Posts by Ostona

    I don't know if you will read this some day since it's a thread fom February, but anyway, for other people.

    First of all, if anyone knows exactly how it was done, please correct me, this is just an info compilation. I can't talk by own experience because I was not there or aware in its day, like many other things that I have missed by being on the wrong server before 2011, but I've been searching recently about it in GW Guru and PreSearing.com (old and new) forums and this is a summary of what I've found.

    In the past some outposts and hidden outposts were not server-side locked, allowing you to enter if you knew how to force the entrance using bugs, glitches or exploits.

    Prior to January 2008, due a bug you could visit outposts that you did not have unlocked. This was fixed in the "Sunday, December 30, 2007" update, and explained in the "[Dev Update] Exploits and Bans – 10 January 2008", which states:

    • Fixed an exploit which allowed players to access outposts they had not previously unlocked.
    • An exploit was recently discovered in Guild Wars that allowed client-hackers to travel to a hidden outpost. Only by hacking the client, or partying with someone who had done so, could a player access that outpost.

    One of those hidden outposts is the famous "The Ebony Citadel of Mallyx" but with the skin map of the Gate of Torment. Pictures can be found in the discussion thread of the page, here. Basically, you were able to teleport there even if you didn't have that hidden outpost unlocked because in that moment the outposts were not server-side protected (and like this one, many others) if someone had already been there, clicking the "Leave Guild Hall" button and dragging the team members with you. In this case, according to Gaile's official post, it's stated that who started all this for first time, hacked the game's client, so it was not a glitch found by mistake.

    With this update, ArenaNet started searching for all outposts that should not be accessible by normal methods without having /developer powers, and they blocked them all. The outposts were not removed from the Live Build, only locked. Today if you try to access forcibly those hidden or disabled outposts without /developer powers, which is having your account in a white list in ArenaNet's servers (for example with GWToolbox and the /tp command which allows you to teleport inside any map if you know the ID), after a brief loading screen appears, the server kicks you to Ascalon instantly. I tried this will all the instances, outposts and hidden outposts (until the ID 2000) and only 6 are still accessible (and useless), 16 have this brief loading screen that kicks you, and the rest are totally locked in the sense that Toolbox simply shows you a message saying that you can't access the place because you don't have it unlocked in your account (the only good thing about this is that every time when you write an ID number, Toolbox shows you the real name of the map and its translation in other languages in case it has one, and some of the DEV Test Areas maps were translated, which is curious).

    Back to the topic, items were transferred to Pre-Searing in two ways: during the glitch and after the glitch.

    After the glitch is easy to understand, people parked their characters in the Guild Hall when the bug was available, they logged off, and they returned days, weeks and months after the glitch was fixed, so they took the opportunity to transfer items to Pre-Searing again for last time. Today you can't travel to the Guild Hall in Pre-Searing not even using GWToolbox, because as I explained above is server-side locked, so after the loading screen appears, the server kicks you to Pre-Ascalon again.

    Now, regarding during the glitch, what I've found is that there were 2 different Guild Hall glitches.

    • The first Guild Hall glitch, as I've read in Reddit (source), consisted of the person who was going to act as a crawler (the Party Formation leader) first must visit the target outpost. Then, he travels to the Guild Hall, creates a team adding people, then goes to the "Guild Halls" NPC that shows you the different available halls, and once everyone was inside (because it's an explorable area) they /resign and the server kicks them all to the team leader's latest visited outpost.

    q7516X8.png

    • The second Guild Hall glitch, as I've read in GW Guru (source 1 and 2, messages #135 and #146) consisted in a day where, for some reason, a bug allowed people who joined a guild in Pre-Searing being able to see the "Guild Hall" button in the G panel, or at least that's what I understand in the conversation. It's not clear, though, if the requirement also consisted of having to create a new character during that moment or if only joining a new guild was enough to activate the bug.


    LDMNqxQ.png

    b/o: 1e ea

    w5qAl0D.png

    Woven Shield Armor: 16 (Requires 9 Strength)
    Inscription: None
    Value: 204 gold

    Woven Shield Armor: 16 (Requires 9 Strength)
    Inscription: None
    Value: 204 gold
    Woven Shield Armor: 16 (Requires 9 Tactics)
    Inscription: None
    Value: 204 gold

    Woven Shield Armor: 16 (Requires 9 Tactics)
    Inscription: None
    Value: 228 gold
    Ivory Bow
    Piercing Dmg: 15-29 (Requires 9 Markmanship)
    Inscription: None
    Value: 204 gold

    Ivory Bow
    Piercing Dmg: 15-29 (Requires 9 Markmanship)
    Inscription: None
    Value: 256 gold
    Platinum Staff
    Halves skill recharge of spells (Chance: 20%)
    Energy+10
    Fire Dmg: 11-22 (Requires 9 Energy Storage)
    Inscription: None
    Value: 204 gold

    Channeling Staff
    Halves skill recharge of spells (Chance: 20%)
    Energy+10
    Cold Dmg: 11-22 (Requires 9 Channeling Magic)
    Inscription: None
    Value: 224 gold

    This bud from the collector NPC since Prophecies.

    I replaced all the blues with golds over time, but I kept it in the storage.

