New items 4/19 (some moved from previous post down below:
Adding some of the new skins (all inscribable):
q9 domination Unicorn's Wrath (sold)
q11 dom peacock's wrath
q11 inspiration hourglass staff
q9 stoneblade
q9 greater stoneblade
q9 greater granite edge
q11 spawning power Wolf's Greed
q13 blood magic Snake's Envy
q10 smiting heaven's arch
q10 water lion's pride
and mods:
wand necro 4
sword ranger 5
sword paragon 5
sword derv 5
dagger paragon 5
axe mesmer 5
bow warrior 5
bow dervish 5
bow ritualist 5
dagger mesmer 4
and one new OS
q12 Amber Longbow, inherent vamp 15%/-1
1
Jade Daggers
Piercing Dmg: 7-17 (Requires 9 Dagger Mastery)
Damage +15% (while Health Is above 50%)
2
Zealous Oni Daggers of Fortitude
Piercing Dmg: 7-17 (Requires 9 Dagger Mastery)
Damage +15%
Energy -5
Energy gain on hit: 1
Energy regeneration - 1
Health +29
3
Shocking Storm Daggers of Fortitude
Lightning Dmg: 7-17 (Requires 10 Dagger Mastery)
Health +30
Inscription: "Show me the money!"
Improved sale value
4
Celestial Shield
Armor: 16 (Requires 12 Strength)
Reduces Bleeding duration on you by 20%(Stacking)
Illusion Magic +1 (19% chance while using skills)
5 sold
Reinforced Buckler
Armor: 16 (Requires 10 Tactics)
Armor +10 (vs. undead)
Received physical damage -2 (while in a Stance)
6 (non-max)
Omnous Eidolon
Energy +11 (Requires 7 Domination Magic)
Halves casting time of spells (Chance: 9%)
Halves skill recharge of Illusion Magic spells (Chance: 19%)
Value: 200 gold
7 (non-max damage)
Voltaic Wand of Quickening
Earth Dmg: 11-20 (Requires 9 Energy Storage)
Halves skill recharge of spells (Chance: 10%)
Lightning Dmg: 11-22 (Requires 9 Communing)
Inscription: "Strength and Honor"
Damage +15% (while Health is above 50%)
8
Poisonous Elemental Sword of Enchanting
Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
Lengthens Poison duration on foes by 33% (Stacking)
Enchantments last 19% longer
Inscription: "Strength and Honor
Damage +14% (while Health is above 50%)
9 (naked)
Shadow Blade of Deathbane
Energy -5
Slashing Dmg: 15-22 (Requires 11 Swordsmanship)
Dmg +19% (vs. undead)
10
Ebon Shadow Blade of Swordsmanship
Earth Dmg: 15-22 (Requires 11 Swordsmanship)
Energy +5
Enchantments last 19% longer
Swordsmanship +1 (19% chance while using skills)
11
Wingblade Sword of Defense
Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
Damage +15% (while Health is above 50%)
Armor +5
12
Cripping Wingblade Sword of Enchanting
Slashing Dmg: 15-22 (Requires 10 Swordsmanship)
Energy +5
Lengthens Crippled duration on foes by 33% (Stacking)
Enchantments last 20% longer
13
accidental duplicate
14 (naked)
Icy Long Sword of Fortitude
Cold Dmg: 15-22 (Requires 11 Swordsmanship)
Health +30
15 (purple)
Long Sword of Defense
Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
Damage +14% (while Health is above 50%)
Armor +5
16 sold
Sundering Desolation Maul of Fortitude
Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)
Armor penetration +20% (Chance: 20%)
Inscription: "Brawn over Brains"
Energy -5
Damage +15%
Health +30
17 (naked)
Zealous Gavel of the Nephilm of Shelter
Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)
Energy gain on hit: 1
Energy regeneration -1
Armor +7 (vs. physical damage)
18 (naked)
Ebon Spiked Axe of Skeletonslaying
Earth Dmg: 6-28 (Requires 10 Axe Mastery)
Dmg +19% (vs. skeletons)
19
Barbed War Axe of fortitude
Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
Damage +15% (while Health is above 50%%)
Lengthens Bleeding duration on foes by 33% (Stacking)
Health +29
20 (naked)
Zealous Chaos Axe of Axe Mastery
Slashing Dmg: 6-28 (Requires 10 Axe Mastery)
Energy gain on hit: 1
Energy regeneration -1
Axe Mastery +1 (19% chance while using skills)
21
Gemstone Axe of Shelter
Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
Armor +7 (vs. physical damage)
Inscription: "Let the Memory Live Again"
Halves skill recharge of spells (Chance: 9%)
22
Sundering Celestial Longbow of Fortitude
Piercing Dmg: 15-28 (Requires 9 Marksmanship)
Damage + 15%
Armor -10 (while attacking)
Armor penetration +20% (Chance: 19%)
Health +29
23
Cripplng Recurve Bow of Marksmanship
Piercing Dmg: 15-28 (Requires 9 Marksmanship)
Damage + 15% (while Health is above 50%)
Lengthens Crippled duration on foes by 33% (Stacking)
Marksmanship +1 (19% chance while using skills)
24
Hale Ghostly Staff of Mastery
Halves skill recharge of spells (Chance: 20%)
Energy +10
Cold Dmg: 11-22 (Requires 11 Spawning Power)
Health +28
Spawning Power +1 (Chance: 19%)
Inscription: "Strength and Honor"
Damage +15% (while Health is above 50%)
25
Insightful Ghostly Staff of Illusion Magic
Halves skill recharge of spells (Chance: 20%)
Energy +10
Chaos Dmg: 11-22 (Requires 9 illusion Magic)
Halves casting time of spells (Chance: 9%)
Energy +5
Illusion Magic +1 (19% chance while using skills)
26
Insightful Primitive Staff of Warding
Halves skill recharge of spells (Chance: 20%)
Energy +10
Cold Dmg: 11-22 (Requires 10 Communing)
Energy +5
Inscription: "Vengeance is Mine"
Damage +19% (while Health is below 50%)
27
Insightful Primitive Staff of Enchanting
Halves skill recharge of spells (Chance: 20%)
Energy +10
Lightning Dmg: 11-22 (Requires 9 Communing)
Energy +5
Enchantments last 20% longer
Inscription: "Too Much Information"
Damage +14% (vs. Hexed foes)
28
Swift Zodiac Staff of Mastery
Halves skill recharge of spells (Chance: 20%)
Energy +10
Dark Dmg: 11-22 (Requires 10 Blood Magic)
Halves casting time of spells (Chance: 10%)
Halves casting time of spells (Chance: 10%)
Blood Magic +1 (Chance: 19%)
29
Hale Cockatrice Staff of Enchanting
Halves skill recharge of spells (Chance: 20%)
Energy +10
Cold Dmg: 11-22 (Requires 9 Water Magic)
Halves casting time of spells (Chance: 10%)
Health +28
Enchantments last 19% longer