Posts by Red Fireball
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so on os shields there is no restriction to the mods as tight as on insc ones. inscs always have the armor/dmg reduction/attri as inscr and the health as handle. hence the limited variety. in the very early days the -2wS mod was in a separate category which made shields like -2wS -3wH possible. dualreduction. the combo -2wE -3wh was never possible.
the two mods on os items must not be treated like inscription, hence dual insription is a mix of worlds. on os items just two mods get picked that are not of same category (no two armor mods on one shield for example). the stats seem promising for PvP and certainly have their advantages, but you have to consider that inherent modifiers fall in the bonus armor category that has a cap, so if you hit the cap with a skill the inherent mod on your os shield is useless - unlike the same mod as insc would still add to base armor. so it is not a clear os is better for that context.
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5s earth defender

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Defender
Strength
Q11
+1 Earth 20%
+30HP2a
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trademeimfamous first chest?
gz on the drop! nice gold value, nice numbers on mods, uncond hp mod included, not bad!
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c7 and mw5 bo pls

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defo worth a lot, but indeed stats could be better. I'd see it in the two digit arm range. roughly.
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TO7
Tower NEWQ9 Str
-3 Hex
+10 Earth
15e
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t2 22a 22e 22k and 13g pretty please

3000... rookie numbers Captain Krompdown . for me it got me to 10000
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nah thanks. I'll pass

15a
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You must've not noticed that I've pissed all over this shield. It's seeped into the cracks and soaked into the leather. It's so much piss that this shield may now actually require 14 str to lift. A corner of the shield sits in a steamy puddle. This shield stinks of piss. It's my piss.
t2 5a
ugh disgusting! I'll easily get it clean drooling all over it - fortunately the tower shield is the best of shields and does neither have cracks nor leather. all pure metal. you know... you may keep the giant one and I get this - fair game

7a
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t2 3a
gosh damn I had hoped you wouldn't notice Captain Krompdown

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b/o insp/hex and dwarf/hex towers
r/b on all others I have bids on.
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added bo
I'll take bo 6a please on ob

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Tower
Q9 Str
-3 Hex
+10 Percing25e
Tower
Q9 Str
+1/20 Inspiration-3 Hex
25e
Tower
Q9 Str
+1/20 Tactic-3 Hex
15e
Tower
Q9 Str
+10 Dwarves-3 Hex
25e
Tower
Q9 Str
-2 Enchant
+1/20 Tactic25e
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q8 tower purple 1a ty trademeimfamous
q8 defender - offer one with same stats but diff mod order +10a for convenience
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15a defender
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defender 11a
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any reasonable idea why the staffs work differently?
my guess it happened with the addition of the universal hsr mod in the big nerf right before nf release. this might have screwed up certain things concerning values, rarities, stat ranges in ways we can only guess about so far. huge samples of prenerf staves could help us verify this theory, but I don't have the motivation to collect those data atm. at least it makes sense in the ways that on prenerf staves the ranges were respected according to the time, whilst later on with an added core stat to the weapon at least the purp ones seem screwed up. such happened to no other wep and no other wep has the issue.
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defender stance 8a
ty San
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gladius should bring 10-25e, www agree, zod staff the one off kills quite some - I'd place it at xa. rest merch
