Posts by bsoltan

    I have moved this thread to Price Check section (and renamed title) as there have been several posts only about the Price rather than offering a Sale.

    Please remember not to have discussion and comments in the Buy/Sell sections. Only make offers there.

    Fay Please make a new thread in the Buying section if you wish. Thank you.

    That's correct. It was listed as a known issue on the game update page when the content was added.

    https://wiki.guildwars.com/wiki/Feedback:Game_updates/20260428

    Quote

    Known issues

    • New minis reuse existing icons that don't match.
    • New minis do not interact with the Hall of Monuments.


    ^ This was the update that added Tunnels of the Forsaken. So it would apply to the https://wiki.guildwars.com/wiki/Miniature_Ghost_of_Althea and https://wiki.guildwars.com/wiki/Miniature_Undead_Prince miniatures.



    And may also apply to the 'new drops' inadvertently added in the 21 July update - https://wiki.guildwars.com/wiki/Feedback:…pdates/20260721

    Quote
    • We had also added some new drops to the Underworld chest that are now turned off until next week’s content update build. When that build goes live, these will be added back and you’ll have some fun new minis and unique items to hunt down.

    Hello,

    We have seen very limited but increasing use of generative AI content on GW Legacy from Sell thread images to memes.

    ArenaNet's user agreement was updated in 2024 to firmly state that using any ArenaNet assets (screenshots, text etc.) in generative AI tools is in breach of the agreement:

    <https://www.arena.net/en/legal/user-agreement>

    2.2.3 Obligations.
    When Using Our Content and creating and using User Content, including Fan Projects, you must abide by the following:
    ii. You may not input Our Content into generative AI tools like Midjourney, Dall-E, ChatGPT, AudioCraft, etc. or Use our content to train artificial intelligence models.


    To discourage users from violating the user agreement with ArenaNet and to not have the forum host/contain content in violation of the user agreement we are banning generative AI content from Legacy.

    An update to the Forum Rules is as follows:

    Quote

    8. Do not post content using generative AI

    Use of Guild Wars content in generative AI applications is a violation of the ArenaNet user agreement (2.2.3 ii): https://www.arena.net/en/legal/user-agreement

    Beyond that, all generative AI content of any kind is banned from GW Legacy. This includes but is not limited to images, videos, and text.


    While it is tempting to use such tools to enhance posts, create memes or more, we ask that you respect the user agreement and an individual's artistic talent. Please follow the forum rules and find non AI driven methods to add creativity to your posts.

    Should we find any posts from the past that contain AI content, we may remove these in keeping with the new rule.


    Regards

    GW Legacy

    A bit more info was posted recently:

    TL:DR - Raise a support ticket if you have an issue / "403 error" accessing the GW Wiki.


    From the GuildWars community on Reddit
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    www.reddit.com

    Maybe it is something to focus on the Wiki information.

    When there are Game Updates, there is also a section for Guild Wars Wiki Notes, which often covers things that change in-game that aren't mentioned in the official patch notes

    example from 24-June-2026: https://wiki.guildwars.com/wiki/Feedback:…Wars_Wiki_Notes

    It requires someone to find it, confirm it, and update the Wiki though.


    A community "Drop Changes" thread could work too, perhaps in Item, Drop, and Research Q&A

    I suppose up to this point new drops only happened with major content updates and have been so old they're covered in pre-nerf information.

    Hi, thanks for sharing it here. I merged the post as we already had a thread about the GW Market and comments / approval from the admin of Legacy here.

    I'll also add it as a link to our Title bar in the Tools & Downloads.

    Thanks for sharing more info about it and hope people find more tools as good options for in-game trading.

    I created this for the subreddit and thought it might be useful to have a list / pin here for info too.

    GWToolbox++ | Reddit Post - Permitted to use by ArenaNet since 24th May 2024 [v6.17]

    GWLauncher | Reddit Post - Launcher for Multiple Accounts. Includes adding textmods and toolbox.

    Daybreak | Reddit Post - Custom launcher for GW client; manage builds, multiple account logins, additional tools etc. [Features]

    gMod - Created for GW. Replaces Texmod/uMod for improved performance and stability (is integrated into GWLauncher).

    uMod - For using Texmods in GW

    TexMod Files on GW Wiki

    GW Party Search | Reddit Post - Website that allows you to see who is forming groups across Tyria.

    paw·ned² | Reddit Post - Local program (Windows) for build creating.

