GW Population with Stats and Charts - Video

  • Yo guys! Have you ever wanted to know how many players we have in Guild Wars1? In this video I've tried to get some data from google. Click on the vid if you're interested.

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  • Clearly the first website you show in video have lot of errors for example if we see for bless online the game was closed in 2019 so how a game who was closed in 2019 can have player ? For me this website just take random number without verify their number

    we can take another example for example eve online the population are show on this website https://eve-offline.net/?server=tranquility you can see on the website the population is 27k now if we look on the 2 other website ( https://mmo-population.com/r/eve/ , https://mmostats.com/game/eve-online) we can see they said 160k-250k on the first and second website. So someone explain to me how they can found different numbers than official number?

    Edited 5 times, last by archenemy (December 7, 2021 at 10:28 PM).

  • Using the mmo-population site for information about Guild Wars is 100% useless. The site is not transparent in how it gets it's data so to give it a platform in a GW video is very misleading.

    https://www.reddit.com/r/GuildWars/co…_shows/fp59xwr/

    When the same site was mentioned in Reddit in May 2020 it has more explanation about where the data was from and I wrote this. Turns out it uses Reddit subreddit data to make up the stats on the site.

    -My post from Reddit:

    It is really frustrating when innacurate data is attempted to be passed off as facts. This site is not transparent at all.

    Someone shared this in Discord the other day (10th April) and the site had a slightly different design and it was easier to find their calculation for estimating MMO numbers.

    This is a quote from the site previous to the redesign:

    Quote
    It's virtually impossible to work out accurate subscriber counts for MMOs today, and this site cannot do that. we do it based on reddit subscriber information. We track the current subscribers, active users and history of both. This helps you to choose an MMO that has the required "activity" you'd like to see.

    Now their 'Data' page just says they use "sentiment analysis" from an AI... whatever that means. If someone could actually find out how they get their figures that would be great. The fact the url still uses the /r/ guildwars url leads me to believe it is still using Reddit data.

    Before the site was just pulling Reddit data analytics and showed how popular a games subreddit was, not the game.

    There is no way that any of the numbers on the GuildWars page are accurate.

    Anet/NCSoft has never published user number for GuildWars. The only official numbers come from sales of the game.

    edit:

    Here is what the site used to look like, unfortunately web.archive only got data July 2019.

    https://web.archive.org/web/2019073006…com/r/GuildWars

    The About page as it used to be: https://web.archive.org/web/2019052112…ation.com/about

    Quote
    Exposing how it works
    We measure two primary metrics: Reddit Subscribers and Reddit Active Users.
    Magic number: This is the number taken from averaging out the biggest and most recently known public subscriber and daily player numbers vs reddit subscribers.


    MMOStats also doesn't publish where it gets it's data from to make up these numbers. So to pass them off as even possible accurate data is incredibly misleading.

  • Clearly the first website you show in video have lot of errors for example if we see for bless online the game was closed in 2019 so how a game who was closed in 2019 can have player ? For me this website just take random number without verify their number

    we can take another example for example eve online the population are show on this website https://eve-offline.net/?server=tranquility you can see on the website the population is 27k now if we look on the 2 other website ( https://mmo-population.com/r/eve/ , https://mmostats.com/game/eve-online) we can see they said 160k-250k on the first and second website. So someone explain to me how they can found different numbers than official number?

    Thanks for the feedback. The reason I made this vid was to try to give an estimation, didn't know these websites were as inaccurate as you guys described - my apologies. I hoped sharing data from 2 sources would be enough, gonna try to contact support, maybe they'll give a more precise data, i can only hope :)

  • It has to be low, just basing this on the number of people you run into at embark, kamadan, outposts etc. Maybe a couple hundred concurrent ~200-500 players at any given time seems about right.

    This is just ballparking/looking at the most populated things/having been in a few large alliance guilds that had 5-10 people on per guild roughly.

    As others have pointed out there is no way to know for sure unless Anet drops user stats. Similar to how TF2 appears to have 70k daily players, but doesn't seem to be the case with actual numbers being estimated at 10k concurrent, GW1's population is quite low/there aren't that many players left.

    If you get into buying/selling OS you generally meet the 50 or so traders or fewer, and you start to recognize users/power traders. The in game market, buying/selling things is extremely slow, so much so that I am very skeptical of the MMO numbers from the mmo population website.

    IGN:

    Fei Matsuda