Hi,
I list here several tutorials and others to come on the subject of "Low LvL". As the title of the topic says, no third party software will be mentioned. The goal is to do without. I will also skip anything that is a logical calculation, like becoming a Tyrian protector or a legendary skill hunter. Only technical subjects will be concerned. I would list all the quests, with wiki link, as well as the mandatory XP gains. In order to have a clear path and an equally efficient visibility. If you see any errors please do not hesitate to PM me.
If you want to know at any time the number of experience points required for each level, just type: xp, in the search bar of the official wiki.
1. General tips & tricks
Tips & tricks for run
Clear or not to clear the areas beforehand?
Putting it into perspective, it's pretty easy to run around with a Low LvL, you can equip it with maximum armor, make up for the lack of HP with consumables, including for running speed.
The only real flaw is the attribute points. Impossible to complete Shadow Form, etc. In summary, you can get rid of conditions and malefices, but sometimes you can't do anything. Especially with anything that has to do malefices with slowing down. The Ice Imp in Tyria are a good example.
My advice, look at the wiki and the list of monsters in the area before running into it. At worst, clear the zone with another account / player friend. But in more than 90% of the zones you can run without clearing the zone first.
There is one enemy, the worst one, the one that exists in all campaigns and that will be fatal for you in terms of XP gain: The Charmable animal. Yes, it is low level, it can turn red in less than 1 second and die under your amazed eyes.
The rule is simple in terms of XP gain, any enemy you meet within earshot will give you XP when dead. Exceptions are made if:
- You leave the area before he dies.
- You move far enough away, so that he is no longer visible via the compass.
- You kill yourself. Death you only gain XP for completing any quests or global objectives (cooperative missions). But not from enemies.
As a logical consequence, you should also avoid enemies who fight each other. They are the worst with the Charmable animal.
Mercenary Hero
Mercenary Hero are a definite advantage. They are lvl20 whatever your level, unlike the heroes of GW campaigns. You can follow the steps: Travel to Great Temple of Balthazar with new character created (0xp - no Pre caracters) in order to get them from the beginning in the GToB.
I come in peace
Do not use mercenaries if possible, if you run without a runner/friend and even if. Heroes can, unlike mercenaries, be put out of action with: Avoid Combat. If you use a team of Hero / Mercenary Hero in solo with your Low LvL, make sure that they are all on Avoid Combat. Do not equip skills with indirect damage effects to the spell, for example: Burning Speed. If a runner helps you, ask him to manage these rez skills too (see more ->).
The extreme always happens when you least expect it
Internet let go, i lag, damn event of.. So many unpleasant situations. Better safe than sorry. It's a plus if in some situations no equiped for rez skills or blocked them, at 1hp with a double vampire weapon switch, see a smart interface, with teleportation to guild hall available. The guild hall is your best chance to escape XP gain in extreme situations. Disconnections will leave your Low LvL in the zone, even alone it can gain XP during your "absence". This may be the case too if you close the [X] window. Note: if you are alone it will not ask for validation to leave the group at TP time for Guild Hall.
Travel in Cooperative Missions without xp
What does this allow?
The mission will not be validated in any way. For example, the Nahpui Quarters, will not validate the ascension once at the next outpost. I would also add that some NPCs will not give you the main quest after the Cooperative Mission. You will need to validate the Cooperative Mission (min.1000xp) to have legitimate access to it.
Prerequisites:
- 2 Guild Wars accounts or a friend who runs the Cooperative Mission for you.
- 2 PCs that can run Guild Wars or 1 PC and a friend online (runner).
- If you need 2 PC, 2 compatible mice (one for each PC) or keyboard simulating the mouse, example: Ducky.
Technical principle:
Many players thought they had to log out / disconnected at some point, in order to avoid Cooperative Mission xp. You were almost there. But in the principle of all Cooperative Missions, the xp is earned at the same time as the end cinematic is started. If you log out before and log back in during the cinematic, the game puts you on hold and then rejects you to bring you back to the last known outpost, the one of the cooperative mission. If you log out after the end cinematic has started, it's too late and you have earned the experience associated with your success rate in the cooperative mission.
On the official wiki page / Cinematic you can see 4 reported bugs..
