Posts by Red Fireball
-
-
-
-
there will be several ppl interested - list it for auction and give it some time. don't fall for pm offers.
I haven't seen one like it sold in looong time so giving an accurate pc is impossible. I'd expect 50a, potentially more, also 250a wouldn't seem out of the mind. just so you have at least a ballpark idea of how much "much" is.
-
-
1) exactly right - no benefit to have a lower requiremwnt as long as it is met. the lower req is more a thing of prestige.
2) I guess you are specifically asking for weapon damage builds - because else spellcasting builds would be an easy answer
for weapon builds you have illusory weaponry, that entirely replace your weapon damage, so the weapon attri is irrelevant. also other builds that mainly deal damage through skill damage from skills other than from the weapon attri. for example a warrior that brings strength skills to deliver the damage. if those are great... I think it is more about the joy of trying something different and good or not good might be situational.
4) as foe amarket value - yes: youcan barely sell purple items even if they are q8 you will have amuch harder time selling and way less cash to expect. as for functionality it does not make any difference.
-
I dug up old perma sin build to farm gargoyles outaide nolani and many other things with whirling defense. with the new expertise mod you improve from 5 to 7 dmg and from 8 to 12s making for a total of 110% more damage. with dwarven stability you can cover the entire duration of sf, which is nice. ofc you could also main ranger and actually skill expertise... but it is neat and plenty enough to bring down an entire ball. also the boss can be done, but catching them in a bodyblock is a bit tricky.
shadow form
deadly paradox
shroud of distress
dwarven stability
dark escape
whirling defense
on top I often use deaths charge to jump into the ball or cut long detours and IaU against cripple and kd. other viable options are finish him, ymlad, LoD.
-
no... your mainhand weapon suffix mod has to be the new profession mod - can't have defense simultaneously
-
I have once looked into just that - the lowest I could find on the forums was a 152g hammer.
-
not max damage -> merch
-
-
-
-
-
-
btw what is the max gold value of a rare item?
488g can happen on some mobs, for the most part regular drops go as high as 456. on keyless chests in nf in theory at least 648 is possible, but it is insanely rare.
-
merch all but #7 - that one can sell for 1-10a
-
the age old question.... tower shield or defender. you brought the relevant arguments. also tower has a og vibe, defender is a bit prestigeous... but... why choose if you can have both? esp in your case make the perfect set: spatha+defender forked sword+tower shield. problem solved.
but ofc I can see a clearly dominant choice on the weapon... "THIS IS SPATHA!"
I will check if I could spare any of my 300g ones...
-
The warrior quote is meh since you can just put a Defense mod on your sword and it does the same.. sure if you want to have a wand there’s a take but a wand of the warrior ? I can see that on dervish running around in SC but that’s about it
the defense mod would fall under "bonus armor" and consequently be affected by the bonus armor cap, whilst shield base armor is considered core armor. but if not using armor skills/buffs - absolutely.
-
for the mod that won't matter at all. as long as you are in proph you will have the same chance.
-
energy hiding/high energy set became a big step more effective esp for melees: you can pair a wand of the ele with a q5 estor foc to get a total of +50energy from a weapon swap and even more if you use a 15/-5 inherent on your main set weapon. can be effective if you face a lot of ene drain and some longer expencive casts.
another one ar 5str shields for casters (or anyone for that matter) for an extra 5 armor to before plus no attri spending needed for just the shield plus supplying immunity for the armor buff to weakness or wail of doom (since the 5attr buffs are not affected).
the necromancer, assassin, paragon and ranger mods can be used for energy management.
so far for some concepts - I don't have much time for testing, but I liked playing war with assassin mod and some of the crit increasing skills.
-
a shield with +10skeleton will never have a shield handle, since skele mods only come oldschool. so there might be a second mod but you could never change it.
that said you would need to farm a spot that does drop gold shields in q5, which would be lvl12-16, ideally you'd aim for a lvl15. for a skeleton mod of course you are only looking at prophecies. a quick look through wiki yielded gypsie ettins in nebo terrasse as a potential one - there are several in a limited area, you sgould be able to somewhat efficiently farm them.
-
einmal ist keinmal, zweimal ist einmal zu viel...
-
-
-
-
-
before you trash it I'll save the ine you have right there. just because I'm obsessed with the skin.
-
-
1 10e-50 maybe, hard sale, might merch
2 merch
3 ~30a
4 merch
5 sell mods 3-5e
6 merch - 20e
7 10-30e maybe. I'd be interested, not much market value here - but wait for another opinion here, not trying to bias the PC
8 merch - 25e
9 20-30e
hope it helps
-
no
even max q9 the wand is worthless
-
it is only the inherent mod that relevantly influences the item value: you can just change the bleeding (barbed) mod to anything you want for the cost of the mod and add a health mod. the cost of such a mod is below 1ecto and thus irrelevant to the item value. these daggers here should be worth somewhere 15e
-
yah - if anything then that. but you also took the gamble to maybe get a 100g value one. it is what it is. even a clean white without a value is barely sellable and usually merched - so you didn't really lose anything.
-
63g - white identified with general gv is merch. a clean one might get you very few ecto, a clean 100gv might even yield a bit more.
-
Guild Cape it was never true for the variable rarity new skins... granite edge, stoneblade, ...
-
-
no 3 is the best one here - auction it, can see it going places
-
-
yes. os eternal shield = strength.
-