Posts by Red Fireball

    that sounds like a lot of fun - I'd be interested in some of the real old prophecies chestruns I might have forgotten about... or those for tower shields or defenders, if you know of any that have a high chance for this particular skin ;)

    But you could also make a thread of this, or you'd probably repeat certain things many times.

    See you ingame soon ;)

    Side note: I can make a +1 on this guys trustworthiness! If I'd ever have the problem of having too much money to deal in one trade - I'd readily trust him on that.

    I fear they are worth less: the q8 wands will get some interest due to pre nerf, but not for use since df hct/hsr is useless pretty much. Still they are dualmod q8 wands - I'd see them at 10-20a/ea. The foc is sadly one off, still should get few arms, but not above 5. The last one is pretty hard to tell, since perf matching in a collector perspective, yet entirely useless and high req. I'd still aim for few arms here. But I as well might be entirely off - better wait on few more opinions

    absolutely agree with hgt - it is an insanely rare skin at perf mods it'll get you a stack of arms, I suppose. Only an auction will tell more precisely.

    My advice: don't sell it, esp not for maxing zrank - there is nothing you could get that'd compare to this ;) (not even the zrank emote, go to kammy - many ppl have it, but I have never seen a kappa anywhere like this.)

    Hey Red, Started going through my low level collection and found this beauty, will make a new max dmg Q6 Axe...

    New-Q6-max-Axe-7-21.jpg

    There may be a higher one out there since this is now the same max dmg as Q5 but until I find it :)

    Awesome! I think 21 is the highest upper limit for dmgrange with a lowend of 7 and thus almost all reqs (not q4 I suppose since the unid range for those doesn't extend to the unid values for 7-21s) that can drop with 7-xx can drop with 7-21. We'll see ;)

    Do you remember where it came from?

    1. Yes - lvl 17-21, highest chance at lvl 20, lvl 21 so far is only theory based on my research how drops work, chance there would be insanely rare, but likely possible.

    2. Yes they drop in nm and hm alike.

    3. Yes lvl 20mobs in HM can drop max q8, problem is there is barely any lvl 20mobs in hm, but the mentioned in moddock can drop.

    4. Yes they can drop from chests near corsair mobs. Barbarous shore is a good address for them - I had a couple in nm and hm already, but none max q8 in nm (hm can't drop q8 from chests.)

    5. They are known to drop from other sources as well, such as dungeon end chests, also apparently certain mobs in eotn can drop them. Read the wiki discussion page on the skin - user entries of observed drops are usually correct and helpful. - my own researches don't extend to which mob drops which skin yet since an insane amount of data would be necessary for all the skins and mobs...

    Hope it helps a bit ;)

    I'll try, wait for other replies however ;)

    1. 30e rare wanted skin, perf

    2. 20e rare wanted skin, not so desired dmg mod

    3. 30e+ rare desired skin, perf mods, could go higher

    4. 15e core skin perf

    5. 20e good skin rare mod, useledd (more if you find a collector)

    6. 10-15e dualvamp onehand for pvp, unwanted by collectors since q10

    7. Merch-10e high req, rather useless, still rare skin and dualmaxmod, not sure

    8. Unsure around 10e good mods, high req, don't know much about skin

    9. Unsure around 15e good mods, high req, don't know much about skin

    10. 50-100e perf mods, good skin, unfortunately str, but still

    11. Merch-10e if you find collector (hello ;) ) max mods, unwanted combination

    12. Rare good insc low req daggs in gold, but I do not know price

    13. No clue, but quite a bit, good skin, desired, desired attr expect a couple hundred ecto (rather in the lower range however)

    Hope it helps - but wait for more

    No. 3,12,13 would be easier sales, the others are rather difficult

    just for comparison: every 25th foc from lvl 20 source is max q8 and every 75th shield. That means again for 99% certainty you have a q8 max one you'd have to farm 112 foci or 350 shields respectively. The times depend on the spot you are farming by their drop rates. Assuming similar drop rates and times at a virtual location as for swords at moddock that'd be 5 days for foc and 16 days for shield (roughly). But usually foci drop more often than swords...

