Posts by Red Fireball
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defender 10vsFire 60wH 15e
tower 10vsUndead -2wS 25e
tower 10vsGiant -2wS 15e
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the problem actually is only anet taking out the judicatice and executive force so we need to worry about bots.
Besides this the general clash is two perspectives: on one hand the sharing of info and good ways to farm in order to grow the base of items since a single player alone will never be able to get the amount of tries that the community would, on the other hand keeping the personal benefits from your research, luck and farming by not sharing it. There won't be a common consens on these views.
I say that everyone will and should do however they intend to do with their info and finds. But ofc I see as a content creator one might not want to post content that offends the majority of the community Hence I see the point of the poll - personally I am more of a sharer regarding info I find myself - whereas I deeply respect peoples wish who share their info with me. There is numerous and solid arguments on either side.
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time to update the Wiki
gz btw
on the website here it has been 8-13 for long already - wiki isn't really maintained...
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shields like #7 sold for a couple arms as far as I remember, maybe Pleikki can detail.
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If only there was a website that pulled info from gw chat text and other things like material merchants that could probably also pretty easily add a favor tracker to their website, not that multiple people ever expressed interest...
...if only
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fair enough Anti
nm/hm I wouldn't expect any difference here whereas I see your point for sure.
30-40 is extremely few - assuming it'd drop at same rate as any other item in their drop pool I'd expect maybe 1 in 100 gold drops - and idk if they can even drop purple... I mean the only ones I have ever seen were gold rarity...
and concerning anto farm I think the game respects repeated entry no matter the time between. at least my nolani runs stay shit even when not playing for weeks and if I did other stuff in between I feel like ot's better. but let's not start the anti farm topic here :l I have no data covering my wording hence it is just a rough impression and not to be accounted for
let the community do their work - maybe in few years we have an answer
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I have gotten VERY few golds and purples from them.
Few ideas to improve on that:
did you try HM? (would be way faster to prove the point since wyvern is gold only drop like the amber aegis or the likes)
did you run with favor on?
you could try to avoid the anti-farm thingie, whereas I don't know what exactly it is... time in instance, kill rate, ... in the end just repeated fast killing could still be the best item/time rate.
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the wooden buckler can sell for 10-15e as well, and I'd personally take care of thetower for 1e to save it from merch for now
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#10 15e
#11 20e
#12 10e
the usual suspect for this type of shield
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s1 10e please
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favor 61min!
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favor up at 58min gl everyone!
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Straight from Nolani, also modded like this. Great Iron Find
clean value even! ain't nothing better!
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I'd say 10-15e hard to sell. collectible it is, 'useable' is situational, popular certainly not
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roundabout 10e - won't be the easiest sale. q9 15^50s are pretty much the standard and there's barely demand besides a hand full of rare skin/nerfed exceptions (which cele sword is none of)
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aye - no inherent mod either, I'd ask Agent Chevy and if he wouldn't save it I'd merch.
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1 merch-5e
2 merch-10e
3 10e
4 merch/hero
5 20-50e
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sh8 10e
sh17 1e
thanks
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not necessarily merch - I'd bet you can sell for 10-50e even tho non max for req - as you point out caster mod dmg doesn't matter much.
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1,2,3,4,8,10 are very valueable - don't rush to sell them. you might get pms with prices sounding promising - but really this stuff is worth many hundred to tenthousands of ectos. just take your time on an auction.
1 5-10a
2 5-10a
3 5-10a
4 1-5a
5 10-100e
6 5e/merch/hero
7 15e
8 5-10a
9 merch
10 15-50a really unsure on this one, but I know this attri combination is wanted and rare and yours is perf - wait for some more opinions
11 merch/hero
12 10-15e
13 5-10e
14 5e/merch/hero/enthusiast
15 merch
16 merch
17 merch
18 merch
19 5-10e
20 merch
21 merch
22 merch
and 1a is an armbrace and is worth somewhere around 130e at the moment. welcome back and thanks for sharing your items
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If the appearance of these statues changes in real time with the favor, it logically means that the favor (the bonus we think we have that would give us more luck) would disappear at the same time as the favor, whether or not we are in an already loaded area.
not necessarily. If the data for the mobs and drops are sent to your PC when the map loads then the check for favor takes place then and hence the items are "better" (ofc therecould also be a routine that regenerates drops once the favor status changes even then). The statue thing can just be another info the server sends when favor is activated, there is not necessarily a correlation - it comes down to how it is implemented. Iยดm not saying I am sure that the favor impact on drop takes place at time of map load, just that the look of the statue and that it changes with favor does not let us conclude whether or not drops are impacted the same way. There is other tests one could make when trying to distinguish which way drops work.