    Mobile/Web Build Creator "guildwars.magical.ch" | Forum Post | Reddit Post - Web based build template creator.

    Browser Build Creator "gwskillbar.com" | Reddit Post - Web based skill bar creator.

    Browser Build Sharer "gw1builds.com" | Reddit Post - Web based skill bar/build sharing tool

    B.O.O.K.A.H | Reddit Post - Local program (Windows) for build creating with context/analysis to suggest Skills

    Markdown Generator for Build Sharing | Reddit Post - Generates Markdown Code for sharing builds/information in Reddit posts.

    gwmarket.net | Reddit Post - Trading site to advertise/search for in-game trades.

    GW Martial Damage Calc - Web based martial weapon damage calculator.

    Weapon Damage Calculator | Reddit Post - Web based damage calculation tool.

    GW Dash | Reddit Post - Live Dashboard for GW. Daily Quests, Trade Chat, Patch Notes.

    Hero's Insight | Reddit Post - "Skillbook" where you can search and sort all the skills in the game.

    GW Reforged Tracker | Reddit Post - Local Program (Windows) to Track Quest Progress.

    DSOAL-GW1 | Hardware/EAX fix | Forum Post - Fix for 3D Positional Audio and EAX effects (Depreciated with Reforged release?)

    Mapping Out(v4.0) - for helping with Elite Skill Capture.

    GW Map Browser - 3D Offline Exploration Tool for Guild Wars.


    GW Dev Hub is a coordination of developers working on GW Tools (Toolbox/gmod/Launcher/Party Search/Kamadan website)

    Discord: https://discord.gg/pGS5pFn
    GitHub: https://github.com/gwdevhub

    This is the best/only place to go to get Troubleshooting help or to raise issues/ask questions for these tools.

    If I haven't heard or read wrong, future development and maintenance of Guild Wars Reforged is now handled by only 4 individuals. I doubt they actually have time to listen to the player community when there are more urgent matters which need to be dealt with, e.g. financial stability, game improvements, potential content development and upgrade, etc. However, it shouldn't stop us, the players, from reaching out. First, by thanking them, followed by new ideas and feedbacks.

    This is something that GWLegacy can do even though there is currently a huge divide amongst forum members here regarding the recent updates and content. As I mentioned before, GW is a game for all, be they new, veterans, or returning. There should be a little something for everyone, including for the team of developers, so choices have to be made. Is the lack of transparency due to an overworked team of developers? Or is it actually due to the constant gripe and lack of proper feedback from a playing community that feels entitled?

    Aeronwen As moderators on this forum, I would presume that you have enough knowledge of the people who have contributed the most to this website as well as GWWiki and are able to assist if ever communications were to be made. In addition, you are also part of a larger and active alliance which shares passion for the game, both in pre as well as post.


    I don't know where the number of developers comes from but there is nothing confirmed. I think people would be surprised at the size of 2weeks team working on GW as well as members at ArenaNet.

    It requires digesting a lot of the communications across platforms to get more of an insight, for example Bill Freist (ANet) recently commented on a Reddit post so he must still be involved.

    In the recent 21st Anniversary Stream it was presented by Richard Foge but he mentioned that 2weeks have an art team and creative/narrative team working on things for GW Reforged. Also that the Mobile version has been the main focus since they started working with ArenaNet.

    --

    Regarding feedback; At the moment it feels like most of the recent discussion has gravitated towards the 2weeks Games Discord server so my only suggestion would be for people to join there. There have been many Pre-Searing discussions there already.


    2weeks / Richard Foge do seem to encourage player feedback/comments. This has primarily transferred to the 2weeks Games Discord Server now where GW players have got more and more active since Reforged launched. There are multiple Threads of ideas/suggestions/discussion ongoing. It wasn't officially requested but they have said they read things and not to stop discussing. They have mentioned several times that they don't share what they are working on though. So far it has been used best to communicate bugs within updates so 2weeks can apply hotfixes.