    The chestrunning alternative would give better chance for max q8s as per time, but also terribly higher chance of purples - for one of any rarity you'd have to run somewhere around 80.000 chests for statistically having one max sword, 370.000 for a 99% certainty, and for getting a gold one those numbers are roughly 5times higher - 430.000 and 2.000.000 to be precise. A good chestrun yields 1chest/min meaning for the 99% at a gold max sword you'd be running 4 years constantly - compared to that the hm farming seems a little better even ;)

    Okay HM drops aren't all gold either, but there's maybe 20-30% purples, extending the calculated 3years to maybe 4years. But still equal to chestrunning nm. If the rates actually are lower though - times and sword drop rates (which I fear - the above estimation was rather optimistic) it could well be that HM farming is less effective.

    Just wanted to put those numbers for anyone who'd attempt getting one :P

    Nice topic!


    I can say from my statistics that nm and hm drops work exactly the same, but the intersection set of levels is rather low - esp regarding the fact that technically everything above and including lvl 24 works exactly the same (they have cut the upper limits for drops or we'd have a situation as in pre, where there are a hand full of pre max dmg hammers after many years into the game). Regarding the q8 topic the question is even more difficult since regular mobs start at lvl 22 in hm, which cannot drop any q8. So as you properly pointed there is only a hand full of quests that spawn lvl 20 foes.


    That being said - I didn't farm any of those particular foes nor did I record a q8 gold/prpl item elsewhere in hm.


    But I am 100% convinced that lvl 20 in hm works just like lvl 20 in nm and thus can drop q8. I'll leave a little statistics here:


    The chance for a q8 max sword is around 1 in 5500 gold/purple sword drops. That means after having farmed 5500 gold/prpl swords you can expect to statistically have one to be max q8. The chance you have actually had one drop by then is around 63% (1-1/e for any mathematicians). If you'd want to have 99% certainty that'd mean you'd have to farm for 25000 g/p swords. So if I assume a sword drop rate such that you get a sword in 5% of the runs (is that approximately correct?) And a run taking 3min (I think that is rather optimistic including rezone etc - what would you put?) You'd have to farm that single spot for 3years. 24h a day 7days a week all year.


    For foci those numbers are significantly smaller, if trying to prove hm can drop max q8 by actually dropping one I'd search for a mob that meets the criteria but drops foci (no clue if such exists).


    Other than that: since nf was introduced nothing regarding dmg ranges and reqs of drops changed, so the dead swords insc q8 that exist would prove the point just as the independent drop of gold q8 items and max dmg items from the same mobs do. But I understand your curiosity to actually see one dropping and will look into proper quests myself when I find time - I mean a higher rare item drop rate is intriguing as well as farming for that one drop... ;)

    I often find good use in the 11/3 ones on secondary attributes, since you can max two attributes to the limit and then just have enough point left over to bring such attr to lvl 3 - so you can have a secondary weaponset to defend with 11 ar instead of 0 (with a foc) or 8 (with a shield whose req you don't meet) as a backliner in case something hits you.

    Since I use such builds that comes handy (e.g. a fire mage who maxes fire and ene since anything else would be rather useless, or a heal monk who maxes heal and div)

    For PvP ofc an entire set with +10ar against any dmg types (7 in numbers) helps for maximum adaptivity.

    Sometimes I leave one off to get use of 14/6 or 2 off even to use 16/8 - in case it is necessary for reasons. But usually in PvE there is only need for such if you are alon, which usually only happens at farming, where few builds exist, that aren't based on prot spirit (55hp) or sf thus this is not really applyable - at least to my knowledge. On PvP I have few experience myself, but 7tac seems to be an amount that is very attractive.

    Almost any can be interesting to collectors, the 8/0 are sometimes used for style if you don't have attr spent, but want the core 8 ar.

    Awesome I happy that many people commented to discuss the topic - I found some interesting aspects and had a few more thoughts on the topic.
    I´d like to start at the very beginning - I think I missed that point:
    What we´d need to determine is: Who asks for a PC? and What answer would satisfy him/her?
    I think there is several groups (feel free to add any I might have forgotten):
    for briefer reading I just write "a price" for the longerish "the price that can be fetched on the current market" which I lengthily discussed in the original post to be "the amount the person willing to pay the most is willing to pay".
    1) Someone who has the item, doesn´t want it himself, but is clueless, what (if at all) it is worth.
    He´d be satisfied by the price or by a reply like - don´t merch, put it for auction. Directly putting it for auction should be applyable as well - if no one offers the thing is most likely worthless.
    2) Someone who has the item, has a personal value to it and wants to see, if he´ll sell it.
    He´d be satisfied only by a price, thus he can determine, wheather or not it meets his expectations - an auction might be more reasonable option for him with the r/b being his personal value to the thing.
    3) Someone who has an item, did not intend to sell it, but got an offer that got him thinking.
    He´d be satisfied by a price, to determine weather the offer is really actually good or he just undervalued his item and should rather put it for auction - here as well putting it straight up for auction might be the more appropriate option.
    4) Someone who would like to buy the item, has seen it on the market and wants to know, weather or not the asked price is appropriate.
    He´d be satisfied by a price.
    5) Someone who likes a certain item, but is clueless weather or not he can afford it - or how much he´d have to expect to save up.
    He´d be satisfied by a price.
    6) Someone who wants to farm for something and dreams up the best possible drops in certain places, wants to value them and farm on the spot he´d find most profitable.
    He´d be satisfied by a price.
    7) Someone who is just curious.
    He´d be satisfied by a price usually (depends on his curiosity).

