How does A Net fix the Pre-Searing markets longterm?

  • So here we are about a week or so in, inscriptions are dropping in value fast as are the q9 creme de la creme max dmg purps. Once the patched out golds being traded back and forth/nabbing them up to hold phase tapers down in frequency the question to me is simple: what do we farm for now? I've looked at a lot of communities and their discussions in order to gauge player reception. A lot of people are happy that prior max dmg/stat weapons are no longer worth anything. My opinion is that the destruction of prior value is of little importance. There is only the get exp incentive to play a lot of Pre-Searing left once the currently obtainable drops crater in value. To me, its post-ified and the only sensible step forward is adding extreme rarity max dmg insc weapons into pre so that a market akin to e-blades/froggies/bds etc in post comes about. Too late for any kind of roll-back on things and changes to decision (sucks because my opinion is leaving OS non max golds and taking out max dmg insc would have left a lot more longevity in Pre-Searing farming).

  • I'm not sure what the fix is, but the new dungeon in its current form isn't worth completing over and over just to get a crap inscribable purple. idk what they were thinking adding max items let alone inscription items to pre searing prophecies. As you said, the damage is done and there is no rollback option now. The only solution imo is to add a new rare mini with lower drop rate than something like ghostly along with very low drop rate purples like crystalline, purple versions of bds & froggy, that give people something to grind for. Even then, botters will be the primary beneficiaries. I truly dont think there is a good fix no matter what. Turn pre in to post and allow max gold os drops? whats the purpose of pre searing at that point?

  • They messed up bro when it comes to the short-sightedness of shafting pre-searing farming. I'll still play pre a lot to help guildies and get exp. But man I can't see myself sitting for four hours grinding a run many times over without knowing there is an RNG I get a bonus for my time. A bonus of something worth substantial value. I've been shot at for this hot-take by people who don't get it. They are like haha too bad soo sad old stuff worthless. That doesn't matter really. It's that going forwards everything is getting dirt cheap after only a week of game-play. I really wish A Net would take a good hard look at OSRS and the polling system they implemented for new/prospective content. There's a reason Jagex sold for 1.1 billion estimated USD and has years where they are triple Guild Wars 1+2 revenue. Players like us have to do basic Q C for them and say um Stephen you forgot axes in the chest big bro.

    And really the Maz's chest man I am 100% on the same page. Ppl bug me about this double chest, faster level 3 re-entry, come farm chests, etc. and I am like man I really don't care I'm just not motivated to get double or triple turds instead of one turd.

    The other issue is (and no one wants to see reforged pop off and build momentum more than me): this is now two botched updates in a row. First Lucky Weekend drops (anniversary coded in instead) now the pre-golds debacle. A Net please clearly the team is in over their heads and needs assistance from the greater Guild Wars community. I'm 244 months deep into Guild Wars 1 and played 2 during university, I am used to A Net pretending they know what is ultimately best and what the majority wants then acting on it.

    Edited once, last by Showa (April 7, 2026 at 9:14 AM).

  • The 25 gold value dyes too...this is total amateur night from a major gaming company and their dev team. We get LDoA and want to keep the character in Pre-Searing then we need an incentive to grind a farm(s). I'm not gonna spend tons of time farming for Charr Kits. I am rewarded more for spamming RA matches or doing GvG (the rp you can trim capes with or convert to z keys).

  • I tell you what has never left me, and on another PC I have all the screenshots of the evidence I sent attached to customer support and their ai/thoughtless/didn't look at it replies. I got suspended for a week for macro after I entered RA one night and there were 4 accs sitting doing nothing. Killed them left the match and in lobby I get message "have fun getting banned" from the owner of those accounts presumably who was farming gladiator points. Initially a Guild Wars 2 moderator told me we cannot do anything and cannot divulge our evidence in this matter. I send them all the screenshots of the bots and tell them show me I am running a macro this person farming alts in RA mass false-flag reported me. No reply. At times they are completely incompetent, downright lazy, and disloyal to their loyal customers/players. I have high hopes but I don't know what to expect, actually sadly I do.

  • Having max os purples in end chest for the max lvl dungeon only that you can’t just run past foes to get to would have been fine and fun and promoted running it over and over and over indefinitely. It’s not even a week old yet and I’m already burnt out on this one. Best item you can get is a gem that currently has no use case.

