Posts by Marty Silverblade

    If you can't wipe them outright turning it into a battle of attrition seems the way to go. We Shall Return costs 25e so they'll run dry eventually. Not sure how much energy they have though. I recall once hearing standard casters have 65e in HM, but I can't say that with any surety and Paragons obviously aren't casters. Perhaps try to organise the heroes to spike the enemies one at a time with Siege, hopefully prompting a Cavalier to burn 25e for next to nothing. I haven't vanquished the Desolation in an exceptionally long time (only did it once for the title) but I would think you'd burn them out eventually even without special strategies. Wurms have near unlimited rez potential too. Another thing to try would be to pull them so that they ball up and become more vulnerable to AoEs.

    Also, if you're going the Frozen Soil route, don't underestimate spirit range. You should be able to cast it where it's not at risk of being attacked.

    I very much doubt anyone left supporting GW would be confident enough with the system to go around messing with spawns, though it would be nice if they addressed certain enemies who have become disproportionately strong or weak due to updates.

    A crude shield would best go with a core/proph skin - for a sword I'd say a Falchion/Scimitar, Flamberge, or Gladius, and for an axe I'd say a Hand Axe, Sephis Axe, or Spiked Axe.

    Also, how big will this be when printed? Life size would be awesome, but I imagine it'd be smaller.

    Pets are generally identical in terms of effectiveness. The exceptions:

    Quote

    The Black Bear deals less damage per second than all other pets, because it routinely stops to activate its Brutal Mauling attack skill, though this allows it to benefit from some Paragon skills.
    The Hound of Balthazar is the only pet that deals fire damage and does not deal physical damage.
    The Racing Beetle attacks faster than all other pets.

    Source: https://wiki.guildwars.com/wiki/Animal_companion

    So the racing beetle is stronger than the others, but I'd favour picking whichever one you like most. I pick different ones for different characters, though bears are my favourite.

    You can also navigate through that page to find out how to acquire them, etc.

    Anet support isn't the way to go here. They don't permit the transfer of accounts. The account belongs to whoever registered it and that's the end of it, as far as they're concerned. Unless you lie to them about the whole situation I don't see them doing anything other than ignoring you. What you should do is either get a refund (if possible) or talk to the seller and get the log in details and the registration details (eg, home address) for the account (then obviously update them to your own).

    Also, I don't have any personal experience with G2A.com, but it is a grey market so while you might pay less you run the risk of things like this happening. Some quick googling indicates to me that it's a website I would definitely avoid.

    Also also, the place to go for cd keys nowadays is gameliebe. I haven't used it either but everybody I've ever seen use it rates it highly.

    Are you having an issue with it? The only problems I have with it is it showing up in the wrong language and/or showing prices in foreign currencies. These resolve themselves after clicking on a product. It tends to work better for me in Chrome than Firefox, but neither is consistent. Last time I bought something was around the start of last year.

    If you can't remember a character name (and can't recover one by means such as looking at old screenshots) then you'll need to contact support. If you can prove that the account is yours by providing the cd keys and/or registration details they'll give you the login details you need. It'll likely take a couple of weeks to get back to you though.

    team build challenge!

    Just remembered that. Not only is it NF only, but there are a bunch of extra limitations as well. It's only one area, but it does show what good execution can do.

    Also, how do you feel about mercenary heroes? They don't technically violate the NF only theme but are against the spirit of the challenge. It would also be dumb for someone to spend on mercenaries before having all the content.

    I'll refrain from looking at your builds too closely until I've had a chance to put something together myself. It also doesn't help that you're listing individual builds rather than a team - this makes a particularly big difference here.

    I don't think Anet necessarily ought to have a ton of sympathy for those players. If we're talking HM then they have to accept there won't be a ton of leeway. That's the whole point. You say what you've come up with is a "struggle at best" but that's what it was meant to be. Seriously, once you set up a modern meta build HM becomes easier than NM used to be. Anyway, I certainly wouldn't label it impossible. I'll see what I can come up with.