    Groups 1-3 are very important, would all only really determine the price of the item if putting it for auction.
    Or as Kabong properly expressed it:

    Most often PCs are just hot air.

    especially in situations of those items, that do not have proper comparison. The problem is the following: If putting it for auction you can only determine how much the second highest offering person would pay - since the one still in the race after that will just pay little more than that. What the Seller wants by asking for PC is to find out the limits of that one person though - to maximize profit, to set the r/b as high as possible for it to still be taken and THAT is the problem. Not the PC honestly telling about that. But that´s what trading is: You want to profit - as good as possible - at least as a trader.
    With this in mind we can again look at the 7 groups I listed: either you have profit in mind, in which case you are interested in the highest price you can fetch on the market, or you just want to determine a fair price to let go of the item in good conscience. I think here comes the disambiguation. Still what a fair price is somewhat vague here and I do not really have any idea where to start in order to define that. Something that represents the items mean value to players around?

    Conclusion:
    I´d say on common items the comparison is given, the mean value is known, you won´t get much more for the item, since there is enough supply and you won´t get much less, since there is request.
    On rare items the gap opens up between the mean value to players and the maximum you can fetch, which heats the discussions - One has the profit in mind and would regard a PC giving the average value to players as inappropriate, the other has the average in mind and regards a PC giving the highest fetchable price as inappropriate.
    Maybe with this in mind we could unheaten those debates by trying to understand what the other one implies and making clear what youself mean.
    Replies like "Anything above 500e for the q7 Fellblade should be fair but it could fetch upto 1750e." would be really helpful in the case - I mean both sides have their reasons to give the amount they write.

    Now I like to summarize some of the arguments given and try to put them into context:

    To me, a PC should represent fair market value of an item. For an item to have a fair market value, an item must have an established market. When an item is only desired by a very small numbers of players and there is no real history of sales there is no established market and therefore no PC is possible. The item will be sold for whatever is agreed upon between buyer and seller. Provision of a "PC" in this situation is bullcrap and using that forum to attribute excessive value to an item you own is worse.

    I got that ("fair market value"), I only went the direction someone who´d want to maximize profit would see the PC in my original post. However the price the item will be sold for in an auction goes in that direction rather than the fair price. Be it for potential buyer - he´d have to outbid the other buyers and thus expect to reach that amount - or be it for the seller - he´d get as much as is offered at maximum. So this to me seems to be the more relevant info for those. If you have a friend, trade items with him and just want both not to feel ripped off in the end - the fair price might be more interesting.

    This is not to say that ideas about value of rare or rarely-wanted items cannot be exchanged. Know what it was sold for once upon a time? Say so. Know someone who might want it? Provide that information so a difficult to find item might find appreciative hands. Want to arbitrarily assign a value using logic that doesn't hold water and the power of reputation? Save it and stop making a troubled economy even moreso.

    Very clearly said - I can totally agree in all points! Actual facts instead of loose numbers Would make the discussion less potent to be overly heated.

    For common items that are frequently traded, this information is reliable and useful. For other sorts of items, not so much.

    Definitely yes - that is why tempers arise I guess ;)

    The PC forum has always been a cesspool of market manipulation (in whatever direction benefits the currently powerful "gurus") and has never born much resemblance to what is actually possible.

    I think that information about actual sales of similar items (price, when the sale was made) is useful, but only for loose reference. I suppose that information about non-sales of similar items (e.g., "One of those has been for sale on legacy for XXXe for the last 2 weeks and nobody's taken it.") is also useful.