    ArenaNet (and now 2weeks) have lacked a clear communication route to the fans and players since GW went into maintenance mode. They stopped having a community manager and so started picking up / communicating in fan-lead spaces. This started on the /r/GuildWars subreddit where ArenaNet would comment. Some years ago they even asked to organise a 'low hanging fruit' list of things to fix which was organised by members in the community via the subreddit.

    I know some individuals even have direct contact with ArenaNet through DMs/Email and get through that way. I think Iaerah has had some contact to arrange gifts for the developers that way.

    A primary place has always been the GWWiki and Feedback to Patch Notes, there's been some limited reply to things by ArenaNet there. There is also a post in the GW2 Forums for GW Reforged notes/bugs/feedback.

    I think unless ArenaNet/2weeks actively reach out to the community to organise or share a route for feedback and discussion it will always be fractured across whatever platform fans prefer to use without any guarantee that it's reaching developers at all until someone replies.

    As you noted it's also risky that the people that talk the most are the only ones that get heard and ArenaNet/2weeks need to consider the entire current and future players. Not just the ones that are vocal, not just the ones on Legacy / Discord / Reddit. They have the logs and information and make the decisions for their vision of the game.

    if i think this through to the end, selling game keys, accounts or bots could be allowed as well while we're at it

    Based on what has been said on this topic, there is nothing stopping you from purchasing them with in-game items. However, most are traded for money rather than in-game items.

    So you can sell them on Legacy for in-game items.. (?) Keys, account not bots of course.

    No, The Xunlai Rules prohibit the trade of these items on the forum.

    There are no terms and conditions, there is no backup for trading via Legacy as Iaerah pointed out. It's literally a place to post an advert. All transaction is between the seller/buyer. Anything else inferred by using Legacy as a trading platform is on the buyer/seller.

    I don't know what scrutiny you're looking to hold Legacy to. If someone's trade doesn't go as they want it there is nothing to come back to Legacy for.

    This is all explained in the Xunlai Rules. https://guildwarslegacy.com/forum/xunlai-marketplace-rules/

    When I talked about items allowed for trade, that was in line with the Xunlai Rules as well. Which has description of the things that are not permitted on Legacy, which covers some of the items you mention. Game keys, accounts, bots.

    allowing this was poor judgment in the first place, the fact that it is 'allowed' gives these trades a seeming level of legitimacy that nobody can actually guarantee. so as soon as something goes wrong it makes legacy look bad. and even if there are no Terms of Service that could somehow be interpreted to forbid this (which i have not checked), i highly doubt that Anet likes to see this, given their history of making everything more accessible and less exclusive/expensive.

    We haven't explicitly allowed anything. These are just people advertising something for trade.

    We didn't prevent it, precisely to see what the discussion and likelyhood of trades would be. This thread is interesting insight.

    I hadn't considered that trades on Legacy carried any kind of legitimacy. This is just an advertising platform. In my mind posting on Legacy is no different to posting in Trade Chat in-game, it just offers a different format/platform. That's a view point that is worth considering.


    My personal opinion is similar to those shared in this thread, but that's less to do with how to trade them and more about player etiquette. Rushing to reserve names to try and profit from them.

    Ultimately players can try and sell anything they 'have' in-game. If players don't want to buy it then they won't be able to sell it.

    i completely disagree, its completely different to actual items. You use a trade mod, you give your item, buyer gives cash, they swap, done. theres a plethora of things to go wrong on a name sale, and yet youve allowed it. Idk how you can allow someone in the marketplace to say its safe and secure. we all know it isnt

    I know what you're saying, for the purpose of Legacy Xunlai Market it's looked at as one in-game "thing" for another in-game "thing".

    Same as selling a Guild? Trim Service? Pre-Post Trade?

    These things have been around for a long time. It's completely up to the traders themselves to take the risks.

    yup

    id love to know how the mods on here authorised the sale of names and how its guaranteed. any mods care to explain?

    i do have names id sell, but idk how it can ever be "safe"

    It is the same as any other sale/trade in-game. No sales are guaranteed by Legacy it is all between the buyer and seller in-game and for them to work out.


    As has been mentioned here, there's no simple way to trade character names. Probably why it's never come up before one word names were introduced.

