Moving new items to this post. Here is a text list of each item, but it was copied from the image so beware of any errors I've made, see the image if anything looks off!
1
Jade Daggers
Piercing Dmg: 7-17 (Requires 9 Dagger Mastery)
Damage +15% (while Health Is above 50%)
2
Zealous Oni Daggers of Fortitude
Piercing Dmg: 7-17 (Requires 9 Dagger Mastery)
Damage +15%
Energy -5
Energy gain on hit: 1
Energy regeneration - 1
Health +29
3
Shocking Storm Daggers of Fortitude
Lightning Dmg: 7-17 (Requires 10 Dagger Mastery)
Health +30
Inscription: "Show me the money!"
Improved sale value
4
Celestial Shield
Armor: 16 (Requires 12 Strength)
Reduces Bleeding duration on you by 20%(Stacking)
Illusion Magic +1 (19% chance while using skills)
5 c/o 20e
Reinforced Buckler
Armor: 16 (Requires 10 Tactics)
Armor +10 (vs. undead)
Received physical damage -2 (while in a Stance)
6 (non-max)
Omnous Eidolon
Energy +11 (Requires 7 Domination Magic)
Halves casting time of spells (Chance: 9%)
Halves skill recharge of Illusion Magic spells (Chance: 19%)
Value: 200 gold
7 (non-max damage)
Voltaic Wand of Quickening
Earth Dmg: 11-20 (Requires 9 Energy Storage)
Halves skill recharge of spells (Chance: 10%)
Lightning Dmg: 11-22 (Requires 9 Communing)
Inscription: "Strength and Honor"
Damage +15% (while Health is above 50%)
8
Poisonous Elemental Sword of Enchanting
Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
Lengthens Poison duration on foes by 33% (Stacking)
Enchantments last 19% longer
Inscription: "Strength and Honor
Damage +14% (while Health is above 50%)
9 (naked)
Shadow Blade of Deathbane
Energy -5
Slashing Dmg: 15-22 (Requires 11 Swordsmanship)
Dmg +19% (vs. undead)
10
Ebon Shadow Blade of Swordsmanship
Earth Dmg: 15-22 (Requires 11 Swordsmanship)
Energy +5
Enchantments last 19% longer
Swordsmanship +1 (19% chance while using skills)
11
Wingblade Sword of Defense
Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
Damage +15% (while Health is above 50%)
Armor +5
12
Cripping Wingblade Sword of Enchanting
Slashing Dmg: 15-22 (Requires 10 Swordsmanship)
Energy +5
Lengthens Crippled duration on foes by 33% (Stacking)
Enchantments last 20% longer
13
accidental duplicate
14 (naked)
Icy Long Sword of Fortitude
Cold Dmg: 15-22 (Requires 11 Swordsmanship)
Health +30
15 (purple)
Long Sword of Defense
Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
Damage +14% (while Health is above 50%)
Armor +5
16 c/o 5a
Sundering Desolation Maul of Fortitude
Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)
Armor penetration +20% (Chance: 20%)
Inscription: "Brawn over Brains"
Energy -5
Damage +15%
Health +30
17 (naked)
Zealous Gavel of the Nephilm of Shelter
Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)
Energy gain on hit: 1
Energy regeneration -1
Armor +7 (vs. physical damage)
18 (naked)
Ebon Spiked Axe of Skeletonslaying
Earth Dmg: 6-28 (Requires 10 Axe Mastery)
Dmg +19% (vs. skeletons)
19
Barbed War Axe of fortitude
Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
Damage +15% (while Health is above 50%%)
Lengthens Bleeding duration on foes by 33% (Stacking)
Health +29
20 (naked)
Zealous Chaos Axe of Axe Mastery
Slashing Dmg: 6-28 (Requires 10 Axe Mastery)
Energy gain on hit: 1
Energy regeneration -1
Axe Mastery +1 (19% chance while using skills)
21
Gemstone Axe of Shelter
Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
Armor +7 (vs. physical damage)
Inscription: "Let the Memory Live Again"
Halves skill recharge of spells (Chance: 9%)
22
Sundering Celestial Longbow of Fortitude
Piercing Dmg: 15-28 (Requires 9 Marksmanship)
Damage + 15%
Armor -10 (while attacking)
Armor penetration +20% (Chance: 19%)
Health +29
23
Cripplng Recurve Bow of Marksmanship
Piercing Dmg: 15-28 (Requires 9 Marksmanship)
Damage + 15% (while Health is above 50%)
Lengthens Crippled duration on foes by 33% (Stacking)
Marksmanship +1 (19% chance while using skills)
24
Hale Ghostly Staff of Mastery
Halves skill recharge of spells (Chance: 20%)
Energy +10
Cold Dmg: 11-22 (Requires 11 Spawning Power)
Health +28
Spawning Power +1 (Chance: 19%)
Inscription: "Strength and Honor"
Damage +15% (while Health is above 50%)
25
Insightful Ghostly Staff of Illusion Magic
Halves skill recharge of spells (Chance: 20%)
Energy +10
Chaos Dmg: 11-22 (Requires 9 illusion Magic)
Halves casting time of spells (Chance: 9%)
Energy +5
Illusion Magic +1 (19% chance while using skills)
26
Insightful Primitive Staff of Warding
Halves skill recharge of spells (Chance: 20%)
Energy +10
Cold Dmg: 11-22 (Requires 10 Communing)
Energy +5
Inscription: "Vengeance is Mine"
Damage +19% (while Health is below 50%)
27
Insightful Primitive Staff of Enchanting
Halves skill recharge of spells (Chance: 20%)
Energy +10
Lightning Dmg: 11-22 (Requires 9 Communing)
Energy +5
Enchantments last 20% longer
Inscription: "Too Much Information"
Damage +14% (vs. Hexed foes)
28
Swift Zodiac Staff of Mastery
Halves skill recharge of spells (Chance: 20%)
Energy +10
Dark Dmg: 11-22 (Requires 10 Blood Magic)
Halves casting time of spells (Chance: 10%)
Halves casting time of spells (Chance: 10%)
Blood Magic +1 (Chance: 19%)
29
Hale Cockatrice Staff of Enchanting
Halves skill recharge of spells (Chance: 20%)
Energy +10
Cold Dmg: 11-22 (Requires 9 Water Magic)
Halves casting time of spells (Chance: 10%)
Health +28
Enchantments last 19% longer