QuoteOn a computer with a slow connection it is possible to connect during the cinematic and be able to walk around while the other party members are still viewing it
The state of a download, before your character appears for the first time in the zone, allows to avoid xp. This is not the case with the disconnection after your character has arrived in the zone.
Ok, that's all well and good, but how do i manage to land at the right time, according to the Cooperative Mission, when the ending cinematic has already started, but it hasn't finished yet? You could reinstall the game and not use -images, in order to prolong the download. But it is unlikely that you will be able to finish the download in sync with the end cinematic. Slow down the internet connection or that of the software concerned, but this is not done without the help of third-party software or the OS. Isn't there an easier and cleaner solution?
You may not know it, but during download when Guild Wars is in window mode, if you right click on the upper ribbon of the window, in order to make the corresponding drop-down menu appear and leave your mouse cursor as it is with the window in the foreground. Miracle the download stops! To unlock it left click somewhere else than in the drop down menu that appeared.
Note: The cooperative missions where you are alone and Chahbek Village, does not work. For Chahbek Village the reason is simple, just as pointed out with some main quests following the cooperative missions, you must complete at least Chahbek Village, in order to unlock Kamadan (normal way). However, when you finish the Cooperative Mission, it sends you to a zone and not an outpost. Since this is considered to be part of Kamadan, the game will reject you and take you back to Chahbek Village. You can have the proof simply. Once Chahbek Village is finished with a minimum completion, you are in the area next to Kamadan. If you look at the map (key M) at this time, you can see that Kamadan is already available. The guarded door to get there is useless in the end.
Remember that the Cooperative Missions in this book do not give xp gain for players who are not respectively native of the campaign concerned.
Explore Cooperative Missions without xp
The cooperative missions of Tyria are unique. They must be mapped while you are doing the cooperative mission. Tyria cooperative missions areas are not considered explorable areas, unlike Factions and Nightfall.
You can use the technique: Travel in Cooperative Missions without XP. But instead of arriving during the end cinematic of a cooperative mission, wait until the group (runner) have left the Cooperative Mission. You will then be alone to explore the Cooperative Mission.
To avoid some problems in this case you can also use the /resign command with the runner, before the end kinematics are triggered. This allows:
- That the heroes and mercenaries, without master, not return to you, uncontrollable.
- Mission objectives will be impossible to complete and will not result in death in case of failure (as an example: countdown timer).
You will also be able to discover by the same occasion some "elements" left at random after the end cinematic in the way of the backstage of a theater if the runner is gone after cinematic (i always said that Glint was a human! Rurik does not die! But nobody listened to me, poor fools!)
Gate Glitch & Portal Jumping (old bugs)
The first popular version of this discovery by the community was Eredon Terrace. Who among you, with the title of legendary cartographer, has not used this one?
Principle:
- Some portals (doors) that animate and open vertically in the center, have a Hit Box that causes holes (pixels) when closed. Considering the door as a possible passage.
- If you are "Body blocked" against one of these portals (doors) (or for Eredon Terrace validation of the effect of the skill), the game can throw you against the active teleportation portal that it "protects" (or for Eredon Terrace goes through the portal (door)).
This works mainly with Luxon portals (doors) and also some places in Kaineng and Istan. This means that between the quest to get to Factions: Welcome to Cantha and the cooperative mission: Boreas Seabed, there is only one step. A picture is worth a thousand words, you can find videos on the internet easily on this subject.
If you can't bodyblock against a Charmable Animal or others enemys, choose the combo: Aura of the Lich + Verata's Aura and use the minions.
It is also possible to go through teleportation portals without activating teleportation. In order to get a few % for the cartographer title. The SaO version is the most universal.
Access to Capitals (boat/travel): Tyria / Lion's Arch (750xp) Cantha / Kaineng (?) Elona / Kamadan (0xp).
Note: the best choice for exploration titles remains Tyria. Elona is still a good choice if you stay LvL 1 and Cantha the choice with the most xp gain. (Note: see if it is the best choice for a LvL10, if the arrival in Kaineng does before 39.600xp (LvL10)).
Native of Tyria (750xp)
As soon as you arrive in Eden, do not follow the normal course of the story. Leave Ascalon without taking any quests.