    Anything that is not traded through one action of Trade Window has a risk to go 'wrong'.

    If you've added pets to the Menagerie you should be able to charm them back from the Menagerie.

    Charming

    • You can search the grounds and find an unlocked charmable animal at tier 1 and charm it.
    • Wynn (Zaishen Training Captain) will spawn 4 identical charmable animals of any unlocked charmable animal/tier 2 and above on your account, letting you charm one.

    Wynn should be able to spawn your Tiger that you added at lvl 15.

    Any pets that were below lvl 12 you'll have to search the grounds to find the location.


    "Currency" to do with unlocking are only if you haven't added a pet to the Menagerie and need to unlock it to make it available.

    The only other "Currency" is to 'level up' the tiers of pets available to Tame, but most people just charm low/starter level Pets and then death-level them in the Menagerie.

    From the GuildWars community on Reddit
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    Quote

    Wiki admin here.

    Already talked to OP on discord, but posting here as well. The long story short is that the wiki (the full suite of wikis, GWW, GW2W EN, GW2W DE, GW2W FR, and GW2W ES) (and websites on the internet in general) have had to deal with a lot of botscraping over the past couple years due to the rise of LLMs, to the point that without some bordering-on-draconian firewall rules, the wikis would be too DDOS'd to be accessible to anyone.

    So if you're trying to browse special pages like WhatLinksHere and so forth, it's normal to get 403 errors while not logged in. You can solve this by making an account.

    If making an account (and being logged into your account) doesn't solve your issue, you can post on https://wiki.guildwars.com/wiki/Help:Ask_a_wiki_question or on the GW2W discord in the #wiki-not-game-support channel (just specify that it's about GW1W). Helpful information is the specific page(s) you get 403'd on, the date and time (with timezone), and your username/IP.

    On a sidenote, if you need to quickly contact GWW admins, there's a #gw1w channel on the GW2W discord that a bunch of us are in and keep an eye on.

    I had no idea a site like this existed either. Is this a legal site to trade/put in order like materials?

    It's a visual way to display what players are selling in-game. Rather than posting in/reading the Kamadan chat. An alternative to creating a thread on this forum.

    A seller can select the items and create their 'stock' for other people to search/browse. They then meet-up in game to trade.

    Same as looking at items on a Legacy thread, and then finding the player in-game to trade.

    Some people are finding it useful to make trades rather than spamming in Kamadan.

    Gothic Sword is Vampiric Strength 'Dual Vamp' so will be worth a decent offer. Don't merch that one.

    edit; Missed that it was 1 off max damage though, so maybe not as valuable as I first thought. Still might be worth not merch.

    How ArenaNet Is Modernizing Guild Wars Without Remaking It
    ArenaNet breaks down how Guild Wars: Reforged keeps a classic MMO relevant without erasing its identity in our interview.
    www.forbes.com

    A few interesting quotes snipped from this article:

    Quote

    Which classic Guild Wars values were “non-negotiables,” that you protected during the modernization process (such as combat feel, instancing model, buildcraft, etc.)?
    We’re not going to change the basic gameplay. Guild Wars is unique in the way it mixes skills and skill-building. But we want to expand the audience in two directions: one is more challenge for long term players while simultaneously making the game more accessible for new players.

    Quote

    Similarly, what were some of the difficulties with making Reforged in general? Did anything surprising present a roadblock?
    The one area where we faced challenges was with the tools for making content.

    No new content has been made for the game for a long time, and the tools for making things like 3D models or introducing new items or spawns had accumulated compatibility issues over time. We’re still actively recovering a lot of those tools and getting them working again. For a big online RPG like Guild Wars, that’s a mountain of work, but it’s also rewarding “archeology,” each new tool we recover opens up additional possibilities for future features and content.

    Quote

    What kind of future updates are on the table down the line? Maybe some more QoL enhancements?
    Guild Wars has been around for 20+ years at this point and there are a few legacy behaviors that folks have been working around that we’d love to improve. We’d love to keep coming up with interesting ways for folks to re-engage with the game from a new perspective like the Dhuum’s Covenant mode, which recognizes players who haven’t died a single time.

