Ok some update on the mod order thing :
History :
When the green staves from Proph and Fact were first dropped most of them had a 20% attribute-specific HSR (very few of them had a 10% global HSR or even no HSR at all but I will talk about those later).
The 25th October 2006 update (corresponding to the Nightfall release) changed all the existing green staves (with the exception of some low level staves from Shing-Jea) :
Quote
> Green item staffs, crafted staffs, and collector staffs with any sort of recharge bonus have been updated to reduce the recharge time of all spells with a chance of 20% instead of the attribute-specific bonuses they had previously.
Example of Kepkhet's Refuge :
Original Staff :
I was only able to find an image in french but you can easily translate it to 20% HSR protection / 20% HCT protection
"Updated staff"
Current Staff
x
How to interpret it :
The Original Staff use the same mod order as the Current staff, but the Updated staff use a different mod order. I have been able to find 20+ picture of the Original staves (with attribute specific HSR) and the pattern is always the same. We can conclude that the update that changed the attribute-specific HSR into a global HSR also messed-up the mod order of the affected staves.
Another interesting pattern is to look at how the mod order was affected, once again there is a very clear pattern :
Original Kepkhet : +20% ench // +5e
Updated Kepkhet : +5e // +20% ench
Original Wenlauss' Faith : +30hp // +5e
Updated Wenlauss' Faith : +5e // +30hp
Original Kaolin staves : +1/20% attribute // +30hp
Updated Kaolin staves : +30hp // +1/20% attribute
Original Stonereaper : +1/20% curse // +5e
Updated Stonereaper : +5e // +1/20% cruse
Original Stoneweaver : +20%ench//+5AR
Updated Stoneweaver : +5AR//+20%ench
The Original Staff is always modded : Staff wrap // Staff head
The Updated Staff is always modded : Staff head // Staff wrap
In my opinion the code/script that updated the attribute-specific HSR into a global HSR also had the unintentional side effect to change the mod order of the staves to Staff head // Staff wrap.
How does this help us find other potential prenerfs :
Based on the current pattern we can say that :
* The staves modded Wrap//Head will most likely have a prenerf version modded Head//Wrap
* The staves already modded Head//Wrap or the staves with a duplicate mod (+30hp//+30hp or +5AR//+5AR) most likely won't have a prenerf version with a diff mod order.
Name
| Campaign
| Prenerf with a diff mod order
|
Gardock's Staff
| Proph
| Most likely not
|
Ivor's Staff
| Proph
| Most likely not |
Bortak's Bone Staff
| Proph
| Most likely not
|
Galigord's Stone Staff
| Proph
| Most likely not
|
Vokur's Staff
| Proph
| Most likely not
|
The Darkwish
| Faction
| Most likely not
|
Woe Spreader
| Faction
| Most likely not
|
Amadis' Air Staff
| Faction
| Most likely not
|
Bazzr's Staff
| Faction
| Most likely not
|
Ssyn's Staff
| Faction
| Most likely not
|
Sulmeng's Staff
| Faction - Low lvl
| Most likely not
|
Miki's Staff
| Faction - Low lvl
| Most likely not
|
Tin Dao's Staff
| Faction - Low lvl
| Most likely not
|
Ssuns' Staff
| Faction
| Very likely
|
Milefaun's Staff
| Faction
| Very likely
|
Swiftspell's Staff
| Faction
| Very likely
|
Talous' Staff
| Faction
| Very likely |
Arbor's Earth Staff
| Faction
| Very likely |
Kunvie's Air Staff
| Faction
| Very likely |