This game was my absolute favorite; I want to create a successor

  • I can't believe it's been 14 years since I first started playing Guild Wars...


    Maybe it's something about Lent, and having given up on video games, I've been drawn back to this favorite game of mine. Having sunk over 2,700 hours into this game, I've been longing to get back into it again. There are so many parts about this game that I miss, namely:


    - The combat (GW2 doesn't do it justice)

    - The old-school trading post (no automated listings)

    - The high price of black dye (7 plat the last time I remember)

    - Everlasting tonics

    - Instanced zones

    - Main/secondary professions

    - Click to move

    - Aggro bubbles and speed clears

    - RR (red-resign) days, when it was still a thing

    - The voltaic spear and ecto gloves look


    A part of me realizes I can't sink in time like I used to; like - way too much time. There's also a part of me that wants to be more responsible. You see, I have my own business. I'm a software/web developer and that's where my skills are but inside I really find it something I'd enjoy very much if I could create a Guild Wars successor. I haven't found any games that are quite like Guild Wars 1, but I also do not have the experience I would need to make a game.


    Has this been something anyone has pursued or has interest in pursuing in this community?

  • Actually yes, I am pursuing a spiritual successor to gw1. It has always held a huge place in my heart.


    I've been game designing for 16 years now and finally starting my own business. But my problem is that I dont have a production company behind me so at the moment I can only work on small games and not something as big as this.

    -Founder of Guild Wars: a new hope fb group

    -Co founder of the kamadan fb group

    -Co-founder of Guild Wars Legacy

    -Leader of the Legacy Kurzick Alliance, The Noon Empire & The undisputed King of Noobz.

  • Actually yes, I am pursuing a spiritual successor to gw1. It has always held a huge place in my heart.


    I've been game designing for 16 years now and finally starting my own business. But my problem is that I dont have a production company behind me so at the moment I can only work on small games and not something as big as this.

    I'm reading this, what?! Really?! How exciting - that's incredible!


    Is that something planned for your near future, building the successor? What games have you made so far, I'd love to check them out!

  • I'm reading this, what?! Really?! How exciting - that's incredible!


    Is that something planned for your near future, building the successor? What games have you made so far, I'd love to check them out!

    It's part of the 5 year plan yes. I've been a contractor for various games over the years mostly with Microsoft. My more recent experience has been with Old School runescape & the mobile ports. I also helped with spartan runner & spartan firefight for android & iOS.

    -Founder of Guild Wars: a new hope fb group

    -Co founder of the kamadan fb group

    -Co-founder of Guild Wars Legacy

    -Leader of the Legacy Kurzick Alliance, The Noon Empire & The undisputed King of Noobz.

  • It's part of the 5 year plan yes. I've been a contractor for various games over the years mostly with Microsoft. My more recent experience has been with Old School runescape & the mobile ports. I also helped with spartan runner & spartan firefight for android & iOS.

    Congratulations! You are well on your way for this game! If you ever go on Kickstarter or Patreon I'll be sure to support you!

  • It's part of the 5 year plan yes. I've been a contractor for various games over the years mostly with Microsoft. My more recent experience has been with Old School runescape & the mobile ports. I also helped with spartan runner & spartan firefight for android & iOS.

    So tell me, if you've thought about this Mr Chow, what mechanics are you thinking about this successor, are you thinking it will be mechanically the same but with different story? Will the professions be the same, are you considering dual-professions in the original?

  • for the most part I'm keeping the heros & henchman aspect. Public towns, cities, and outposts with private zones.


    As for professions I'm not keeping them separate. You make 1 character and it can be any profession. You change the skills around. The armor will have more class bonuses to help with melee, bows & magic

    -Founder of Guild Wars: a new hope fb group

    -Co founder of the kamadan fb group

    -Co-founder of Guild Wars Legacy

    -Leader of the Legacy Kurzick Alliance, The Noon Empire & The undisputed King of Noobz.

  • for the most part I'm keeping the heros & henchman aspect. Public towns, cities, and outposts with private zones.


    As for professions I'm not keeping them separate. You make 1 character and it can be any profession. You change the skills around. The armor will have more class bonuses to help with melee, bows & magic

    What game engine are you thinking about building this on? I've been dabbling with Unity recently and was wondering if you would know if it is good enough for a game as grand of scale as a GW1 remake?

  • Unity is a very limited engine to use. I've been using Godot for game design lately.

    -Founder of Guild Wars: a new hope fb group

    -Co founder of the kamadan fb group

    -Co-founder of Guild Wars Legacy

    -Leader of the Legacy Kurzick Alliance, The Noon Empire & The undisputed King of Noobz.

  • so I got a few ideas in mind. But I'm very open to ideas. What does the community have in mind

    -Founder of Guild Wars: a new hope fb group

    -Co founder of the kamadan fb group

    -Co-founder of Guild Wars Legacy

    -Leader of the Legacy Kurzick Alliance, The Noon Empire & The undisputed King of Noobz.

  • so I got a few ideas in mind. But I'm very open to ideas. What does the community have in mind

    My answer will be somewhat different than most would ask for, but something many would like. Pre-Searing, rolling countryside, beautiful streams, butterflies, flowers, trees, grassland; the general beauty of nature. While not something the developers originally intended, they'd done such a good job there arose the perma-pre-searing characters.


    I began playing Guild Wars in the first preview weekend event and left the game as Nightfall was still rather new. I returned as a very casual player when I had a bit of free time about 2 years ago. (Yeah, there were many changes to the game.) Shortly after my return I left pre-searing; your question makes me understand why. With little money I'd moved halfway across the country to the Ozarks and forged my own IRL pre-searing with axe in hand and strength of will. The Red Buds are in bloom as spring begins. For those still stuck wherever they are, give them the gift of pre-searing.


    The mundane tasks they'll be assigned in pre-searing (whatever it's called) will be mostly irrelevant, it'll be the scenery that'll speak to them. While a huge task in itself, perhaps you can exceed what was done by accident. Maybe even add the seasonal changes in an ideal-like way if such a task can be accomplished.


    Be careful when asking a question, I ask for grand things.

  • so I got a few ideas in mind. But I'm very open to ideas. What does the community have in mind


    The skillbar, targeting system and different types of skills/consumables are important. These are what made the combat so much fun and, besides the community, are what I feel keep people playing this game.