Posts by justice

    I was one of those that defended GW or part of the game to become F2P, and its actually the worst thing that could happen to the game.

    You make a game F2P when its in active development and u update the shop with stuff. GW is not in development and the shop doesnt get any microtransaction item, so ur basically gonna flood the game with more bots, and those buying accounts to bot or manipulate the game are gonna do it for free (so less income for Anet), also the ppl getting banned wouldnt buy more accounts. Its absolutly nonsense.

    This game needs soooo many updates that you would need like 20 engineers to work for 1 year at least before starting puting content and promotion. Even in Gw2 its hard for them to update to dx11 and change systems, imagine in gw1 that is x10 more obsolote in all means.

    They could do prophecies as f2p but instead of the 24hr period on new accounts they could make it permanent until purchase. Not sure that would do much for the game's population though.

    Started in may 2005. Came from diablo 2. Had grand plans to screen clear with skills like maelstrom thinking it was a massive aoe skill. Little did I know... My first character was a mesmer fast casting ele aoe dot spells. Anyone else remember having to get to outposts like maguuma stade for skills?

    i get bored with repetition why I use cons & farm 2 sets charr vanguard quests i don't see the 2 bandits getting you that faster 2bh except for the many bots I see running out of foibles on a daily basis lol

    Yeah I am not sure on the nature of his question. Mathematical or Opinion based. To burn to LDOA to go post searing or to drop the title into HoM with minimal game time investment. Or purely an academic question.

    I am for example slowly leveling up my dire stalker doing 5/6 Charr vq. Its probably not the fastest but I detest pure exp grinding with no other tangible benefits.

    Not including presearing characters, naturally, what is the most developed prophecies character you have without having actually done the attribute quests because you were too lazy to go to the desert?

    Mine is a dusty ele with elite pyromancers, elite luxon, destroyer gloves and destroyer staff.

    108 hours, 173 months.

    Just found it sad and funny that now today I decided to run myself to sanctum cay and sweep the desert and get those 30 points after so many years.

    I want to hear your accidental lazy/noob story of skipping out on those attribute point quests ^^

    Mesmer is pretty gg and has build variety options. But if you want simple but a choice of running melee or caster I think assassin might make more sense.

    Judging by that presearing skillbar, even with presearing's limited skill selection, your troubles with mesmer are due to not being very experienced at the game and that is ok. I played an Illusionary Weaponry mesmer build for a couple years. Its a mesmer melee build.

    Can play assassin as dagger spam which is pretty simple hard striking melee damage with some aoe splash.

    or

    Assassin's Promise caster that summons ebon vanguard assassin support and norn damage shouts.

    You can get pretty weird on sin too with its often forgotten caster attributes.

    Before you give up on mesmer you should pickup some of the post searing mesmer skill quests in Ascalon. In the ruined Ashford Abbey there is a new named town called Sardelac Sanitarium where you can talk to Vassar to get more quests and skills. After the first quest you get a spell called Chaos Storm which will help you out quite a bit.

    For everything guild wars,

    https://wiki.guildwars.com/wiki/Main_Page

    This mesmer is 168 months old and has 3,660 play hours but has only ever hit t2 survivor. 10 years ago I decided to "just" save up story books and turn them all in at once. Multiple maxed titles later and I finally had enough story books to get Legendary Survivor title all in one go.

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    Guess what my favorite campaign is? :S

    Thanks for the help.

    By wait a few months do you mean they will be available at each anniversary? I thought it was just 15th anniversary only.

    Justice, would it be okay if I asked you to help me capture one? I live in Australia and can only log on some week nights. Thanks.

    Yeah it's cool I will help you cap them. I play sea/ocx frequently.

    ign: Witch of Drascir

    I remember when the chest would spawn outside The Black Citadel like right outside the door and you could open it in under 15 seconds, and rezone, people farmed the life out of that chest, you would get Sup Absorb and Sup Vigor ( oh which back in the day where worth 80-100plat each ) I remember the day Anet removed that chest.