  • And the point I make by all that: A Net has a serious track record of letting parts of this game completely die/get abused by botters and alt farmers (PvP). It's why I laugh when people go "lol u dk what ur talking about me g10 u g5" I'm g5 because I move on to greener pastures sometimes the dark ages in sections of this game last for years at a time. We have to hope the gems don't just become tenguslaying mods of pre.

  • Also, we have a game (Guild Wars 1) that was originally PvP focused and the role-playing aspect of PvE just took off way better than was initially expected. Where is a single mention of the existence of PvP in this game on Guildwars.com? Jagex runs and moderates their own discord with 250k+ members. You are telling me A Net cannot make their own properly moderated GvG discord? Come on they need to there's like 30-35 guilds in mATs since reforged. GvG can be confusing for brand new players to figure out how to get into. Forming a core is not for everyone but PUG GvG can at least help people start to figure out the mode a bit. I don't want to see them be short-sighted and cause more of the game to end up needing life support like the PvP modes. Fortunately it seems a lot better for most modes than it was a little over a year ago when I took my last break from GW 1.

    Also the trash reply the Guild Wars 2 moderator sent me in customer support that time was followed up by my restatement of the facts and showing them screenshots attached. They didn't reply again they closed the tickets. Coincidentally about 1 or 2 weeks later Stephen showed up in RA lobby with his GM tag and started mass banning the alts these people were trying to "shutdown" RA with on a regular basis with names like Aasdkj Jashsah. It was unreal to me how that GW2 moderator shit on me. It made me uninstall GW 2 and never play it again.

    Edited 3 times, last by Showa (April 7, 2026 at 9:57 AM).

  • Sorry if I break a rule by multiple post won't happen again if so but I want to clearly showcase this is what we are dealing with as a community, or rather have a history of dealing with:


    This person had the same issue and the SAME Guild wars 2 moderator sent the SAME bs reply. https://www.reddit.com/r/GuildWars/co…out_botting_gj/

    I will add though my only other interaction with support was to "recover" my account or rather have the email switched to an up to date one since recovering my university email was going to be a hassle. The interaction that time was great and a total 180 different experience. So maybe at least the customer support side of things has improved since all that happened to me.

    To bring it back totally on topic: to hell with Guild Wars 3 (are they kidding rn?). Get Reforged up and running, competently, and shoot for competing/contending with Jagex's OSRS. All the marbles, go big or go home. Pre has been a sort of testing ground and certainly is with the new quest chain and dungeon. Stop fumbling the ball, ask for community input and/or assistance. It comes down to NC Soft really. Give Reforged to someone who cares and gets jobs done like Stephen full throttle both the reigns. See my PfP for what I think about NC Soft. (Yes I know Stephen is Game Director) but I know how NC Soft in actuality does their MMO's dirty.

    NC Soft in a nutshell:

    https://en.namu.wiki/w/%EC%97%94%EC%94%A8%EC%86%8C%ED%94%84%ED%8A%B8/%EB%B9%84%ED%8C%90#s-2.4

  • pre economy is done, completely post-ified. there is no coming back from this. it will only be about moving the new pre-nerf golds around between rich players and of course non-birthday pets still.

    and not only do i think that anet don't mind this, but that it was their intention (minus the gold drops maybe).

    Verdammter Choleriker lässt Folgendes fallen: Verfluchter Stab.

  • For Anet, the business model is the online store. Their goal is to make content accessible to everyone, not to cater to a small elitist group whose only remaining focus is farming and extreme collections as the game’s flagship features. That’s why, in a sense, you have players like me who can’t be satisfied with this, and others who don’t see what the problem is. Neither side is wrong, in a way. But we have to admit that they’re clumsy when it comes to communication (marketing, customer service).

  • I think, and as many hope. There is something rarer yet to be discovered or to be added on the end chest, but guess time will tell

    what will happen is that you will be able to trade those dungeon shards (or whatever theyre called) for some rewards that can only be aquired that way (like armor, weapons...). which is also why they said the dungeon will be accessible from post later, so the rewards don't remain pre-exclusive.

    it is basically exactly the GW2 dungeon currency system for GW, run the dungeon enough times even though it gets boring, not for the usual experience of rolling the end chest because you feel like it, but because you feel obligated and have to do it for the new skins.

    classic boring gw2 grind mill now coming to the game that people played to get away from those gw2 systems.

    Verdammter Choleriker lässt Folgendes fallen: Verfluchter Stab.