    As any system the Forums can be abused for manipulation - I see that, but think the moderators do a great job trying to limit such abuse. And on the very rare items absolutely the said applies: "Only auction will tell what it goes for" - the PCs try to guess it but it´s unforseeable in many points. Actual facts of similar sales are best, but if not available not applyable.

    Unfortunately, what often happen on PC threads is that people don't talk in facts. They talk in terms of their own beliefs about what an item should be worth. That is most often pointless. And sometimes they go one step further and argue about whose version of "should" is right. That is useless. If we are going to say that there is a market for an item, then there very well may also be segments to that market -- some potential customers who are only willing to pay a certain amount and other potential customers that may be willing to pay much more. Even the most benevolent PCer may only be familiar with one or another segment of the market.

    I couldn´t have said it better or clearer.

    That is why, IMO, the only useful info that can come from a PC thread is factual information about recent (non-)sales of similar items. But even that needs to be taken with a large grain of salt. That information is just as much about the seller's skill and determination as it is about the value of an item on the market.

    Also information about people interested in the items and their value to the things is/would be very useful in a PC thread as I pointed out I think, but else I totally agree.

    The biggest scam are the ppl not giving price checks. And why is that? because they are often the market, the people whod want to buy the items, ppl with knowledge on subject and possibly would want to make advatange on seller not knowing the potention by getting item for less then PCd for their own collectoin or for resale.

    I do agree on the problem - however I´d not say it´s the people not giving price checks, but only those that do that to cover their own interest and take advantage of the lower resulting selling price. That is again someone taking advantage from a system - and this one is very difficult to prevent - only participation in the PC section could tackle this problem I guess. - By others telling the seller, what his item is actually worth.


    Lets face it, almost everyone does it sometimes "i dont Pc this item cus i want to buy it" what that often means is: The buyer knows hed be willing pay more then actual market price or the price checks given, and doesnt want seller know it so he gets advantage. Therefor scamming and manipulating prices lower then they should.

    This directly points out the thin line between being a successful (I avoided saying "good" here for clarification) and a scammer - in the end it is only a matter of perspective - both want to get good deals and therefore take advantage of whatever they find. (One of the reasons why I´m a terrible trader...)

    Price checking is a biased thing normally, the prices that i see that are given are normally what someone is willing to pay, if it seems absurd enough then the seller will of course dump it for that price and everyone else just assumes that is what the item is worth.

    Just because an item sold for xxx amount doesn't mean all the other same items are worth xxx amount, because there maybe only that 1 niche collector that pays for certain items/trash.

    Very beautifully said! On the last point I´d mention however: Once it´d be clear what a proper PC is everyone could work with that. - be it the highest possible market price you´d know that the next item like the one previously sold will most likely be worth less in a niche market. - or be it a "average value" everyone could understand that you most likely can get more, if you know whom to ask.

    No one can ever be right what an item will be worth, it has always been a mutual thing between the seller and the buyer, price checking is just there to determine if the item is worthless or not. Price checking isn't there to exactly price an item contrary to popular belief. It is why we ask for many opinions on pc threads to determine if the item is valuable or not.

    I tried to lay out that actually in most cases a price is of interest - and there is no such thing as a definition for price check, which is why exactly the popular belief is what a PC is. I try to find out what that is.

    I couldn't make it through this post in one sitting.

    Sorry for length but I think it's still a little briefer than Red😉

    hehe ;) yes a logic discourse on a topic as complex and heated as this necessitates long texts - that´s what we are in the discussion section for :) I´m glad for everyone who takes the time to read and write! and I´m sorry this one probably got even longer :O

    For everyone - I´d like to rather lead a reasonable debate rather than throwing words at oneanother. I realize there is a certain grudge between several people that has built up and discharges now. I´d like you to stay neutral rather than get emotional - please!

    Since there has (once again) been a thread in the PC section, that got terribly out of hand, I'd like to attempt to give a proper definition as well as say one or two words about the economy and conclude on why these vivid arguments occur.

    I do realize that probably there will be people, who have the urge to defend themselves because they feel offended, however I'd love those to hesitate and reason about what I say on a neutral rather than personal perspective.

    A price check should represent the value of the item in question on the market.

    Thus it should give an amount that the seller may ask for on the market and be likely to be successful with (means he finds a buyer) AND at same time an amount that a interested person could try to buy the item for and likely be successful (means he finds a seller). Later on why a PC is exactly that.

    That is what the person asking for a PC wants. Neither would he like personal opinions like "this is crap" or "it should be worth less" - those won't help him - nor does he ask for them.

