Posts by Neutral_CH
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Signatures are only ment to be signatures, they should not contain actual post content.
Mis-use will lead to a temp or permanent ban.
They must also allow a readable and pleasant reading of the subject. A signature, no matter what the content, too large, does not allow it.
Note: spoilers also exist when creating a signature, in the worst case.
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Redesign of the first post and change of strategy.
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I think the moderators must have forgotten a rule on the forum about signatures.
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Not req 8-9, but cool skin and stats.
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(Sorry for triple post, but that closes the subject of the favor ->)
I had never seen this on the wiki, too funny!
QuoteThe September 26, 2013 update increased the drop rate of rare items when favor of the gods is active
Feedback:Game updates/20130926 ->
QuoteGameplay Changes
- Favor of the Gods is no longer required to access elite areas or receive blessings from god statues.
- When active, Favor of the Gods now increases the drop rate of rare items.
- Players are now restricted from changing the allocation of attribute points during PvP matches.
I understand better why before this maj. I was not dropping better when the favor was present 24/24h and 7/7 with farm of Halycon.
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For the test of favor with the boss Vaettir, wouldn't it be easier to resonate with the statues representing the gods?
Extract from the official wiki concerning Lyssa's:
QuoteThe appearance of this statue depends on whether or not the world is currently blessed with the favor of the gods.
- Without favor, the statue is gray and covered in thorny, leafless vines.
- When favor begins, vines burst forth from the base and twist up around the statue.
- During favor, it has a golden light around its base and it is lit with white light.
If the appearance of these statues changes in real time with the favor, it logically means that the favor (the bonus we think we have that would give us more luck) would disappear at the same time as the favor, whether or not we are in an already loaded area.
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For my part i think that the favor has an influence, but that it is far from being the only one concerning the chance. Or even that it is "major".
From my own experience:
1. I farm: The Job of Halycon for over 13 years. When i saw the debate on the favor a while back, i tested it out there. I never had so many platinum wands (in short i never had any). But i was only doing it during the favor. When i took this farm outside the favor as well, the rate dropped. But at the same time, several years ago, the favor was present 24/7..
2. I think that the rate of drop of rarer items, is more present the first time you discover a zone or a coop (name on the map that is discovered). Then the more we go there, the less these rare items will fall. But this is not equal depending on the object, 2 examples:
- Zehtuka's Pack: I wanted to have this item that randomly drops to NF. After getting one at a place i remembered well, i farmed that place. Couldn't get one, even after many hours and hard work. Then i realized, after dropping it +12 times, that it is impossible to drop it a second time with the same character. It's explicit, it only takes 1/2 hour - 2 hours to get one the first time, never a 2nd after dozens of hours and that systematically with every PvE character.
- Ghostly staff inscr. on NF Dryder (no DoA): Nothing to do with the Chestrun, i was killing NF Dryders for the blue low req. (eternal shield-bow & storm bow). I see a few Ghostly Staff fall at first (3-4), then nothing, never again. I killed several thousands of them, never a Ghostly Staff fell again, while the other skins mentioned and associated with Dryders fell regularly.
Anyway, in all of this, as much favor, as going to a place for the first time or going to a place you haven't been in a long time, not dying, leaving the game afk in the area for quite a while, etc, etc, always makes me feel more fortunate. But i think above all, as said at the beginning of my message, that there are many luck factors that add up to each other. It remains luck and determining the importance of each one independently of the others and its influence is almost impossible.
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This is a first for me...
Is this the GW version of schrodinger's cat? (both dead and alive)
As I was chest running with a few heroes, suddenly my party was defeated, but as you can see, myself and one hero was very much alive. Morgahn and I continued to locate 2 more chests and open them successfully with this on my screen.
Anyone else experience this?
The game, under certain circumstances, does not take into account certain parameters when creating an instance and in the same way for all players. Everything is determined when the player(s) count down and download these instances. Slow down the DL, /resign before the rest of the group appears, etc.