In front of you at the exit of Ascalon is an NPC of your profession with a main quest (the quest is called: [your profession] Test).
Take this quest which allows you to get your first skills and which will unlock the possibility to get a secondary profession later on. This goal must be reached to leave Eden. Of course you don't kill enemies and someone will take care of killing them for you.
The easiest way if you are not Mesmer is to choose Mesmer as your secondary profession. It's a little further to the northwest. Otherwise you can choose another quest to unlock the one you want.
Lady Althea is almost within compass range of the NPC with the Test quest, in the northwest. Take the quest: A Mesmer's Burden. Someone will kill the bull for you.
After completing the quest and choosing Mesmer as your secondary profession (or any other secondary profession of your choice) you can leave Eden.
Your XP total should not exceed 750xp (500xp for the Test quest and 250xp to unlock a secondary profession).
Talk to Sir Tydus in Ascalon to leave Eden. If (but very rare) an Arena PvP game should occur, quit the game and log back in. In any case you will have then the quest with some mercenaries. Send them on the enemies. With a little technique you will end up beating the Boss Charr and reach Ascalon. Then go to the capital of Tyria: Lion's Arch will not cost you any additional xp gain.
Native of Cantha (?xp)
Native of Elona (0xp)
It is possible to get to Kamadan with 0xp thanks to the technique: Gate Glitch. Istan's portals (doors) have for the most part the same bug with Hit Box as Luxon portals.
I thank MINI_ for his contribution to this part of the tutorial. You can see his video: How to unlock kama with 0xp on Legacy forum.
Summary:
Once created your character and passed the cinematic, you arrive in front of Kormir. It is possible to go directly to the Guild Hall, in order to take other native Nightfall players with you (taxi, but he must not have validated the quest leading to the Chahbek Village). You could also take mercenaries from the Guild Hall.
Do Gate Glitch on the door leading to Chahbek Village, then go to the position where the teleportation portal to Kamadan is. This portal is active, despite the distance. Once you cross it you will arrive in Kamadan Jewel of Istan.
Travel to Great Temple of Balthazar with new character created (0xp - no Pre caracters)
Codex Arena (outpost) has the same flaw as Consulate Docks, Vizunah Square (Local Quarter) or Urgoz's Warren & The Deep. You can access them without prerequisites, either by following someone who has the quest to access them or in the case of Urgoz's Warren, by being teleported from the Guild Hall by someone who is already there when you have never been there before.
For Codex Arena it's the same principle you can get there with a taxi. As soon as you create your native PvE character from Cantha or Elona, you can access it. For the characters native of Tyria, you must first leave Eden, in order to have access to the Guild Hall. Note: for a new account, this will only work if your account has first unlocked the GToB.
From the Codex Arena, you can then have the same character transport you to access the Great Temple of Balthazar. Talk to: Sebastian to unlock Mercenary Heroes.
Note: If you didn't unlock a PvE outpost beforehand, you can get stuck in PvP permanently.
- Native of Cantha: you can't come back to the tutorial area with a taxi, the area is reserved for a group of 1 character maximum.
- Native of Elona: you can come back to the tutorial aera, by taking a taxi with a character in this area.
2. Titles
Legendary Carthographer (9000xp - native of Tyria required)
Note: You won't find here a complete tutorial on cartography in general. I estimate that motivated players will have already finished the Legendary Cartographer title at least once. I simply point out the mandatory xp gain calculation while remaining legitimate and without third-party programs. It is possible that in time the tutorial will become more complete, if i have time.
Tyrian Grandmaster Cartographer (0xp)
Minimum objectives required to have access to the title at 100%
Since there are no prerequisites to complete the campaign, other than being geographically located, this is the easiest mapping title of the 3 continents. Traveling through 2 cooperative missions, are the only major constraints in terms of xp gain. You must use the technique: Travel in Cooperative Missions without XP in 2 places:
- Travel through the cooperative mission: Sanctum Cay to unlock the region: Crystal Desert.
- Travel through the cooperative mission: Thunderhead Keep to unlock the region: Ring of Fire Islands.
These two locations have been known in the past to use a teleportation technique, in order to access specific locations and increase the exploration percentage for the title. Since the Maj of 21-02-2013 although in the text of skills the word teleportation still exists, these are now skills of Shadow Stepping. So you will not be able to use this technique today.
