Loot with "round" gold value (100, 200, 300, 400) and higher req

  • Weapons with a smooth gold value are usually restricted to those from a collector or weaponsmith.

    However, in some rare cases, loot happens to get assigned a gold value that is precisely a multiple of 100.

    This definitely is a factor that makes sought-after items even more valuable.


    Today I happened to get a q13 Broadsword with precisely 400gv.

    This made me wonder:

    • Is there a known market for players interested in such weapons in general?
    • Or perhaps even the combination of a higher attribute requirement in addition to such a merchant value?
  • if someone want x00 items doenst mean the item is so valuable this is just a ilusion, you will not get more dmg using this kind of weapons, also the obssesion with prenerf stuff, nobody will see you super rare 100000 arm value items. This game is super weird or maybe we are weird. All of these stuff is only in you mind.

  • If we are gonna continue to play this game, we need something to do. Collecting is one of the things. And yes, everything is just on your mind, real world sometimes is just an illusion, what to say about any game then.

    That was about the line of thought I had as well.

    Getting an edge from a functional feature during gameplay is of interest in any MMO. But that's usually less of an issue in GW, arguably even discouraged in PvP. So players will look for more nuanced traits. Which usually boils down to prestigous skins, but can be even more nuanced.

    Take prenerf weapons for instance. They often look just marginally different in color or have another order in their stats.

    Oldschool weapons are actually functionally inferior to those with an inscription slot. But those without the Inscription name in the weapon's description text are far more sought-after in comparison. Does that make all the players seeking OS weapons delusional? Probably not.

    This doesn't seem all too different, considering its even rarer to hit those numbers compared to an inherent 15^50 for instance.
    This is not too different.

    Yes, Mr. Clean(-Value) exists, as do others who collect "clean values", but they mostly want <=q9

    Thanks for that tip! Nice to see my speculated target group has at least the size of n=1, haha.

    Only interesting as q9 or lower req imo. Higher reqs gold value has no impact on value.

    I guess you are right in that regard. The functional disadvantage combined with those values is probably too fringe even among our specialty collectors.

  • Only interesting as q9 or lower req imo. Higher reqs gold value has no impact on value.

    I guess you are right in that regard. The functional disadvantage combined with those values is probably too fringe even among our specialty collectors.

    it is not about functionality for collectors. It is mainly about rarity and collectability.

    Example: a q13 rare skin is more valuable than a q9 common skin. (Eternal blade vs lets say long sword)

    Other example: a q13 caster weapon has the same functionality as a q9 caster weapon. Yet, the q9 is much more expensive as it is considered "perfect".

    Other example: a jade wind orb has absolutely no use, yet is more valuable than many other items/materials.

    Most collectors search for the perfect option and usually q9 is considered "perfect. Thus, they build their collection based on q9 (putting q7 and q8 aside here, as it is for most people either financially not possible or the market is not there).

    long story short, a x00gv collector looks only for q9 with x00gv but absolutely not for q10 or higher.