Hey folks,
Are you tired of HM being easy as **** because all you bring for your team is their standard meta builds?
Are you tired of every team composition looking exactly the ****** same?
Do you sometimes really feel nostalgic, missing how the simple times actually gave more of a challenge?
Do you really feel bad for every Henchmen NPC in outposts, because they get benched?
Are you freaking tired of Z-Way because... just kidding lol.
Anyway!, i'v been thinking lately how Henchmen really have been neglected once Nightfall came out (Probably for good reason to lol), and i'm trying to bring back the spice in henchmen by transforming you're heroes, into, you guess it, Henchmen.
These builds are ''handmade'', with excellent balance and efficiency... Lmao that's not the case sadly, let me save you from that kind of elitism.
No, these builds were made with the idea of how Prophecies was great and all that stuff, and brings back the challenge of making it harder for yourself by bringing.. Hench-Heroes!
These builds were also bound to certain rules before I made them, the following conditions were ;
1) Must be Prophecies professions only.
2) No hybridization of builds (i/e, no necromancer healers or Secondairy Profession Skills.)
3) Must have Prophecies/Core skills only.
4) Must have atleast 12 in their Primairy Attribute, and 12 in another of their Attribute tree. (So no attri splitting as in 11-10-10 for example)
5) Must fulfill a role that their Profession was designed to be doing.
6) Not allowed to stack the same build. (i/e 5 Esurge mesmers etc)
7) Bringing some variety in builds you could swap out for another, if the situation or objective demands doing so.
** SPOILER - I didn't make Warrior builds because Prophecies skills will really cripple the damage output of those Classes and Total Damage Output of you're Team. **
Here are some builds by profession :
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Optional : Unyielding Aura - Word of Healing
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Optional : Unyielding Aura - Restore Conditions - Aura of Faith
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Optional : Edge of Extinction - Beastial Pounce
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Optional : Energy Surge - Panic - Echo
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Optional : Spiteful Spirit - Feast of Corruption - Lingering Curse
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Optional : Ward Against Harm - Mind Freeze - Elemental Attunement - Mist Form
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Optional : Blinding Surge - Elemental Attunement - Thunderclap - Mind Shock
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All heroes must be equipped with their respective +2/3 Rune on their helm(and/or body part), Runes and Insignia's on other armor pieces, to improve skill effectiveness, also equip them with the best weapon or spellcasting weaponry of their skill/spellcasting attribute.
These builds are all made by me, and put toghether with skills of which I think and know that will be used too maximum potentional as far Hero AI is capable of doing.
These builds are also subjective to you're own taste and will not be suited for those who want to Tab/Spacebar their way through the game.
However this is purely made for fun, and will definately bring some new life into Hero builds and the way you can play the game.
Wish you all the best and all the fun with it
Cheers,
Zephyr.