For The Frost Gate you can still do quite a bit without it. For Dunes of Despair you can run alone with consumables as soon as the door opens, while the rest of the group protects the Spectral Hero. Of course you have to leave the zone before the completion of an objective, otherwise you will gain xp.
Canthan Grandmaster Cartographer (2000xp)
Minimum objectives required to have access to the title at 100%
Cantha is between the Tyria and Nightfall systems. To access some places, only dialogues with NPCs will allow you to do so. But once in that place, for example a cooperative mission, you have legitimate access and can follow the scenario. Nevertheless, even if you travel through cooperative mission, without having completed it ( see: Travel in Cooperative Missions without XP). The NPC in the next outpost, responsible for the next main quest, may not give you anything.
For natives of Tyria and Factions the summary is simple, this means that there are 2 major constraints to explore Cantha for the main quests:
- Gyala Hatchery: you must complete the minimum objective (1000xp) to get the next main quest: Journey to the Whirlpool given by Petras at Leviathan Pits to unlock Unwaking Waters (Luxon).
- Unwaking Waters (Luxon): you must complete the minimum objective (1000xp) to get the next main quest: Taking Back The Palace given by Kunnavang at Harvest Temple to unlock Raisu Palace.
Other constraints depend on your ability to use the Gate Glitch technique. Also to switch from Luxon side to Kurzick side. And to repeat the same exploration process as for the cooperative missions in Tyria when necessary. But none of them require an xp gain.
Native of Cantha will have to follow the quests of Shing Jea Island, until they obtain Kaineng.
It is not necessary to start a PvP game in order to get 100% of the exploration title. Visiting the outposts will suffice. But nothing prevents you from making it a challenge.
Elonian Grandmaster Cartographer (7000xp)
Minimum objectives required to have access to the title at 100%
Once the continent is unlocked, you can get 100%, without gaining xp. For natives of Tyria and Cantha the summary is simple:
1. You will arrive at Sun Docks with the quest: Sunspears in Kryta or Sunspears in Cantha.
2. Do not validate the quest with: Seamarshal Bendro, go to Kamadan and abandon the quest.
3. Once you return to the Sun Docks, the next main quest: Battle Preparations will be available from Seamarshal Bendro, without having to return the previous quest: Sunspears in Kryta or Sunspears in Cantha. Note: The NPC has both quests in all situations. But he will choose to offer you the reward first and not the next quest. By abandoning the previous quest, he will then offer you what is still available, the next main quest.
4. Complete the mission objectives: Battle Preparation, BUT, do not validate: Command Training (250xp) which is one of the mission objectives. Keep it, then once Battle Preparation is validated, abandon it.
5. Also complete the following main quests: Securing Champion's Dawn, A land of Heroes and The Time is Nigh.
6. The Time is Nigh will give you access to the cooperative mission: Consulate Docks and the continent of Elona.
Our calculation in xp gain for the native of Tyria and Cantha for the access to the continent of Elona: Battle Preparation (1500xp) -> Securing Champion's Dawn (1500xp) -> A land of Heroes (2500xp) -> The Time is Nigh (1500xp). Total: 7000xp.
Native of Nightfall (Elona) will have to follow the quests of Istan, until obtaining: The Time is Nigh.
Hardcore?
The continent of Elona is the one of the 3 that will give you the least amount of free percentage to acquire 100% for the exploration title. You could even do the Challenge Mission: Remains of Sahlahja (i confirm that it is possible to open the doors without gaining xp). Use all the means necessary to get the last percentages. After Tyria and Cantha you will be sufficiently motivated and experienced for this.
Legendary Spearmarshal without HM (0xp - Dajkah Inlet required)
According to the official Wiki, it is not possible to earn points for finishing this title without HM, except for quest rewards, which we want to avoid at all costs. But unlike EOTN, the challenge missions for Hero armor in Nightfall can give points for a title, even if those can only be obtained in HM.
For the title of Sunpear without gain of xp, it is the challenge of Dajkah Inlet you will be useful. The enemies listed on the wiki page that give points for the title, are independent of the restrictions after reaching rank 9 of the title.
