Posts by justice

    That sounds a bit farfetched to me, but I'm not a warrior. Would that really give a significant advantage? Then what about warriors running a conjure build (those conjures were around in 2005, weren't they?)? The 'no damage skills' argument sounds more likely to me, that just leaves DF as the odd one out instead of insp&heal&prot. But as you said earlier, anyway it doesn't make a lot of sense...

    Support lines don't have a conjure spell.

    Understand it was a decision made before launch even. A PvP game with secondary professions. Anet was very aware of there being potential issues when developing that system.

    Its about attribute investment. If you invest 9 ranks in air magic, a damage line, then its not any different than a warrior investing into marksmanship and equipping a bow on swap. But we are talking secondaries like healing prayers where a warrior could deal the same auto attack damage as an air wand while having a lot of sustain. Yes wanding isn't exactly "rofl op damage" but it isn't nothing either. Back then some warriors in PvP arenas were engaging fights with vampiric bows before the clash, no marksmanship.

    In gw2 anet had to relearn this lesson with the elite specialization for ranger, the druid. A very support specialization and its new equipable weapon type, ironically to this convo, was staff. It was very support /healing oriented and its auto attack was relatively weak. But even with it being a weak damage attack it had measurable attrition. They ended up nerfing this pathetic damage auto attack several times to address this. I believe this is something the 2005 anet devs were mindful of.

    ESO has a similar thing with its restoration staff. The restoration staff does terrible damage and unlike the destruction staff (ice/fire/lightning) its auto attack damage has no damage improvements through its weapon line.

    I remember playing in that arena, had a good enough win streak to level up a couple times which made winning even easier until team changed from people dropping out and some real novices taking their place leading to a loss.

    This leads me to the main issue with those lower level PVP areas - you still gain experience while doing them so once you level up in a match and then lose a match you can no longer enter with that character.

    People will also get run to Droks for max armor etc. so binning the character is expensive to then create another to level and get there.

    Nice idea but too many issues I feel

    he said limited to AC armor.

    Yeah it doesn't make a lot of sense. For every reason I can think of there are several counter points.

    For ele vs monk you could make the "theme" argument when looking at the different elements and then when looking at monk just say cover df/healing/protection under one staff and wand but then separate the smite stuff into its own. Any secondary monks can use these off hands to pair with a main hand.

    Inspiration is a very secondary attribute and its low breakpoints often support that. Also it is stacked with mantras which are stances.

    These are weak debate points but nothing else really makes sense. Not even lazy makes sense since there are already a lot of skins in prophecies and some are fairly amazing.

    A point against staves like ghostly staff not having ALL the attributes could be that it would water down the pool even more and in some cases unnecessarily.

    Tl;dr

    Monks use df with protection and healing prayers

    Secondary monks just use their own caster staves or wands while onehanded martial weapon usesrs just take the available focuses in the offhand.

    Inspiration magic is just not a build focused attribute and is presumed to be run along side another main attribute. Martial uses can still pair an offhand with a one handed weapon though.

    I always put vigor rune on boots so its easiest to find them.

    I always put condition reduction runes on gloves so its easy to see if I have one equiped and which. Also cheap to make extra gloves, minus special ones of course.

    So if you like any of the special gloves I would put vigor on them.

    Make multiple copies of boots for you condition reduction runes to pair with those multiple off hands.

    If you do that for every character and hero its easy to check them as it will be habit.

    My chest piece is almost always a minor rune of an attribute that is always useful but wouldn't ever really be the backbone of a build. Fast casting, energy storage, soul reaping and so on.

    Been farming some vermin and locked chests in hardmode Xaquang Skyway and decided to save up the r9 Celestial items I found to make an Identification Vid.

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    Kept the 15>50 hammer and the 10 hct water staff.

    The few ok staves I gave away to noobs in starter towns.

    Most of it was just merch food other wise. :(

    ty for watching ;)