c13 25e
d1 20e
e1 5e
f1 20e
c13 25e
d1 20e
e1 5e
f1 20e
Update for min wand
You have some nice items that would definitely get offers if you post them for sale here, including some that I am interested in so I won't give any price estimates here.
Personally I would merch/hero the following, though, because there would be no interest or very low price not worth the effort:
A4. Jeweled Staff Q11 Illu matching 20/20 (if metal skin)
A6. Bone Staff Q12 Death matching 20/20
A8. Accursed Staff Q10 Curses matching 20/20
A9. Amber Staff Q10 Blood matching 20/20
A10. Zodiac Staff Q10 Air 20/20 (Fire)
B8. Dragon Staff Q12 Illu 20/10
B11. Accursed Staff Q9 Curses 20/10
B12. Jeweled Staff Q9 Illu 20/10 (if metal skin)
C1. Reinforced Buckler Q10 Tac +44ws -2ws
C3. Defender Q11 Str -2ws +41ws
C4. Wooden Buckler Q10 tac +1 fire 19% +41 we
C5. Tall Shield Q9 Tac +1 Illu 19% -2we
C6. Echovald Shield Q12 tac +45 we +1str 19%
C7. Echovald Shield Q11 Tac +10vs Demon Singlemod
C9. Ornate Shield Q12 Tac -5/20% +28
C10. Ornate Shield Q13 Tac -5/19% +10vs Demon
C14. Shadow Shield Q10 Str +28 -2we
C17. Tall Shield Q10 Tac -5/20% +43ws
C18. Bladed Shield Q10 Str +41 we -5/20%
C19. Aegis Q10 tac +45we -3wh
C20. WHITE Q8 Skeleton Shield
E3. Jeweled Chakram Q11 illu +10 vs demon +41we
10e on sss
ign Adanel Jade
1. plagueborn focus 20e
Hello, charrslaying for sword, bow, hammer: Louise Haup, Innis the White/Raymon Elsworth.
I can confirm that the sin bow and necro scythe now work as expected (see screenshots for bow)!
That makes the statements in my previous post no longer valid.
I wasn't too sure whether Anet would actually make these fixes, so huge thanks to them. I am happy.
P.S.:
- Fixed a bug that caused "Together as one!" to affect non-party allies. It will still affect the ranger pets of party members.
The new ranger elite still has the same range as before: not 'nearby' as the description suggests, but 'area' or slightly larger than area.
Update for min spear
For info, I tested all Mysticism non-attack skills for their values at 21 Mysticism using the new staff with mastery wrap. Values are below.
Nice to see that the new skill improves at 21 over 20 Mysticism (in case you are desperate to maintain that extra enchantment).
So this is one of only two items in game that can have Fast Casting + 1 ?
Err no... any fast casting staff/focus that you can craft at weaponsmiths/collectors and upgrade with +1 mods...
It's the only shield, though, which makes it the third primary attribute that can be a shield (the others are strength and divine favor).
I can't seem to see the dependency on their normal attributes from the first three screens. I'd have suspected a screen of the scythe with 12 sr, one with 12 sm and one with 12 in both... could you do that?
Or explain to me how I can see the effect just from your screens?
Maybe it's the damage increase by the weapons attribute that still triggers whilst the basic requirement of the weapon is dependent on another attribute.
Ok I edited my post to show 12/0, 0/12, 12/12 for the bow.
Yes I suspect what you say is true, that the requirement gets you the stated base damage, but not the damage multiplier from weapon mastery. On wiki it's called 'strike level' I think.
Sure this wasn't just from the +8 armour you got from shield? Test it without 9 FC and with would be a better bet
Sure it wasn't, because as you can see with +8 armour from a q12 strength shield the damage is higher
are we sure the chests are already "generated" upon entering the area? [...] The foes seem to be generated, otherwise the counter on a vanquish couldn't work (I mean the progress bar part). Thoughts?
I think the foes are generated but only 'on paper', i.e. they only start becoming graphical and active when you get into compass range. The exception may be certain boss patrol groups, I never looked into those (.e.g. hydra in desert, koren in drakkar). Whether chests are also generated upon area entry, I can't think of any way to test that, nor of any way to make use of the answer.
what kind of interactive objects and other things serve as a trigger?
The only object apart from live foes that I have seen with a chest is the corpse of brave brent poltroon. He might be one of those weird objects that fall into multiple classes partially, including foe? There are other examples, like npcs being affected by "fall back" but not heal area... So I think foes are still the only object that have a chance to spawn locked chests.
I would say these are all either merch or hard to sell, but just wanted to check if any would be easy to sell?
All are oldschool gold:
Crude axe (canthan) q4 6-18 15ench - (max is q4 7-19)
Kamas q5 6-13 20<50
Kamas q5 6-13 15stance
Tall shield q5/13 -3hex 10pierce
Tower shield q8/12 30hp 10fire
Cheers
The translation issue is not surprising, those four strongbox minis look like they were hastily done. As Invokeur said, the inventory items contain a typo. If you can somehow target the actual avatar walking around on the ground, that one is spelled correctly ('miniature'). Also, unlike most other minis, they can be interacted with in explorable areas.
I guess it's more of a bug than a glitch, but yea. It's a basic issue with the items themselves, and is not dependent on dedicated status.
celestial staff 6a
a5 - 25e
a13 - 20e
ign Adanel Jade