- Corsair Commander = 25pts
- Corsair Guild Lord = 50pts
But you also gain xp according to your progress... The command /resign is not to suggest here, it will cause this gain directly. Don't count on death either. A runner? You will have to leave the group (Guild Hall) then return to the Outpost, then regroup. These are very short runs and it's honestly very boring to do it this way. Alone with Hero / Mercenary Hero it's the best (Guild Hall -> Outpost, direct without confirmation dialog if you are alone in the group).
Go north early, before the countdown begins. Save as much time as possible. Direct the Heroes to the first 2 groups before you get to the Corsair Guild Lord. Literally throw your heroes at them, if they don't get to the Corsair Guild Lord very quickly and kill him, long before others are killed in the process, then you don't have the right builds.
Test your team according to your means (run/Fall Back, AoE/Panic, RoJ, etc) and optimize your time for this run. Once the Corsair Guild Lord is dead, go to the Guild Hall, then back, for a new run. (NOT /resign!)
By run you will gain 50pts. You must earn a total of 35000pts, to finish: Legendary Spearmarshal. The week double points: Elona Support, the Corsair Guild lord will give you 100pts! A run will take you less than 2 minutes.
Note: You can reach rank 8 at 99%, to take an extreme example. Then go to a zone, take Bounty points from an NPC. As long as you don't leave the area you will continue to earn points after reaching rank 9, even without HM. It is this trick that can also allow you to earn the title of Deldrimor at max level at EOTN, without gaining xp once EOTN is unlocked, see: Legendary Delver without HM (0xp - EOTN required).
Legendary Delver without HM (0xp - EOTN required)
3. Armors
Elite armors of Factions (0-2000xp - native of Tyria or NF required)
Elite Luxon (0xp)
By using the Gate Glitch and Travel in Cooperative missions without XP it is easy to get this armor at LvL1. You just need to not pass any objectives in Gyala Hatchery, unlike the method to: Canthan Grandmaster Carthographer (2000xp). You will then be with 0xp at the outpost: Leviathan Pits and will be able to access this armor via the NPC: Mikolas.
In summary:
Kaineng -> Maatu Keep -> Boreas Seabed -> Zos Shivros Channel -> Breaker Hollow -> Gyala Hatchery -> Leviathan Pits.
Elite Kurzick (1000xp)
You will have to switch from the Luxon side to the Kurzick side in order to get this armor. Unlike the Luxon Elite, you will need to unlock the main quest after Gyala Hatchery (Journey to the Whirlpool) to gain access to: Unwaking Waters (Luxon). See: Canthan Grandmaster Carthographer (2000xp) for more infos.
You will then need to use: Gate Glitch on the portal separating the factions in the north in Unwaking Waters (explorable area). The teleportation portal is in this case slightly further west than the portal shown graphically. It is invisible. Once you have crossed the portal (gate) with Gate Glitch, sniff the terrain from the portal (gate) going west.
Then a bug will occur. You will be visually at: Harvest Temple, but the map (M), will show you: Unwaking Waters (Kurzick). It's done, you have unlocked the outpost.
Now it is easy to access the whole Kurzick area. Go to: Vasburg Armory, talk to: Giygas to get the armor.
In summary:
Kaineng -> Maatu Keep -> Boreas Seabed -> Zos Shivros Channel -> Breaker Hollow -> Gyala Hatchery (1000xp) -> Leviathan Pits -> Unwaking Waters (Luxon) -> Unwaking Waters (Kurzick) -> Vasburg Armory.
Elite Canthan (2000xp)
You must get to Divine Path by following the tutorial: Legendary Carthographer (9000xp - native of Tyria required) -> Canthan Grandmaster Cartographer (2000xp).
Once at the last Cooperative Mission: Imperial Sanctum, practice: Travel in Cooperative Missions without XP, in order to get to Divine Path and talk to: Koumei to acquire the armor.
In summary:
Kaineng -> Maatu Keep -> Boreas Seabed -> Zos Shivros Channel -> Breaker Hollow -> Gyala Hatchery (1000xp) -> Leviathan Pits -> Unwaking Waters (Luxon) (1000xp) -> Harvest Temple -> Raisu Palace -> Imperial Sanctrum -> Divine Path.