  • I think that alot of people on legacy, and collectors in general, forget that there are those out there that play the game just for fun and don't really care much about the market. Pre's community has been stagnant, if not decreasing over the last 15 years. Now there's a surge of new players interested and playing, bringing life back into pre. Not sure A-net really cares about pre-searing market to the extent that they wont make new content for all players because it would ruin the collector experience. End goal is to leave pre for most people, yes, but the community decided to stay in pre and turn it into something it wasn't originally intended to be and that's great, but those same players cant be upset when the new content doesn't cater to the pre-searing market they created.

    Yes, it sucks to see all the stuff you collected be worth nothing in terms of bd now, but is that really the only reason why people collected it? I'd hope not. Collecting shouldn't just be about how much your items are worth, but also a showcase for how hard you grinded for something. The people that love pre will stay, just like they always have. The update is still new and there's tons of things being worked out. If you don't like the FOMO or this rat race for the next broken unintentional weapon drop, take a break and come back when its finished. I'm glad we have new content and that others are wanting to take part in it that normally wouldn't :shy:

  • Again I think the prior weapons being worthless is not the issue; it is the incentive to farm pre for more than just the experience pts alone. I don't like that it's amateur night of consistent busted update after busted update it all. Love the new content, not a fan of the execution. Also, it wasn't just pre it was the entire game that was declining (as I noted all the PvP modes being literally unplayable at times). Reforged is a chance to save this game and keep it long-term playable. When Guild Wars 1 becomes unplayable I just play other MMOs.

  • Again I think the prior weapons being worthless is not the issue; it is the incentive to farm pre for more than just the experience pts alone. I don't like that it's amateur night of consistent busted update after busted update it all. Love the new content, not a fan of the execution. Also, it wasn't just pre it was the entire game that was declining (as I noted all the PvP modes being literally unplayable at times). Reforged is a chance to save this game and keep it long-term playable. When Guild Wars 1 becomes unplayable I just play other MMOs.

    Does there really have to be an incentive? Pre was never meant to be a perma map for players. Alot of ppl stayed in pre for reasons other than collecting and farming stuff. Thats still viable today, just without the high monetary gain it once had. Servers will always be up according to devs, and people who want to stay in pre will find a reason to stay. It may not be the same old reason, but people will find a new one, just like they always have for the past decade or more.

  • For me an incentive is always better than lacking one. It's a video game so I get that playing for fun alone is fine. But that's it for me, it is fine not great. I am appreciative of the grind gets rewarded potentially concept in MMOs. I have played many over 25 years. Maybe that's an old-school take. The paradigm shift of MMO's towards "everything in the game is easy to obtain, of cheap/little value and we make money on the real currency cash shop" is what kills many of them for me.

    Also I get it: we play to have fun. Even if the drops are all turds again in a week I'll still be playing it rather often with the 80 member Pre-Searing focused guild I lead. It's just the lack of incentive or presence of additional incentive(s) impacts my decision-making on how frequently/for how long at a time I want to play something in any given video game not just Guild Wars. Right now I juggle 3 MMOs and I'm always thinking about how do I want to spend my gaming time.

    I also note that I consider GW2 the worst offender with direct gem to in game currency conversion. I'm also someone that is harsh on companies/corporations. I do dd on companies and what they provide/services they offer all the time. When they don't have a long-term/longevity plan I often short sell them.

    Edited 2 times, last by Showa (April 8, 2026 at 8:34 AM).

  • For me an incentive is always better than lacking one. It's a video game so I get that playing for fun alone is fine. But that's it for me, it is fine not great. I am appreciative of the grind gets rewarded potentially concept in MMOs. I have played many over 25 years. Maybe that's an old-school take. The paradigm shift of MMO's towards "everything in the game is easy to obtain, of cheap/little value and we make money on the real currency cash shop" is what kills many of them for me.

    Also I get it: we play to have fun. Even if the drops are all turds again in a week I'll still be playing it rather often with the 80 member Pre-Searing focused guild I lead. It's just the lack of incentive or presence of additional incentive(s) impacts my decision-making on how frequently/for how long at a time I want to play something in any given video game not just Guild Wars. Right now I juggle 3 MMOs and I'm always thinking about how do I want to spend my gaming time.

    I also note that I consider GW2 the worst offender with direct gem to in game currency conversion.

