What criteria if any is required for a monk hero to use party heals?

  • A while back I tried using Divine Healing in my hero monks skill bar. Initially I didn't pay much attention, but eventually I wanted to know if they were using it. I don't think I ever seen them use it tho. Eventually I replaced it and forgot about it.

    So my question is do they even use party heals? If they do, what criteria is required for them to use a party heal? I notice that with normal healing skills the hero will not use it unless the amount of healing the skill provides will be fully utilized (or close to it?). I have some hero rangers that use vampiric weapons and outside of combat a monk will never heal before my rit does. From observation, the monks healing skill is better and heals for more than my rit hero's healing skill so the rit is the one who always tries to heal my rangers first.

    This leads me to think that a hero skill will not be used unless it can fully or mostly utilized. But as far as party healing is concerned I heavily doubt that the entire party would need at least that much healing before the hero used it. So I'm guessing maybe half the party or more needs at least that much healing in order for the hero to use the party heal. But I'm just guessing based off of previous observations of how heroes use skills on one target.

    Can someone shed some more light on this topic of heroes using party heals? Is it even worth it have a party heal in their skill bar? I left it alone for a few years, but now I'm revisiting the idea and I'd like to understand it better.

    Thanks for your time

  • I didnt further test this and this is just what i thought happened:

    When using vampiric weapons the heroes dont realize there is damage taken somehow and wont start healing you. Reason for the rit healing you first could be that the aoe heal spell is a 2 instance skill (casting the ash and dropping it) and will automatically drop at some point eventhough the hero doesnt notice the healing is actually needed.

    Dont have a clue about the rest of your questions

  • I didnt further test this and this is just what i thought happened:

    When using vampiric weapons the heroes dont realize there is damage taken somehow and wont start healing you. Reason for the rit healing you first could be that the aoe heal spell is a 2 instance skill (casting the ash and dropping it) and will automatically drop at some point eventhough the hero doesnt notice the healing is actually needed.

    Dont have a clue about the rest of your questions

    Thanks for your response. I use Spirit Light on my rit which is basically just like a monks healing spell except that it sacrifices health if there are no spirits in the area. Outside of combat there usually isn't which gets annoying since the rit wants to heal everyone first then tries to heal herself. The monk(s) only kick in when her health gets too low like when I have multiple heroes with vampiric weps and she tries to heal them all. This is what leads me to believe the heroes only use their healing skills when they can be fully utilized. Complicated skills probably have complicated criterea tho =/

  • Heroes use it, henchmen use it. I presume its when ~3 or more targets need healing they will use it.

    Hmmm... if its 3 then I might try testing again to see if its worth using it. Put myself in some nasty situations and see if it works. I figure with high divine favor it would be a good party savior at just the right moment.

    Divine Healing and Heavens Delight are only legit in an Unyieding Aura build. Otherwise they are just too weak to be meaningful for a player/hero.

    I give henchmen a pass for using it because if 2 monks use it, it's ok party support. We'll for henchmen that is.

  • Hmmm... if its 3 then I might try testing again to see if its worth using it. Put myself in some nasty situations and see if it works. I figure with high divine favor it would be a good party savior at just the right moment.

    Divine Healing and Heavens Delight are only legit in an Unyieding Aura build. Otherwise they are just too weak to be meaningful for a player/hero.

    I give henchmen a pass for using it because if 2 monks use it, it's ok party support. We'll for henchmen that is.

    Interesting. I've not looked into Unyielding Aura enough it seems. Would a build require higher Divine Favor vs Healing Prayers? In the description it states that the bonus does not apply to Divine Favor. Does that just prevent a skill or two from being overpowered? Still, think I'll look into this more.


    Thanks m8

  • Divine Healing and Heavens Delight are only legit in an Unyieding Aura build. Otherwise they are just too weak to be meaningful for a player/hero.

    I give henchmen a pass for using it because if 2 monks use it, it's ok party support. We'll for henchmen that is.

    Interesting. I've not looked into Unyielding Aura enough it seems. Would a build require higher Divine Favor vs Healing Prayers? In the description it states that the bonus does not apply to Divine Favor. Does that just prevent a skill or two from being overpowered? Still, think I'll look into this more.


    Thanks m8

    I just think UA not affecting divine favor was a side effect. UA affects direct healing and divine favor is indirect.

    Tested it and its 2 allies below 75% hp and a monk will use Divine Healing / Heaven's Delight.


    my UA Hero Monk

    Divine Favor: 12+1+2 (major rune in helm)

    Healing Prayers: 12+2 (major rune)

    Heaven's Delight, Divine Healing, Patient Spirit, Dwayna's Kiss, Orison of Healing, Cure Hex, Healing Seed, Unyielding Aura

    Stack the rest of the gear with health, energy and armor.

    Edited once, last by justice (August 16, 2025 at 3:59 PM).

  • Ah very nice, I've been working on a build and it looks similar. But I've come to a complicated question that I can't confirm the answer to. Maybe you can help.


    Concerning separate and same packet skills, specifically the difference between the two regarding Divine Favor health bonus. The two in question are Dwayna's Kiss and Words of Comfort. Dwayna's Kiss is a same packet skill meaning the conditional bonus healing when the target is either enchanted or hexed is applied same time and not separately. But Words of Comfort is a separate packet skill meaning the conditional bonus healing applied when the target is suffering from a condition is applied separately.


    So my question, is Divine Favor bonus healing applied with each packet? It seems that would be the case making Words of Comfort even better since it would have that double Divine Healing bonus if the target is suffering from a condition. I just can't seem to find this in exact wording on wiki.


    Also, thank you for your help and information. You've been very helpful :)

    Edited once, last by max2562 (August 16, 2025 at 5:11 PM).

  • Divine Favor is applied once per monk spell cast. Even healing touch that doubles it only applies it once. Healing burst applies it once to target but then also heals other party members for an equal value.

  • Thanks m8 that does clarify things. I appreciate you lending me your time. Its been very helpful.