Vabbian armor (7000xp - native of Tyria required)
Follow the steps: Legendary Carthographer (9000xp - native of Tyria required) -> Elonian Grandmaster Cartographer (7000xp). This will give you access to the continent of Elona.
To reach Vabbi, you will have to go through The Desolation and The Sulfurous Wastes. Then through the cave: Basalt Grotto. Once in The Kodash Bazaar, talk to: Mateneh to get the armor. Many videos exist to run The Sulfurous Wastes and IG players too.
Summary:
Yohlon Haven -> Gate of Desolation -> Remains of Sahlahja -> Basalt Grotto -> Jenur's Horde -> The Kodash Bazar.
Obisidian armor (22000xp - native of Tyria or NF required)
Before Cantha
Native of Tyria
Do not validate the quest once in Bejunkan Pier. Go directly to Kaineng, abandon the quest then return to Bejunkan Pier, talk to: Dockhand Quangnai to take the quest: Welcome to Cantha. Note: The NPC has both quests in all situations. But he will choose to offer you the reward first and not the next quest. By abandoning the previous quest, he will then offer you what is still available, the next main quest.
Native of Elona
You must follow the following steps: Access to Capitals (boat/travel): Elona / Kamadan (0xp). Take a taxi to Consulate Docks (one player with the quest: The Time is Nigh). Then another taxi to Cantha (one player with the quest: Plague in Cantha). Take the quest: Welcome to Cantha give by: Dockman Quangnai in Bejunkan Pier.
Ascension of Cantha
Follow the steps of the quest: Welcome to Cantha, go to the outpost: Vizunah Square. Do not validate the quest: Welcome to Cantha abandon this one.
As explained in the process: Legendary Carthographer (9000xp - native of Tyria required) -> Canthan Grandmaster Cartographer (2000xp) you must complete the minimum bonus of the Cooperative Mission: Vizunah Square (Foreign Quarter). Without this you will not be able to reach Naphui Quarter in order to validate your Ascension and have the right of access to The Fissure of Woe.
After Vizunah, follow one player with the quest: Closer to the Stars. You do nothing else but follow him, until you reach the outpost: Naphui Quarter.
Complete the Cooperative Mission: Naphui Quarter with the required minimum (1000xp) in order to validate your Ascension and have the right to access to: The Fissure of Woe.
Summary:
Welcome to Cantha -> Vizunah Square (Foreign Quarter) (1000xp) -> Naphui Quarter (1000xp) -> The Fissure of Woe.
Fissure of Woe
To get access to Obsidian Armor from the Eternal Forgemaster, you need to complete 2 quests beforehand: Defend the Temple of War and Restore the Temple of War.
Each of these quests will give you 10.000xp for reward, for a total of 20.000xp. Whether you are a native of Tyria (22.750xp) or Elona (22.000xp) you will not reach a total of 26.600xp and will not reach LvL8. You can get this armor at LvL7.
Chaos Gloves (0xp - EOTN required)
Once you have access to EOTN, you can get the Chaos Gloves without gaining xp. Go to the outpost: Eye of the North and accompany a player with the quest: Destruction's Depths in order to get access to the outpost: Central Transfer Chamber, where is located: Gobrech Stonefoot in order to forge the Chaos Gloves.
It is specified on the Wiki page that during the Destruction's Depths quest if a player of the group has not validated Heart of the Shiverpeaks (quest) he will not receive any rewards. This is very convenient for us.
You will have to reach rank 5 of the Deldrimor title, in order to have access to the Chaos Gloves. Secret Lair of the Snowmen is the typical place where you can do it without gaining xp. Find a player who has validated the Deeprunner's Map quest and has access to the following Lost Treasure of King Hundar quest given by Koris Deeprunner at the Umbral Grotto outpost. Talk to the Beacon of Droknar to earn points for the title of Deldrimor. In a few hours you will have reached rank 5.
Blindfold (0xp - EOTN required)
4. Fun - Minigame - AFK
PvE Skills (0xp)
Sunspear Skills
Lightbringer Skills
Asura Skills
Deldrimor Skills
Ebon Vanguard Skills
Norn Skills
Polymock (0xp - EOTN required)