Posts by bsoltan

    Curse has always been something that has flown under the radar for me as my only MMO game ever was GW but they seem to be most active for other games.
    Their application similar to Discord seemed interesting but they must have something going for them to be acquired by Twitch (which is owned by Amazon iirc).
    Are they into that kind of client chat resource or is it more fan websites and forums, wikis etc?

    I wonder what new avenue it leads to for them or if they are just letting them continue to operate as normal.

    This story is quite shocking and so is the response from Arena Net.

    I doubt that they will do anything to change GW1 such as introduce some new security procedue, but some acknowledgement of their failed CS and that they are doing something to improve the process of staff would go a long way to making GW1 players feel safer. In particular if this happens to other accounts with less visible profile.

    I wonder what happened to that poor CS agent that didn't follow procedure..

    If this community is going to grow it needs to be in its own merit. Not by trying to get people in from another forum.

    Already the only active part of both forums is really the trading. Where it's been expected for cosyfiep to take on new moderation duties which I think span two sites. I'm sure you're fine with it cosyfiep but I imagine it is still extra hassle and work same if people cross post their sell threads to both places.

    Guru had a flutter of activity when it was mentioned it was going to close. There haven't really been any useful threads outside of trading for some time. Yes the collectors and traders show off their accomplishments but otherwise there isn't really much to discuss that hasn't already been said.

    I don't have an answer just wondering if a large forum is what the game and community needs, if so then how can this one be of a benefit to the community over Guru2 if you want people to use this site instead/as well.

    I have seen Reddit GW subreddit be more active in the last few weeks than either Guru2 or Legacy with people posting or discussing things.

    What was the plan with Legacy. Was it just 'Guru is closing and we don't want to use Guru2 so here's a forum' or is there a more long term vision?

    I think the game and community could benefit from some way to help people find others to play similar content with. It is all too easy to auto move through the game with Heroes now that unless people are put front and centre with others they won't bother, and people are attached to their Guilds and don't necessarily want to move even after the Guild is very inactive.

    Just my thoughts, Legacy certainly has the freedom over Guru2 to be anything.

    May 2005, a friend sent me access to the last Beta/Stress Test before the game went live. If he hadn't done that it is quite possible I would have never heard about it.
    My first 'MMO' my first proper online game even. 11 years later and I'm still here. Now with multiple accounts, alts and targets. Still things I haven't done in the game.
    Sure there were fairly lengthy periods where I haven't been particularly active but the game does manage to pull you back in...


    1. Are the prices the same at every trader in the game at the same moment, or does the price vary from trader to trader (ie. in Seitung Harbor vs in Lions Arch, between different servers, etc.)?
    2. Is there a price ceiling/floor in place on prices (I don't think they can sell for less than 100g per 10, is there an upper limit)?
    3. What causes a material's price to either increase or decrease (is it based on supply/demand)?
    4. How often do price changes occur (daily, hourly, instantaneously, etc.)?
    5. Is there an artificial way of manipulating the prices offered at traders?

    Any answers or additional information you think might come in handy would be much appreciated!

    1. Yes, prices at all Material Traders are the same throughout the entire game.

    2. No upper limit so to speak, but once materials reach a certain peak people will start selling them to the trader rather than other players/using them which then drives the price back down.

    3. Yes, supply and demand. The more the material is bought from the trader the price will go up and the more it is sold to the trader the price will go down. This keeps some of the rarer materials at a higher price while the common ones remain low, but also keep an eye out for in demand materials that could spike. This used to happen when new expansions with armour sets were released.

    4. Not very often (if at all), it tends to be pretty static unless something drastic happens in the game (as mentioned above), however with the state of the game it is unlikely. There is some apparent market 'power play' going on in the form of Ectos if you read the threads on Reddit.

    5. Yes, as mentioned. Selling (a lot) of one material to the trader will drive the price down, just as buying from the trader will push it up.

    Recent Reddit threads on Ecto and Material Trader (also useful understanding of the how the economy works):
    State of the economy (Part 1)
    State of the economy (Part 2)

    Better say hi.

    bsoltan.. playing since May 2005, joined Guru Dec 2005. Mostly lurked and read. Eventually helped out as Ventari mod for a while. Still kicking around in game every now and then but a bit more regularly at the moment.