections we can use instead?
Many thanks for your help.
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- Ancien Moss Staff Q9 Spawning Power FIRE DAMAGE ign Adanel Jade
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I've been doing some research on how spell casting times are calculated by the game. I've gathered quite a lot of data, which I'm dumping here regardless of whether it is interesting to anyone. To some, all of the below will be stating the obvious. If you've never really thought about how spell casting times are modified by different effects, there might be one or two interesting pieces of information here.
The original goal was to observe an Envoy Staff hitting all three possible "halves casting time of spells" (HCT) effects at the same time. Envoy Staffs (the gold versions only) are unique post-nerf staffs because they give an inherent 10% HCT rather than 20% HSR:
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Spiked targe 44/+1 - 20e
Amber aegis +1/30 - 80e
ign Adanel Jade
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I would like to order Phi's Wisdom, please.
Also Morgriff's Staff if it is possible to do that one for 10e.
ign Adanel Jade
edit: that was fast, excellent service. Thanks!
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b/o Crude Shield q10 Slashing/-2wE
b/o scarabshell aegis
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retract for now
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Ornate Shield Q9tac +10vFire +1 Earth 20% - 50e
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all gone thanks
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I am not wealthy enough to worry about which currency to use, but I have a friendly question: why do you place emphasis on the function of those six different currencies? As far as I understand, it does not matter so much what a currency's actual worth or use is, but only the actual supply/demand no matter what reasons people might have to supply or demand it. Additionally, it is easier to say '4a' than to say '1000k' but that might just be personal preference.
Fun fact: real world platinum was introduced to the Western world by the Spanish in the 16th century, but everyone found it worthless because it was 10x more common than gold, and less shiny than silver. It was only of interest to scientists because of its resistance to oxidation. In the 19th century, Russia minted ruble coins from platinum. The price of platinum rose in the beginning of the 20th century because fashionable jewellers started using it in their pieces, and later because of its unique properties as a chemical catalyst. The whole story sounds quite arbitrary to me...
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