    Until 2011 I also kept my old Sorrow Furnace/Tombs customized greens in my old account (Grognar's Blade, Malinon's Skull Crusher, Victo's Maul, Bludgeoner, Forgerunner) and an original Warrior Elite Platemail armor dyed in black before ArenaNet changed the dye system (I originally started playing as Warrior in 2005) but I don't have screenshots because when I quit in the hiatus between 2012~2020 I gave the account to a friend and everything was looted, salvaged or deleted.

    Arun is a warrior who have rank 15 ha, also he did lot of ha and got same armor it's why some people think it was Arun.

    But if im not wrong he don't play (at least for moment) at gw.

    I had covered the ign for privacy because it was irrelevant to the thread, although I still have the original picture in case you want to confirm it.

    EDIT: Okay, we confirmed it's Arun, but the name is from another of his characters indeed.

    2. I owned and sold the first ever q8/16 gold enamled shield on the market back then on WARTOWER. sold it for 275e or 475e i cant recap for sure. it was quite somemoney back then, still not a good trade from modern perspective ^^

    I believe we've all made bad changes at times. I remember selling a q8 insc FDS to nik for 50e or so in Kamadan (i think it was blue) and a few days later someone whispered to me ingame me saying that he had resold it here for more than double and I thought "mdfk!" xD but I don't care shit happens.

    I was about 4 months into the game and thought I knew everything about everything. I was making a nice little income selling mini pets. One late night in LA I was selling a lich. I remember one guy offering me a purple crys sword for the pet. To which I proceeded to let him know that I was smarter than that. That no purple weapon was wirth more than my gold mini pet. 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

    But that's very common, it's not your fault. In the past no one knew the revaluation that these things would have in the future, or that ArenaNet would make certain changes screwing the drop table of certain items. Look what happened to the Denravi Weapons, a bunch of useless items that except the sword no one wanted, and today, only because they were removed from the game, people is trying to scam and taking advantage selling them for ridiculous prices (or with the Jade Wind Orbs, or like a hundred more examples). It's like if tomorrow ArenaNet removes another item from a crafter lost in the game that nobody remembers, although the item were literally an useless shit that no one would carry around while playing, it doesn't matter, that useless shit itself would happen to be worth a fortune since that moment.

    I don't consider this a noob moment but a mistake, but when ArenaNet created the costumes I bought the Vale Wraith, I put it in my Warrior and I completed the Factions campaign receiving a lot more damage than expected. It wasn't until I arrived at Raisu Palace that I realized I was playing without armor and only with the costume, for some reason that I don't remember I left the armor in the storage the day I bought the costume and I never checked the bag again.

    Ostona I used to sell for around 35€ since I bought them for 10€ each. But they are all gone already. You can still find them on ebay for about 50€ but those aren't from me ;).

    Where are you from? The trick is to search on the german ebay or on the international ebay. PM me, maybe I can assist you. GuessWhosBack how is your CE? Im interested if you were scammed :D

    Nah don't worry, for 50€ I pass, too expensive. It was in case by any chance you still had one, but it doesn't really matter.

    Thanks for creating these new subforums. As I said in the other thread I hadn't noticed them until today somehow.

    I am going to read what's in carefully because I see that there is more info than I thought, and there are things that I don't know if they can be written on the wiki in the form of an article since the format tags are not the same here as there.

    Edit: well, fuck, I think I'm gonna die if I have to create an article for everything there, there are a lot more things than I imagined > . <

    @Oldschool Cool We love nitpicks :)

    I'm thinking a thread should be made of what is possible for wands, focus and staffs currently in regards to profession related mods as a lookup resource. Then everything that doesn't conform to that list can be declared prenerf.

    I saw @Ostona posted in "Does it exist" stuff about the HoD items. Between that, these additional quest reward changes you speak of and dv, dz, xx/-10, xx/-5 a "Blue" thread should absolutely be made. Well volunteered both of you ;)

    PS Ostona. If you are working on a article for Unconditional items for wiki please copy a version to a "Prenerf" thread as the info is a bit sparse and scattered around atm. I made a start on this, will pm you what I have.

    F, sorry, I didn't see this thread until today, it'll have escaped me between all the notifications, thanks that Pleikki has made a bump and I have seen it on the main page.

    Okay, once I have something I will post it in that sub-forum (I was going to do it anyway though, because I wanted to write something logical and not a simple copy-paste with the information, so it will take a little time).

    I also have to ask the two or three moderators that are active in the wiki if an article with technical information and a list of items can be created as an exception, because normally the articles only have basic and general information, reserving the technical part for the "Discussion" page, such as item drop/research for example. This will probably be linked in the Historical content category, but I also want to create another subcategory for all the pre-nerf stuff, to have everything linked in one single place.

    I wanted a new set for raptor farming, something super Old School with which to remember the old days <3

    I always liked that armor, it's super tank, and the boots are amazing (the boots are my favorite part of the Templar armor), it's like a succession of steel plates mounted one on top of the other and the appearance of toughness is seen in the entire set. The male helmet is the only thing that I don't like though, I prefer the female helmet with the spikes.

    Ah, yes, I Have Zrank Twelve, the player with an Assassin at LVL 19 living in Kamadan 24/7/365, he always looked suspicious with the type of WTS he had.

    I also traded "in advance" a few times, but only with members of this forum in which I trust and small amounts (like 50-70e), and never with random players that I don't know.

    If there was iron hand with this scumbags, Dhumm would go out for a walk, but we all know what is the current status of the game.

    EDIT: Well, I said bann, but if it were up to me I would directly delete his account from the server and database.