Posts by Marty Silverblade

    Firstly, note that that bonus only applies to base weapon damage, not to extra damage from attack skills or buffs like Strength of Honor. The lower your base damage the less it matters.

    Speaking generally:

    15^50 is ubiquitous because you're not going to be spending any significant time below 50% health so it's basically +15% always. If you are, you've got bigger problems than worrying about a couple points of damage. If you really care, Dervs can typically erase any downtime with 15/ench and Warriors (and WotA Assassins) can typically do so with 15/stance.

    +20% ones are useless because you can't control when they're active and you're vastly better off removing the trigger than having an extra 1-2 points of damage (if that) on your attacks.

    +5e would really only be useful in niche situations. Higher max energy is not energy management. Some people use it on daggers because the base damage is so low that boosting it by 15% won't achieve much, but I don't think that's the preferred option for most people nowadays. It's also an option on caster weapons, but that's not what you asked about.

    Also note that collectors may be interested in a weapon even if it's not actually good for anything so if it's got a max inherent mod it might be worth something (potentially a lot) regardless.

    More info = better answers. As above, post your builds. Also, where are you having trouble? Is it just Duncan or are you struggling to reach him? Does you team fall apart quickly at Duncan or can you not sustain a battle of attrition?

    Given that lack of info, some general thoughts:

    -I'm not a fan of Frozen Soil. It's as likely to screw you as the enemies and dealing with the big mobs is more about aggroing them well than countering their rez anyway.

    -At Duncan I find I spend more time focusing on microing Shelter on my ST Rit than on my own bar. You're going to want it up 100% of the time but they tend to delay and that can cause a wipe.

    -Disable skills that aren't helpful or could impact your team's stability at Duncan.

    -Remember you can flag heroes 4-7 apart via keyboard commands now so you don't need to have them sitting together in the all flag and thus be super susceptible to Spirit Rift.

    -Duncan's Defense means that throwing huge amounts of offense at him (which is very easily done given the general overpoweredness of the skillset today) will work against you. Adjust your bars accordingly. You might need to assign someone extra healing duties, or you could aim for more self sufficiency (eg, Ether Feast on the Mesmers).

    I do recall mentoring being a part of the most recent event. I have little memory of 2008. I think how it worked was that there were a few GvG veterans who elected to teach and eventually participate on a casual tier team (one veteran per team). Teams could nominate what sort of player they wanted, e.g, frontliner. I'm somewhat sure lemming was one, so he could say more and with more certainty.

    Also, I think casual teams were limited to one derv and higher tier teams had them banned entirely. Or maybe three for casuals and one for higher tiers.

    I don't have time to look into this extensively, but there was an event in 2008 (just before halfway down): https://web.archive.org/web/2008091403…ldwarsguru.com/

    It's referred to as the "Guild Wars Guru GvG Challenge" rather than Guru Cup.

    Ah, here we go: https://web.archive.org/web/2008122114…splay.php?f=282

    Can't open any threads but you can glean some info by mousing over the links.

    Also, a team listing here if that helps: https://web.archive.org/web/2008091409…m/gvg/teams.php

    NB: I'm using the wayback machine here because the legacy archive is a snapshot of the forum as it was on shutdown (~June 2016) which won't help if you're looking for links or pages which were inaccessible at that time. Maybe the threads from that subforum were eventually merged into a forum that remained accessible and can therefore be viewed in full on the legacy archive, but I doubt it.

    If you can't wipe them outright turning it into a battle of attrition seems the way to go. We Shall Return costs 25e so they'll run dry eventually. Not sure how much energy they have though. I recall once hearing standard casters have 65e in HM, but I can't say that with any surety and Paragons obviously aren't casters. Perhaps try to organise the heroes to spike the enemies one at a time with Siege, hopefully prompting a Cavalier to burn 25e for next to nothing. I haven't vanquished the Desolation in an exceptionally long time (only did it once for the title) but I would think you'd burn them out eventually even without special strategies. Wurms have near unlimited rez potential too. Another thing to try would be to pull them so that they ball up and become more vulnerable to AoEs.

    Also, if you're going the Frozen Soil route, don't underestimate spirit range. You should be able to cast it where it's not at risk of being attacked.

    I very much doubt anyone left supporting GW would be confident enough with the system to go around messing with spawns, though it would be nice if they addressed certain enemies who have become disproportionately strong or weak due to updates.

    A crude shield would best go with a core/proph skin - for a sword I'd say a Falchion/Scimitar, Flamberge, or Gladius, and for an axe I'd say a Hand Axe, Sephis Axe, or Spiked Axe.

    Also, how big will this be when printed? Life size would be awesome, but I imagine it'd be smaller.