    Of course there are items difficult to PC and items more easy to PC. Some core skin q9 15^50 item is on the easy side whilst a q10 dualreduction defender is on the difficult side. A nick item is on the easier side, a q7 fellblade in white is on the difficult side. Why is that so? There are plenty of q9 15^50 core skins around and they are regularly sold. Nick items as well are a rather regularly sold item even though it changes weekly. A q10 defender or a q7 white fellblade on the other hand are difficult since there's barely any of those around, not to say they are unique. There can't be a market value for those - there is no comparison. STILL there are collectors looking for either - some desperately - and those have prices in their mind, which they find appropriate, they might however pay more, since they really want it, which might express itself via a upper limit they set to themselves or their maximum is limited by their wealth. A PC now asks: what price do I get / have to pay for this item? This is where the trickey part begins...

    you could tell the amount that you find reasonable, the amount you'd pay for it - be it mental or wealthwise a limit (if higher than what you find reasonable) and both would kind of be valid as a PC on the first glance.

    BUT that is wrong. That is your personal opinion. The buyer wants to know how much he'll have to pay in order to win against rivals, the seller wants to know how much he can get out of the item from those interested in it. That is what is the value on the markeg in either case.

    Now to give the best possible guess on that you'd have to combine all the "how much would I pay for this item" of ALL the players around and see where that leads:

    1. If the item is offered for sale the one willing and able to pay the highest amount will get the item on an open market, if the seller thinks the offered amount to be "appropriate or higher". If not the item will not be sold until sellers opinion or interests limit (be it of mental or wallet nature) change. - That's what is commonly referred to as "put it for sale and see where it goes" - a legit option to determine a price and potentially the most honest and best guess YOU can give - still doesn't give a price check and thus is a little out of place - a general big reminder in the header of the PC section should inform, that without a PC by several people in similar price regions a sale via private pm is a little like lottery - could go very well or very bad. Later on that. But putting it for auction is an alternative to a PC - it is not a PC.

    2. If the person asking for a PC is interested in buying the item there may or may not be such item on the market. That is not the question asked by "give a PC" however. That problem is commonly referred to as "priceless" "there is no such thing" etc. Again that is rather a limited reply and won't actually answer the question asked. Either there is such thing for sale, in which case we go a similar direction as under point 1. or there isn't - in which case no trade occurs and no real value could be extracted from that info: one would have to suggest such an item hitting the market and mentally follow the steps mentioned (hint: "auction", "who'd pay most").

    So what would be the value of the item on the market now? Let's think of an open market, say an auction. How much would the item sell for? The person willing and able to pay the most could get it - as the only one amongst the buyers - but only if the seller is willing to sell at that price, which is his personal value of the item. The price that it would go for is slightly higher than the-higher-amount-of-what-second-highest-willing-to-pay-and-the-sellers-value-of-the-item is, if still lower than what the person willing and able to pay most would pay. If the sellers idea of the itemvalue is higher, the highest amount the item would be possibly be sold for on the market is still the amount, that the person willing and able to pay the most is willing and able to pay, which in that case is the value of the item on the market - neither the sellers idea of the value of the item, nor the other buyers' limits hit that criterium.

    In that case the amount the person willing to pay the most is willing to pay is the value of the item.

    Now if the item is sold the amount it is sold for still isn't the value of the item: if the sellers idea of the price was low he will have agreed to a price, that was lower than the person willing to pay the most would have paid. If a person is interested in buying an item he'll have to expect to have to pay (slightly more than) the amount the person willing to pay the most is willing to pay - and thus the amount adressed in his PC.

    So we can conclude: no matter what - the only proper amount that would be a PC is the amount the person willing to pay the most is willing to pay. The only problem is to know everyones opinions and find (amongst all those) the highest. - that means that any answers on discussive PC threads would have to promote higher values than previous replies - anything else would mean that either the person PCing first has already faultly given a guess without any proper knowledge or that the second person replying would not have got the idea of price check.

    So in the end two things to summarize:

    1. Post amounts you KNOW someone is willing to pay,

    2. only if that amount is higher than those mentioned in previous replies.

    Now few things to mention:

    A sale via pm might be of advantage or disadvantage for the seller and the buyer: the buyer offering an amount might personally think of the items value as too high and offer too much, whilst in an auction he'd realize his mistake and correct it - advantageous for seller, disadvantageous for buyer. Or the seller might think of the items value as too low and accept a too low offer - disadvantageous for seller, advantageous for buyer.