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the cold
bladedornate I'd not expect much more than 50e - req is high and cold not as desired - still a perf mod shield.the two one offs you can take whatever you get - they might end with merch, but 10e/ea seems realistic - req and stats one off and skins much farmed.
the slash stance can get 20-30e maybe, req high and stance not as desired.
edit Vizi corrected it to what I meant (as you guessed :D)
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up more items delivered t4t
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I don't use TextMod. But I noticed when doing bounties with others, that some who do use it have all the chests unlocked with drops near them.
it is toolbox what they use to open chests from afar. officially not allowed to use but tolerated or the fact that most ppl these days do it is just ignored by anet just like the entire gw1...
I get that this is random as well and also depends on the instance. Sometimes the instance is pretty much "unlucky". This is where I would appreciate some clarification.
that is just RNGesus. some times maybe good sometimes maybe shit. it is like when you play cards - some rounds you are unlucky and always lose, other rounds you get all the good hands... an instance is far too low of a sample to yield any statistical evidence.
What I noticed is that favor often isn't at all "favorable". Sometimes it is VERY favorable, but sometimes I notice even a decrease in "quality" which restores after the "favor" is over. ๐ It is particularly noticeable with opening chests, because I play with heroes, and it's not possible to see if their rate of gold drops has increased.
same applies with the bigger sample of 1h of favor. on means over long time the difference is there, but there are (in the playing card analogon) entire evenings where you feel you always lose.
So my question is, does it mean that just like with unidentified items where the mods are already there, we just use the kit to reveal them, the same way with chests, with every instance the items are randomally assigned to each chest, and we just use the lucky/unlucky roll with the lockpicks to open the chest? Or is there a true random element when we open the chest, and it's not only decides if the locpick will break or not, but also randomally chooses the item with each opening of the chest?
there have been different approaches to investigate - the most underlined one was a guru thread where two players could test if they were in instances with the same seed - and from there all the drops were almost identical, also mob spawns and chest loot. but people from the forums couldn't reproduce it . in fact the stacking tomes on hm chests are strong indicator that in fact drops are predetermined: while when running with henchies they never occur suddenly when you run with another player they start to happen. and the predetermined drops aren't assigned - this happens when you open them. so yeah I'd vouch for the analogy to the identification of items - the game already knows what will happens.
What I would like to know is if the favor begins when you are already in any particular area, doing chest runs or vanquishing, would it be beneficial to exit the area and enter again, or it doesn't matter and drop rate of rare items should increase regardless? Thanks! ๐๐บ
so IF we assume the predetermined drops thing then the consequence that map load is the determining factor (which is why I often open a farming instance for later just when favor is about to end - but I do not keep track so I couldn't prove or disprove - and I wouldn't go by feels either, since numbers are just way more reliable
Thanks to the discovery of the Silver Edge, you could determine when exactly favor begins/ends with relation to zoning into a map. I haven't tested this yet, but I've been meaning to. Because one of the requirements for the Silver Vaettir is favor, you could zone into Drakkar Lake with favor up, wait for it to end, and then proceed with spawning the vaettir. If it still spawns, then favor persists on a given map if it was loaded into before favor ends. Conversely, you could zone in without favor, wait for it, and then proceed with the spawn. If it works, then you can assume favor begins/ends immediately as it's announced. If not, it requires a rezone to take effect on a given map.
I'd say that this might be an indication if your tests yielded true, but if they were false the check for the spawn could just be in time - meaning you have an instance where the drops are still "improved" by favor but you can't spawn the vaettir. I'd guess it is that way.
I think the general consensus is that favor has no effect on drops from chests (any of them). Our perceptions of being lucky/unlucky are often pretty skewed, and it'd be hard to quantify actual improvements.
100%. data or it's just an unreliable gut feel. we are humans
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60e L1 thanks fir the tag Blind Was My Fury
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S 50e pls