    Pets are generally identical in terms of effectiveness. The exceptions:

    Quote

    The Black Bear deals less damage per second than all other pets, because it routinely stops to activate its Brutal Mauling attack skill, though this allows it to benefit from some Paragon skills.
    The Hound of Balthazar is the only pet that deals fire damage and does not deal physical damage.
    The Racing Beetle attacks faster than all other pets.

    Source: https://wiki.guildwars.com/wiki/Animal_companion

    So the racing beetle is stronger than the others, but I'd favour picking whichever one you like most. I pick different ones for different characters, though bears are my favourite.

    You can also navigate through that page to find out how to acquire them, etc.

    Anet support isn't the way to go here. They don't permit the transfer of accounts. The account belongs to whoever registered it and that's the end of it, as far as they're concerned. Unless you lie to them about the whole situation I don't see them doing anything other than ignoring you. What you should do is either get a refund (if possible) or talk to the seller and get the log in details and the registration details (eg, home address) for the account (then obviously update them to your own).

    Also, I don't have any personal experience with G2A.com, but it is a grey market so while you might pay less you run the risk of things like this happening. Some quick googling indicates to me that it's a website I would definitely avoid.

    Also also, the place to go for cd keys nowadays is gameliebe. I haven't used it either but everybody I've ever seen use it rates it highly.

    Are you having an issue with it? The only problems I have with it is it showing up in the wrong language and/or showing prices in foreign currencies. These resolve themselves after clicking on a product. It tends to work better for me in Chrome than Firefox, but neither is consistent. Last time I bought something was around the start of last year.

    If you can't remember a character name (and can't recover one by means such as looking at old screenshots) then you'll need to contact support. If you can prove that the account is yours by providing the cd keys and/or registration details they'll give you the login details you need. It'll likely take a couple of weeks to get back to you though.

    team build challenge!

    Just remembered that. Not only is it NF only, but there are a bunch of extra limitations as well. It's only one area, but it does show what good execution can do.

    Also, how do you feel about mercenary heroes? They don't technically violate the NF only theme but are against the spirit of the challenge. It would also be dumb for someone to spend on mercenaries before having all the content.

    I'll refrain from looking at your builds too closely until I've had a chance to put something together myself. It also doesn't help that you're listing individual builds rather than a team - this makes a particularly big difference here.

    I don't think Anet necessarily ought to have a ton of sympathy for those players. If we're talking HM then they have to accept there won't be a ton of leeway. That's the whole point. You say what you've come up with is a "struggle at best" but that's what it was meant to be. Seriously, once you set up a modern meta build HM becomes easier than NM used to be. Anyway, I certainly wouldn't label it impossible. I'll see what I can come up with.

    Remember that H/H was, although never impossible, always meant to be a handicap. It didn't used to be like now where putting together teams is a matter of figuring out how much gamebreakingly overpowered stuff you can cram in. There was also a three hero cap. Working together with other players was key to getting through harder content. Through a combination of (theoretically) smarter play, (theoretically) better builds, and the ability to cover each others weaknesses (your lack of skill diversity, in this case), completing the HM titles + DoA should not be an issue for NF only players. If you're not doing that for whatever reason, i.e, doubling up on handicaps, then it's no surprise the content feels disproportionately difficult.

    What content have you tried so far? I'd start by doing some easy (relatively speaking) stuff and then working my way up.

    What builds have you tried?

    Support is swamped at the moment for a few reasons. Unfortunately, this means it'll take at least 2-3 weeks before you can expect a response. The wiki indicates that error 45 means either you've violated the EULA somehow and that your account has been banned, or that your account is suspected to have been accessed by hackers. As such, you'd need to sort things out with support even if you were able to remember your login details. Only thing you can do now is wait.

    Expanding across rather than down would have been done by necessity. The reason equipment packs don't appear in the F9 menu is because they would make it too big to fit on the screen if you're running on the minimum resolution. Expanding the pouch+bags could cause the same problem. I suspect they would prefer to keep the inventory to five rows across, and thankfully it seems they'll be allowing us to shape it that way.

    I've seen other users delete their own posts so it's definitely something that's enabled. I would expect it to be done via clicking the Edit button on a post. Maybe you can only delete posts in a thread that's yours. Try one in this thread. It's hard to tell for me because I'm not sure which options everyone has and which I have because I'm a moderator. I need to make a test account again. Won't have a chance to do that until tomorrow though.

    The profile visitor feature shows you who has looked at that profile. So if I visit your profile (https://guildwarslegacy.com/index.php?user/2078-lady-lyn/) while logged in it'll list me and the timestamp in the visitors section. It's not something you do manually, nor is it something you necessarily need to do anything with. It's just for personal interest, really.

    I'm not sure why it's not tracking your activity. Maybe you weren't logged in at the time, or your account is somehow set to not appear on such trackers (invisible status?). Maybe you just need to refresh the page, though that's not the case with me. Try visiting my profile and I'll check if it comes up for me.