    So I remember sup absorbs being 100k but I cannot recall what the black citadel is.

    That sounds a bit farfetched to me, but I'm not a warrior. Would that really give a significant advantage? Then what about warriors running a conjure build (those conjures were around in 2005, weren't they?)? The 'no damage skills' argument sounds more likely to me, that just leaves DF as the odd one out instead of insp&heal&prot. But as you said earlier, anyway it doesn't make a lot of sense...

    Support lines don't have a conjure spell.

    Understand it was a decision made before launch even. A PvP game with secondary professions. Anet was very aware of there being potential issues when developing that system.

    Its about attribute investment. If you invest 9 ranks in air magic, a damage line, then its not any different than a warrior investing into marksmanship and equipping a bow on swap. But we are talking secondaries like healing prayers where a warrior could deal the same auto attack damage as an air wand while having a lot of sustain. Yes wanding isn't exactly "rofl op damage" but it isn't nothing either. Back then some warriors in PvP arenas were engaging fights with vampiric bows before the clash, no marksmanship.

    In gw2 anet had to relearn this lesson with the elite specialization for ranger, the druid. A very support specialization and its new equipable weapon type, ironically to this convo, was staff. It was very support /healing oriented and its auto attack was relatively weak. But even with it being a weak damage attack it had measurable attrition. They ended up nerfing this pathetic damage auto attack several times to address this. I believe this is something the 2005 anet devs were mindful of.

    ESO has a similar thing with its restoration staff. The restoration staff does terrible damage and unlike the destruction staff (ice/fire/lightning) its auto attack damage has no damage improvements through its weapon line.

    I remember playing in that arena, had a good enough win streak to level up a couple times which made winning even easier until team changed from people dropping out and some real novices taking their place leading to a loss.

    This leads me to the main issue with those lower level PVP areas - you still gain experience while doing them so once you level up in a match and then lose a match you can no longer enter with that character.

    People will also get run to Droks for max armor etc. so binning the character is expensive to then create another to level and get there.

    Nice idea but too many issues I feel

    he said limited to AC armor.

    Yeah it doesn't make a lot of sense. For every reason I can think of there are several counter points.

    For ele vs monk you could make the "theme" argument when looking at the different elements and then when looking at monk just say cover df/healing/protection under one staff and wand but then separate the smite stuff into its own. Any secondary monks can use these off hands to pair with a main hand.

    Inspiration is a very secondary attribute and its low breakpoints often support that. Also it is stacked with mantras which are stances.

    These are weak debate points but nothing else really makes sense. Not even lazy makes sense since there are already a lot of skins in prophecies and some are fairly amazing.

    A point against staves like ghostly staff not having ALL the attributes could be that it would water down the pool even more and in some cases unnecessarily.

    Tl;dr

    Monks use df with protection and healing prayers

    Secondary monks just use their own caster staves or wands while onehanded martial weapon usesrs just take the available focuses in the offhand.

    Inspiration magic is just not a build focused attribute and is presumed to be run along side another main attribute. Martial uses can still pair an offhand with a one handed weapon though.

    I always put vigor rune on boots so its easiest to find them.

    I always put condition reduction runes on gloves so its easy to see if I have one equiped and which. Also cheap to make extra gloves, minus special ones of course.

    So if you like any of the special gloves I would put vigor on them.

    Make multiple copies of boots for you condition reduction runes to pair with those multiple off hands.

    If you do that for every character and hero its easy to check them as it will be habit.

    My chest piece is almost always a minor rune of an attribute that is always useful but wouldn't ever really be the backbone of a build. Fast casting, energy storage, soul reaping and so on.

    Been farming some vermin and locked chests in hardmode Xaquang Skyway and decided to save up the r9 Celestial items I found to make an Identification Vid.

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    Kept the 15>50 hammer and the 10 hct water staff.

    The few ok staves I gave away to noobs in starter towns.

    Most of it was just merch food other wise. :(

    ty for watching ;)