The other day while I was farming Midshipman Morolah and Spafrod Iceblood to get the Morolah's Staff and Iceblood's Warstaff, I realized that since I started playing GW the unconscious assiduity (started in Nightfall with the inscriptions) was always using staves with +5 Energy (Inscriptions: "Hale and hearty" or "Have faith"), +30HP (Staff Head: Hale) and +45HP enchanted (Staff Wrapping: Devotion). Sometimes I changed my staff wrapping of "Devotion" for "Enchanting", so that the attunements would last me longer. Etcetera.
We all know that in the past people used to use staves instead wands/focus (because the staff was "more cool ~~" in hand), I remember The Scar Eater as one of the staves most played in its time (but this is from Monk profession, so does not apply to this case, is just an example).
With the rise and popularity of the 40/40 sets, people started to forget about staves, so except for running/farming (and excluding PvP because is another thing), the staff itself as weapon was a bit outcast.
Back to the topic about Morolah and Iceblood, is when I thought: "As Elementalist I've been using a 40/40 set since 2010 at least, without problems, so I don't really need a boost of HP or Enchanting, not even energy, I survive perfectly with the HP I have already, with the energy of my primary attribute at 12 points and with the current longevity of the attunements of the magic attribute itself, so why do I still have my staves with health and energy when what I need is to have more raw power like with the 40/40 set?
I say this because those green staves (Morolah and Iceblood) both have the same stats with an unique difference, one is +30HP and the other is "Enchantments last 20% longer", so I thought that the developers created those two staves with a clear intention regarding the 40% casting time, they are an attempt to work like a 40/40 set (but as a staff, obviously). Knowing that I don't need an Enchantments 20% longer if I'm not running/farming, and the extra HP is not a problem because we casters always attack from afar and the Heroes of our team can heal us quickly, what is the missing thing to finish perfecting a warstaff?
I did a quick search in my vault box and I realized that the Firebrand, Kunvie's Air Staff, Kaolin Water Staff and Arbor's Earth Staff all have a +1 for each attribute, the same staff wrapping of the Phoenix's Retribution (another staff created by the developers with a clear intention, to boost the power of the spirit rituals).
I was thinking about it a few minutes ago while I was buying mods in Kamadan to upgrade the pack of staves that I bought this week here to various members of this forum, and my conclusion is that the "best" warstaff (in my personal opinion) is to create a mix of the things explained above, that is basically one of these 3 options:
- Don't think twice (Halves casting time of spells 10%)
- Aptitude not attitude (Halves casting time of spells of item's attribute 20%)
- Swift (Halves casting time of spells 10%)
- Adept (Halves casting time of spells of item's attribute 20%)
- Mastery (item's attribute +1/20%)
Because the staff is a two-handed weapon, we can't have stats like the 40/40 set of wand + focus, each weapon has its pros and cons, so in my opinion I think this is the best raw power for our staves we can use as spellcasters in general PvE content.
I just saw a few hours ago a post by Cloud Strife from Nov 15th 2020 (source) and I was surprised seeing another person using it, so I thought it would be a good idea to create a thread explaining the benefits instead having to read a giant page from the wiki with merged information.
What do you think? Is there anyone else who uses this?