In your case, alone with a hero that stays alive, reveals that this was played out over a very short time (even if all the heroes appear at the same time with the associated player, this is not really the case).
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Depending on the NPC you select, you get a different path.
QuoteAfter that, the party leader has to choose two NPCs to join as allies. These NPCs will leave your party at a prescribed point during the mission to let your party skip a small section of the mission:
- Argo - Lets the party skip the first groups of Shiro'ken; thereby allowing the party to head straight to the Warrior boss.
- Cynn - Lets the party skip the group of Shiro'ken; this occurs before the bridges after the Elementalist boss.
- Danika - Closes a gate in a large room full of Shiro'ken; thereby providing the party with a faster alternate route to the Ritualist boss.
- Nika - Lets the party skip the Ranger boss.
- Panaku - Disables the Acid Traps in the corridor that leads to the Ritualist boss.
- Talon Silverwing - Closes the gates on the portal rooms after the Warrior boss; thereby containing the Shiro'ken in those rooms.
Choosing Danika, in addition to Talon, is recommended as being the most "time-efficient". If you chose Talon, you can skip the most combat-intensive segment of the mission that has the largest number of Shiro'ken. After the elementalist boss, if you chose Danika, the party can run past where Cynn's shortcut would be and activate Danika's; effectively giving you the benefits of both. Argo only skips an insignificant group of six or seven Shiro'ken. Panaku only disables the traps (that only deal 10-20 damage each and can be easily avoided); Panaku can also get body blocked by enemies during the cinematic and end up not disabling the traps.
The timer for the mission does not actually start until after the party leader has selected two allies, and walked through the gate that opens after the allies have been selected. In addition to the two allies selected, Master Togo and Mhenlo will also be accompanying the party.
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My 2nd one, this one i keep!
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I can't convince myself that this is a good drop for PvE.
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Hi, i'm looking for Forbidden staves:
Q9: domination and illusion 20/20
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Nothing extraordinary, i am not superman. Pure logic and Wiki.
I would like to wait until after the double points week to post the way to get there. Only the connection can fail the run (that's why i took the LDOA example).
After i have no worries with the possible help that you could bring me or not in this case, it is normal. This topic is also a reminder for myself.
The ideal in the run, would be to be able to pass my heroes of avoiding the combat to combat with? TB++? I haven't checked if such an option still exists, but i don't think i've seen this.
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Maj: kill the skeleton!
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There are these skills: Heal aera or Karei's Healing Circle (skills clone) and Healing Ring. Edit: add, Predatory Season.
Predatory Season maybe ? Ranger ritual.
Allez un ptit café ORPTON ça ira mieux après ^^'
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Enemy = kill asap
Ally = keep him alive
The enemy of my enemy is eminem?
Thats why u want to keep him alive?
Unconstructive and off topic, please respect the them of the thread.
Quote
Ok whatever man, maybe u want to keep the fun by your self, goodluck!I prefer to check the settings first before opening it for nothing.
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I should point out that the enemy i want to keep alive is a very specific enemy. And that the heal should not depend on him, on his skills, nor on any other aspect of the game, except the skills in PvE, equipped on my heroes, numbering 6 max + a player of any profession (the 8th of the group is a player far from the fight) or an object in the inventory. So in this context the enemy is not important, the heal does not depend on him.
If i then tell you exactly what it is about, it would not be funny anymore if i succeed. i would like to keep the suspense alive. I would just say that this is so extreme that no one has ever even thought of making it a reality. Old school LDOA next to it is kindergarten.
I note for: Illusion of Pain, but degeneration cannot be considered. It must be pure heal or regeneration, nothing else.
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Deldrimor rank max without HM [infinite war project]
I did not have time to test the last double points week of EOTN, so i postpone my experiment to the next double week, not linked to an event (1 August 2022).
Here are the principles established:
- It is impossible by logging in with a PvE character who has reached level 8 of one of the 4 peoples' titles in EOTN, to finish the title without access to the HM. As an example, the Sunspears title, based on the same principle, can be finished with the points given during the NF hero armor challenges, without gaining experience (kill NPC, example, Dajkah Inlet, kill Corsairs Commander and Corsairs Guild lord). This is not possible in EOTN, either with the hero armor challenge, polymock, etc.