    We’re also on the lookout for ways to make the experience more inviting for new players. Guild Wars is a complex game with a steep learning curve, but is extremely rewarding once you’ve started to develop some mastery with its systems. We want to make it easier for new players to get to that point.

    One of the biggest benefits of shipping Guild Wars Reforged is that it has reinvigorated the community for the game, so the experience is alive with other players in a way it hasn’t been for some time. We want to help continue to grow that community.

    Quote

    How will you decide what to tackle next—community surveys, telemetry, support tickets, Steam reviews, or something else?
    It’s a bit of everything. We definitely spend time on various channels seeing how folks are engaging with the game and listening to pain/high points. We also have testers come in that have a range of experience with the game and ArenaNet has an excellent community voice team that helps us consolidate and prioritize feedback from all of these sources.

    We’re also fans of the game and have our own ideas about the ways we’d love to see it grow. We love finding ways of surprising new and long-time fans.
    Since 2018, Reddit has been our main communication path with players. For Reforged, we significantly ramped up our social media outreach. We're expanding our creator partners program to support OG Guild Wars and we hope soon to be working with some of our passionate fan sites and fan groups.


    This came out just before the 28 January Melandru Accord Beta Release, so they've got a flow with a news release and an update.

    Pleased to hear they've worked on some of the old development tools to help aid in improving things for new and old players and are keeping working towards that!

    Hello everybody - big news, as the new archives are now live!
    Hop on over to https://archive.guildwarslegacy.com to check it out - feel free to leave feedback here for future improvements.

    Kevin

    This new backup/archive still seems to be missing the Gladiator's Arena. Previously it was between "The Campfire" and "Explorer's League".

    Any plan to re-instate it or is there a reason it is missing.

    In the GW Global Discord and the /r/GuildWars subreddit information to help price check/value items has been worked on and consolidated over time. I realised we don't really have anything like that here, so I'm copy and pasting the same information here to see if anyone has advice / comments then I plan to pin a thread in Price Check with a few key bits of information.

    This is not intended to replace any Price Checks but maybe give people the tools and source of knowledge to help understand the GW economy a bit better.

    I would like to get your opinion and contribution on this if you think there is anything to add/change.

    Thank you.


    Basic Info:

    Non Inscribable ("OS") Weapons:

    Shields

    • Single Mod? - Always merch/salvage.
    • Dual mod perfect? (Both mods are maximum amount they could get) - Always get price check.
    • Dual mod, one imperfect? (one or two of the mods does not have maximum) - Still ask for price check.
    • Dual mod, both imperfect? - Always merch/salvage.

    Martial Weapons - must have max modifier (Like 15 over 50, not 14 over 50).

    • Daggers: if the requirement is higher than 9 - Always merch/salvage. For requirement 9: only 15 over 50, Stance, Enchanted, and +5energy will have value.
    • Bows: if the requirement is higher than 9 - Always merch. For requirement 9 only 15 over 50, Stance, +5energy, Vampiric, Zealous will have value. Bow prices are generally what people want to pay as demand is low.
    • Hammers, Axes, Swords: if the requirement is higher than 9 - Always merch/salvage UNLESS the modifier is Vampiric, Zealous. For requirement 9: only 15 over 50, Stance, Enchanted and +5energy for Sword/Axe will have value.

    Caster Weapons

    • Staves: Only when the 20% HCT and HSR matches the Attribute. Exceptions when the requirement is for Primary Attribute and the modifier is for an Attribute of same profession. In case of other combinations, ask for price check.
    • Wands & Focus: Single Mod? - Always merch/salvage. Max/one-off dual mod ask for price check.

    bsoltan Since the poll has ended, shouldn't the threads reunite?

    Thanks for the prompt. Yes following the vote the decision was in favour of having just one thread and moving it to General.

    This has now been done, title and posting has been reverted. I hope people weren't too inconvenienced.

    (Still don't know why only one poll worked but it had enough votes) ^^

    I will try and do more votes in the future if it may be impactful to threads/discussion.

    Thanks, happy posting!

    I think there are some 'bugs' with forum permissions, that they display things differently for accounts logged out vs logged in vs verified.

    We'll try and dig into this a bit to correct it. It's not the first comment I have had from someone who can view Xunlai logged out but not logged in. Shouldn't really be that way.