    Incentives are subjective though. What may be an incentive for you or me might not be one for the next person. Focusing the content on a group of players that have been collecting in pre for the last 20 years most likely wont get your player base interested in trying it out. Like I said before, people that want to stay in pre will find a reason to. Overall I think these updates are healthy for the game and community, maybe not for the current market though, but players will adapt and the market will shift.

  • I don't know. Pre gear progression drew me in because it required effort. It's why I like Savage raiding in XIV. Guild Wars 1 post searing is zero effort gear progression. Everything is essentially worthless aside from rare skins.

    I somewhat agree with that statement, but then again I know many players that dont. It really just comes down to what you like to do, and gw1 has tons of stuff to do. If you want it to be harder try Melandru runs in post.

  • Yeah for sure, I like MA a lot. I have a lvl 15 triple badge war that I lookforward to getting LDoA on and going post.

    I want more new players not less. But I'm just thinking if they go the route of everything is of little to no value economies; then please A Net stop neglecting PvP so much (again its not even mentioned on Guildwars.com that this game has PvP modes. Well planned and maintained economies in MMOs can be a great thing because they also give people who enjoy trading for the sake of doing it as an activity something and its also something competitive. I love being rewarded for my time and effort even in a video game. I get this q9 summit axe with some cool mods, great I love it. In 3 weeks its probably worthless and I'll not be upset by this but merely wondering can there be an additional incentive to grind this new fun content a lot?

    Edited once, last by Showa (April 8, 2026 at 9:05 AM).

  • It all went wrong when Nightfall came out and inscribable items were first introduced and now it has filtered into pre... I feel the same way now as I felt back then at the end of 2006, item inscription slots should have been introduced in PvP and stayed in PvP arenas where it would be easy for new and old players/guilds to set their builds and team composition accordingly without having to make crazy purchases. Old school items can be bought later from PvE players or PvP players who find time, can farm or buy the skins they prefer thus maintaining a healthy economy.

    Still not too late to scrub inscribable items from the PvE world, ANet...:rolleyes: Which would establish a totally different gameplay, market as well as system of collection in the long term...

    But then again, maybe the developers think that everyone having the same weapon type is good reward for players' dedication and loyalty...:/

  • I think they think its going to deter botting to have everything bis be easily obtainable. But its all also quickly obtainable. Prices for perfect/near perfect (missing 1 mod) are already down to 10bd for a lot of things. Farmers need a bone thrown here, the EL war horn being un-tradable is a missed opportunity to give us something high rarity of value to grind for.

  • I think they think its going to deter botting to have everything bis be easily obtainable. But its all also quickly obtainable. Prices for perfect/near perfect (missing 1 mod) are already down to 10bd for a lot of things. Farmers need a bone thrown here, the EL war horn being un-tradable is a missed opportunity to give us something high rarity of value to grind for.

    Bock and Vell being 5 levels lower with a cap of lvl 15 wouldn't make it worth the time and effort even if the unique item were tradeable. Right now, I'm just using FT to get to LDoA as well as get 'Swiss Army Knife Devona' to max level... In the meantime, I'm hoping to farm weapons for my pre characters or just wait it out till FT is farmed to hell and the <3pre helpdesks<3 in channel 1 & 2 start giving out gold items as well.

    Currently, the only items I see as being stable yet rather difficult to obtain as drops are BDs, runes and insignias as well as Charr Salvage Kits due to the high volume of new and returning players. Even Charr bags are being offered free these days, which isn't bad at all since it helps a lot of new players out with inventory space.

    BDs might lose their shine once the utility of rare materials such as diamonds, sapphire/onyx/etc are known, and players will eventually get their required runes/insignias so eventually pre will go back to being a peaceful haven again with Gwen tagging along for company and body-blocking at every corner when players start getting tired and bored of farming the same old dungeon for the rare materials.

    A lack of communications as well as information from the developers is truly surprising for a game that is over 20 years of age and sitting on the edge. Even a simple notice 6 months in advance to inform the community as to what is being planned for an area/areas would allow for better feedbacks.

    However, ANet has always had a problem with communications judging by the issues I've had with support as well as reporting in-game issues...

    Remember a time, back in the days, when ectos were like a few hundred gs at the traders? A guild mate and I were standing at the trader spamming report for an hour and all we got was 'We'll look into the matter...'

    IIRC They finally did a rollback half a day after... O well, I'm back to enjoy a bit of casual gaming and farming... Let's see what else can go wrong...:D