• Hey, thank you for your Suggestions the last time. Do u mind giving me some new pointers. Am getting bored of my Standard ES Mesmer Heroes on my Heroic Refrain Build. Do u got some Ideas to switch up the Build if i like to keep the Mesmers and the Heroic Refrain? Thank you!

  • Was looking for possibly more Damage but still would like to add a bit more Variation. Was thinking a bit along the KSS Mesmers if seen in your Builds or maybe every Mesmer with a different Elite. My understanding ist that Mesmers benefit the most out of the +4 to all Attributes. If there are maybe some other Builds im overlooking i would be up for that as well.

  • Alright, so for the cons version I would run these attributes. I tried getting their main attributes to 15 (+4 HR +1 Conset = 20).

    I have done the calcs below, so check it out and enjoy the madness :P

    P/W HR Boiii (or Guuurrlllll)

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    Leadership: 10 + 1 + 3 + 5 = 19

    Command: 10 + 1 + 5 = 16

    Spear Mastery: 10 + 1 + 5 = 16

    Tactics: 5 + 5 = 10

    N/Rt BiP Resto

    OAhjEyEqBS3BVVciDTSTRTTOZM

    Blood Magic: 10 + 1 + 2 + 5 = 18 (BiP caps at +7 here, no need for more)

    Soul Reaping: 8 + 2 + 5 = 15

    Restoration Magic: 12 + 5 = 17

    Rt/P ST Command

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    Spawning Power: 10 + 1 + 3 + 5 = 19 (ST caps here, no need for more)

    Communing: 11 + 3 + 5 = 19 (felt like Command deserved more points compared to 19vs20 Communing)

    Command: 10 + 5 = 15

    Me/Mo VoR Gift of Health

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    Fast Casting: 9 + 3 +5 = 17 (this is plenty already, wanted the heal to be very OP to recover the BiP)

    Domination Magic: 10 + 1 + 3 + 5 = 19 (again, plenty)

    Inspiration Magic: 4 + 2 + 5 = 11

    Healing Magic: 10 + 5 = 15

    Me/E Keystone Domination DF

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    Fast Casting: 11 + 1 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)

    Domination Magic: 12 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)

    Water Magic: 6 + 5 = 11

    Me/P Keystone Domination Command

    OQljAsCspN/AuGy30VEGC17dM

    Fast Casting: 11 + 1 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)

    Domination Magic: 12 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)

    Command: 6 + 5 = 11

    Me/N Keystone Bone Fiend

    OQRFAbxRJ0EzPgnmnNd9gq6UlKA

    Fast Casting: 11 + 1 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)

    Illusion Magic: 5 + 1 + 5 = 11

    Domination Magic: 4 + 1 + 5 = 10

    Death Magic: 12 + 5 = 17

    Me/N Keystone Bone Fiend

    OQRFAbxRJ0EzPgnmnNd9gq6UlKA

    Fast Casting: 11 + 1 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)

    Illusion Magic: 5 + 1 + 5 = 11

    Domination Magic: 4 + 1 + 5 = 10

    Death Magic: 12 + 5 = 17

  • I was thinking maybe something like this would work pretty well. Rt/E has quite good offensive AoE pressure thanks to 2x PI mesmers for Aftershock. Weaken Armor for more armor-respecting damage, 2x PI for AoE knockdown, Deep Freeze for another snare, Me/Mo Keystone for a little extra healing to be on the safer side:p

    Another masterpiece. I vote for 10/10 gwamms

    So how this build ended? Can we have codes? Do you recommend it?

  • Hey Gentleman Xander , nice builds you have here!
    I was thinking of running Order of the Vampire on my necro and I am trying to find a good hero team (mercenaries included) based on physical damage.

    If you are still doing this, would you try to think of a player build with Order of the Vampire (any other skill can be in the bar) and a physical damage hero team to supplement it? The goal is to be able to clear HM content with it. Thanks 🙂

  • Heyo,


    Sorry for late reply, it’s not going smooth 😅 still no internet etc but I did type it all out. If you like it I can let u know about attributes etc Hesper (no resses, force of habit but can be weaved in if u want)

    N/D

    • Order of the vampire
    • Technobabble
    • Ebon battle standard of honor
    • Summon ice imp
    • Oppressive gaze/Blood Bond
    • Dark pact
    • Awaken the blood
    • Mystic regeneration

    Rt/Mo

    • Soul Twisting
    • Boon of creation
    • Displacement
    • Shelter
    • Armor of unfeeling
    • Mend body and soul
    • Remove hex
    • Signet of creation

    Rt/Me

    • Psychic instability
    • Power drain
    • Shatter hex
    • Splinter weapon
    • Rejuvenation
    • Essence strike
    • Mend body and soul
    • Spirit light

    Rt/Me

    • Psychic instability
    • Power drain
    • Shatter hex
    • Splinter weapon
    • Life
    • Essence strike
    • Mend body and soul
    • Spirit light

    Me/N

    • Keystone signet
    • Symbolic celerity
    • Signet of clumsiness
    • Unnatural signet
    • Signet of sorrow
    • Signet of lost souls
    • Barbs/Mark of Pain
    • Chilblains

    R/N

    • Barrage
    • Savage shot
    • Disrupting shot
    • Comfort animal
    • Brutal strike
    • Scavenger strike
    • Enfeebling blood
    • Weaken armor

    R/P

    • Barrage
    • Savage shot
    • Disrupting shot
    • Comfort animal
    • Brutal strike
    • Scavenger strike
    • Go for the eyes
    • Fall back

    R/P

    • Barrage
    • Savage shot
    • Disrupting shot
    • Comfort animal
    • Brutal strike
    • Scavenger strike
    • Go for the eyes
    • Fall back