    Remember that H/H was, although never impossible, always meant to be a handicap. It didn't used to be like now where putting together teams is a matter of figuring out how much gamebreakingly overpowered stuff you can cram in. There was also a three hero cap. Working together with other players was key to getting through harder content. Through a combination of (theoretically) smarter play, (theoretically) better builds, and the ability to cover each others weaknesses (your lack of skill diversity, in this case), completing the HM titles + DoA should not be an issue for NF only players. If you're not doing that for whatever reason, i.e, doubling up on handicaps, then it's no surprise the content feels disproportionately difficult.

    What content have you tried so far? I'd start by doing some easy (relatively speaking) stuff and then working my way up.

    What builds have you tried?

    Support is swamped at the moment for a few reasons. Unfortunately, this means it'll take at least 2-3 weeks before you can expect a response. The wiki indicates that error 45 means either you've violated the EULA somehow and that your account has been banned, or that your account is suspected to have been accessed by hackers. As such, you'd need to sort things out with support even if you were able to remember your login details. Only thing you can do now is wait.

    Expanding across rather than down would have been done by necessity. The reason equipment packs don't appear in the F9 menu is because they would make it too big to fit on the screen if you're running on the minimum resolution. Expanding the pouch+bags could cause the same problem. I suspect they would prefer to keep the inventory to five rows across, and thankfully it seems they'll be allowing us to shape it that way.

    I've seen other users delete their own posts so it's definitely something that's enabled. I would expect it to be done via clicking the Edit button on a post. Maybe you can only delete posts in a thread that's yours. Try one in this thread. It's hard to tell for me because I'm not sure which options everyone has and which I have because I'm a moderator. I need to make a test account again. Won't have a chance to do that until tomorrow though.

    The profile visitor feature shows you who has looked at that profile. So if I visit your profile (https://guildwarslegacy.com/index.php?user/2078-lady-lyn/) while logged in it'll list me and the timestamp in the visitors section. It's not something you do manually, nor is it something you necessarily need to do anything with. It's just for personal interest, really.

    I'm not sure why it's not tracking your activity. Maybe you weren't logged in at the time, or your account is somehow set to not appear on such trackers (invisible status?). Maybe you just need to refresh the page, though that's not the case with me. Try visiting my profile and I'll check if it comes up for me.

    I'm still disappointed that the elite templar armor that they added retrospectively was a new set rather than that of Warmaster Grast (and a couple others). The latter looks so much better, and it's undeniably based on the standard templar set (or the other way around).

    Also more armor sets generally for the expansion professions. Something that's stylistically different would be good.

    Afaik Morostav Trail works out best for faction, and should work out to almost 1k faction per minute. Super efficient teams are capable of getting sub 25min times. A quick search of the Guru farming forum brought up a map and some builds, though I would think you'd do better with a dagger build + mesmer based hero setup than a bunch of discord spammers.

    Reputation is largely irrelevant here. Luxon armor (assuming you mean the standard set rather than the elite one) only requires getting access to Cavalon. You can do that as soon as you complete Boreas Seabed. You'll need to have more current/unspent luxon faction than kurzick faction so that the crafter will let you craft, but that's it. The quest which requires you to obtain 10k luxon faction (Befriending the Luxons) gets you into Gyala Hatchery, which is not something you need to do (unless you did want the elite set).

    Aside from that, I can't really say much else. Skipping gates and whatnot in Factions is not my area of expertise.

    I don't think a no post editing policy is warranted. Sometimes it's the quickest, cleanest, most efficient way of taking care of what needs to be done. Other times, as cosy mentioned, it is the only option. What's important is that the moderator is transparent in what has been done and why, they're not altering the intended message in any way, they're not hijacking the post with their own conversation, they're not doing it rather than something else which is clearly more appropriate, etc. So long as those boxes are being ticked, I don't see an issue.

    Personally I find it's something that should be done only very sparingly. As far as I've observed this tends to be the case. It happens mostly in Xunlai Market, but that's a special case due to the specific rules and such there.