    Now what? A good trader knows his pricing and doesn't let trade partners know, thus he can on both options profit from the deals - commonly referred to as lowballing or scamming if done too extreme in ones personal value set.

    This is where the PC comes in: to educate buyers and sellers about the items' potential.

    In either case the specified applies:

    PC = asking value of item on market = amount the person willing to pay the most for it is willing to pay

    Which you choose is up to you - asking for PC or heading in on your own, trying to get a good deal.

    So far about PC.

    Of course people change, their wallet changes, their priorities change... even the supply changes and consequently the value of items changes.

    This is getting excessive...

    About the economy a few words:

    Most people that have started collections at some point and stuck to it want to improve them, make them more special. That leads to the rare items getting more and more wanted - or if too common - neglected. That leads to one conclusion: stuff that still drops gets only interesting on the very rare end - as we see with q8 insc stuff, esp swords and shields e.g.. The common q9 15^50 core skin serves for heros at best. The next fact is: wealth in guild wars is constantly increased by farming and sadly botting. That leads to constant inflation - with botting even more rapidly. Hacking incidents of inactive accounts bring even more ingame wealth to the playerbase further increasing their wealth. With increased wealth the personal limits change in the same direction: for your dream item you are willing to pay more and more - possibly ridiculous amounts - and with the wealth that is even in the achievable range. That leads to a price increase in all items. But what does the seller want with money? Up his collection - often. That means the request of rarer items densens up. Also the buyer of the item might reach for higher goals now that his previous has been reached. That leads to immense price gain of rare items compared to common items. Usability is rather on a second point: to impress you need something extremely rare, not necessarily something useful. Sure there are collectors who do not want to impress others - but at least themselves - people strive for the higher. Sure there are people who just buy or collect usable items, but there as well many strive for the rarer. But the terribly rare items compared to rare items get again more wanted and thus even more rapidly gain in value. That is how q7 clean white fellblade got valueable - as well as q10 dualred. Defender. Sure those prices are ridiculously high - at least ridiculous to those not interested in the items or frustrated by their rapid price increase.

    In the end if you afford a high value item it most likely increases overproportionally.

    What happens on a global scale: the rich get richer, if they invest in items, the poor stay poor in comparison even though everyone gains money - welcome to free market economy ;) in guild wars combined with high inflation lately due to said reasons.

    So yes it still doesn't matter for the items value how much you would pay - what matters is what someone else would pay - and you'll have to do the same or not get the item (or be a good trader or scammer - whatever you call it - the line is thin - and fetch it without anyone else noticing)

    So I'd conclude why the arguments in PC section: the amount someone on the market is willing to pay increases more rapidly than the respective personal value of some individuals - which leads to their contribution since they feel it's ridiculous and want to express that. - as long as someone is willing to pay more it doesn't matter what you think (and please - I am not adressing anyone in particular, just the reader - if you did read it this far :P) something that was garbage years ago today is the hot shit, since there is no supply of the nerfed stuff but an increasing playerbase seeking the uncommon - nerfed stuff comes to mind and woosh a purple staff that was merchfodder 10 years ago is worth thousands of ectos - an amount that was back when the staff was merchfodder would have made him the most wealthy player around. The actual problem was the nerf itself - creating such niche markets that could only densen up over years with no counterweight by new supply from farming...

    Feel free to discuss with arguments of solid base - I tried to outline and argue everything reasonably and conclude logically.

    Thanks for the attention - lets get the PC section a little calmer on the rare items.

    And without wanting to promote myself in any way I'd think such a clear philosophy would be appropriate in the PC section.

    without any doubt: Prophecies.

    Reasons:

    HUGE area

    Many missions

    Chests of very different levels

    All those beautiful creature mods on shields: dwarf, giant, troll... lovely

    Storyline

    Those funny collector items

    All those fun farms from back in the day (55HP, SS, Wammo ...)

    Last but not least: all the good shield skins, that actually look like a shield and not like a fragile crystal or a fossilized leaf that would be highly impractical...

    Oh and: oldschool items!!!

    Factions got it's nice parts as well I like the kaineng city and shing jea for the asian style, also some very nice sword skins (even though I still prefer the Proph ones)

    I enjoyed presearing and southern shiverpeaks most when I first played it, but discovered all the options in the other areas very soon - now I love almost all parts of Tyria