Curious what non-perfect mods (i.e 10% staff wrapping, 10% sundering-9% chance, etc.) are valuable and what makes them valuable?
When are non-perfect mods valuable?
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My guess would be them being no longer obtainable.
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Well there are 2 kinds of non-perfect mod that are going to be valuable :
* The pre-nerf mods that can't drop anymore. This include the sundering X/10% (note that the 10/10 can still drop), the furious <5% and the +25% damage against charrs. That's the one i'm remembering if i'm forgetting some feel free to correct me.
* Some mod with nice round number that drop on blue/purple weapons. They are not super valuable but you can maybe get some ecto from some collectors, this include 10% ench for staff, staff wrapping +1/10% or some other round number like +20 hp.
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not entirely true, some mods are just very rare. if people need/want them they might pay relatively high prices. for example, im looking for 10% staff mods to make my sticks look pretty, but those only come on blue staves, and not very common. so i tried reeling them in by putting a bounty on them other cases what guy above me said is true, prenerf mods are always worth a bit, people like old stuff
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- Official Post
10/10 sundering for sword is still obtainable from a quest. 10/10 for Axe/Hammer/Bow is prenerf