    If you've got criticisms about either a specific post edit or the way a moderator uses them overall (or any kind of moderation issue, for that matter), you're certainly welcome to start a private conversation with them.

    A new thread for each challenge seems a good idea. With everything in one thread people may be discouraged from attempting older ones due to the perception that everyone has moved on. Also, there's plenty of scope for discussion afterwards (like here, with our talk about what it means for something to be overpowered) so not getting that tangled up with newer stuff will be important.

    As for whether these threads belong here or in the contest section, personally I'm inclined to keep them here. With the people participating it's clear the reward here is the challenge itself, not any financial gain. If people want to offer such things then by all means go ahead, but with the tasks being set and the discussion they're prompting I don't think they're out of place here.

    If someone wants to PM me to work through challenge proposals before submitting them they're welcome to.

    Have you tried getting into contact with the person running it? I suspect you'd have more luck with that than someone putting in who knows how many hours constructing a full GUI overhaul just for you. This seems to be the relevant thread, if that helps. Given he's changed the bag images to his name I doubt he would have made such a thing public, but if you can contact him he may share it.

    Alternatively, perhaps what you could do is find the closest GUI mod to what you want and then tweak it as needed. Depends on which elements you actually want.

    Why are you running Weaken Armor and Parasitic Bond on an AP bar? Why are you running Parasitic Bond at all? I'm also concerned about how much you're going to get out of MoP with a reduced team size. If you're in an area where the mobs are of a decent size and ball well it'll likely work well enough with just the assassin, but I'm not convinced on mainbarring it.

    Anyway, I think the best way to go about this is to start with a four person team and then figure out what's best to add. You could try cutting someone from a six person team too but they're typically already annoying hybrid setups so I don't think that'd work as well. Jeydra swore by SoS Rit + heals, SoGM Rit + Fall Back, and Minion Bomber + prots to go with an AP caller. Adding a mesmer to that is the obvious and almost certainly right thing to do. I'm sure many people would prefer two mesmers, dropping the SoGM Rit to accommodate.

    Skills which aren't op: honestly, most of them. Just because something is effective or frequently features in meta builds doesn't necessarily mean it's overpowered. Of that list, SY, Death Blossom, Splinter Weapon, Wandering Eye, and probably Cry of Frustration are the only ones that stand out as egregious. Probably EBSoH too, though physicals haven't received the love some casters have so that's fairer (especially so in the context of this challenge where physical heroes are generally bad). A lot of the Mesmer skills aren't really that bad; it's Fast Casting jacking them up that's the issue. Similarly, the issue with Shelter is Soul Twisting. People didn't typically run it before ST had it's functionality changed + spirits had their casting times cut. Minion Bombers seem ok to me, though if you want to push people away from them just banning Death Nova would be fine.

    Skills I'd ban: without having put too much thought into it, I don't like seeing Assassin's Promise used to spam PvE skills so either ban it or specify that you can bring it but not along with any PvE skills. Soul Twisting as mentioned. I'd prefer to not see Blood is Power either. Ether Renewal.

    I know you probably didn't put in a ton of thought when you said this, but I have a strong preference that cons of any kind not be allowed.

    Some thoughts:

    -Many of these skills aren't overpowered, at least not inherently, and you've not listed some which clearly are. I think a better approach to such a challenge would be broader/less specific restrictions, eg, no more than one mesmer (and no pretend mesmers), no PvE skills, no more than two binding rituals per bar, etc. Some skills you'd need to explicitly rule out such as Soul Twisting, but I suspect it would be better to keep that to a minimum.

    -I wouldn't really classify this as a challenge: it's largely just winding back to before the last few skill updates where game breakingly overpowered bars weren't the norm. Most things are as powerful as they used to be, eg Monk backlines, and are fully capable of completing the vast majority of content.

    -A challenge with a vague end point (make it effective) doesn't really inspire participation. A "can you achieve this" type thing works better - it has a definitive goal. It also gives people a means to compare results.