- The main trick here is simple: Take a bonus shrine, reach level 8 and never leave the zone/instance in question. As long as you stay in the zone/instance, the points will keep increasing, even in normal mode (note: tested and approved). Then you have to find a place where the enemies pop infinitely, BUT, you have to be able to take the bonus shrine. This means that most of the ideas that will come to you at that moment will not work. EOTN (co-op) missions, for example, do not contain bonus shrine. Also some of these infinite re-pop don't give points, example: Zoldark the Unholy and those minions.
- There are 2/3 ways to have an infinite re-pop of enemies while having a bonus shrine:
1. Not test if it gives points (hence the 2/3) but too slow anyway: Murakai, Lady of the Night and her skill: Murakai's Call. It would have been easier before the maj, but now it's way too slow: Before the October 7th, 2009 update, it was possible to get Murakai to spawn infinite enemies with this skill.
2. Bogroot: Nettle Spore, skill. This plant spore explodes, inflicting Poison and Disease conditions on nearby foes; also spreads seeds for new plants. But also much too slow.
3. The only one, i named: Fendi Nin, that i know very well for having run the dungeon +100 times in 600/smite before nerf. The archers that re-pop give points every time (note: tested and approved), but not the souls of the latter, which re-pop with the boss's version of the soul.
- Now it's all about calculations and optimization. Just don't touch the soul version of the boss, see those who accompany him (Damned Crewman) during the 30 second cycle. Then the archers and the flesh version of the boss can be killed endlessly. This gives in order of things:
1. Reach level 7 just a few points before level 8 with our Low LvL.
2. Wait for a double point week and start the run as soon as it starts.
3. Kill about 8.000 Skeleton Archer, without disconnecting. Only one try.
4. incidentally: have a heart attack if disconnected, while missing some points before the completion of the title...
- Now you're thinking 8,000? You are crazy!
Yes. Let's get to the calculations and the strategy:
1. Week double points + Dwarven Raider to the max (we don't count Kill bonuses, for the simple reason that beyond 250 enemies these bonuses will not be possible to obtain) = for a skeleton archer: 5 pts x2 = 10 pts.
2. From 80.000 pts to 160.000 pts = 80.000 pts : 10pts = 8000 Skeleton Archer, during a double points week.
3. The cycle of kills, between the flesh and soul version of Fendi Nin can be about 2 minutes: 30 secs for the soul version of Fendi Nin and about 1 minute, 1 minute and a half, for kill archers and the flesh version of Fendi Nin, say 2 minutes.
4. 2 minutes = 6 Skeleton Archer = 60 pts. 80,000 pts: 60 pts = 1333,333... x 2 minutes = 2666, 6666... minutes = 44,444... hours. Possible i'll spill over to the next unduplicated week and end up on lower stats.
HELP ME PLZ: Apart from the builds, which can be various and varied, i made a mistake on a simplification point during the "infinite war" fight. i don't need to heal the soul version of Fendi Nin, it's enough to have the heroes in avoid combat mode during the 30 seconds of the appearance of this one. That's my problem, i can't find how to do it normally, nor with TB++ to find out how to activate all my heroes in avoid combat mode. Manually it's unbearable. Then i thought that i could leave them non stop in combat avoidance mode, and activate their skills, while targeting with my secondary account (the runner) the appropriate targets. But to do that in GW, you have to assign a different key for each of these skills and the game doesn't take into account the shift key, etc. So i'd end up with a minimum of one key for each skill. So i would end up with at least 30 (6x5) preprogrammed keys on the keyboard, not counting the macros that will activate all the skills of the heroes, example: go hero all skills 1. So 8 extra keys, in total minimum 38 keys on the keyboard to use just for that.
Any idea? I missed a step? All your suggestions are welcome (except negative thumbs ;P)
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