D1 & D2 1a/each please ![]()
Ign Red Fireball Rusher
D1 & D2 1a/each please ![]()
Ign Red Fireball Rusher
buckler isn't most desired skin but perf mods q9 you should expect 50-100e for yours, potentially more as well.
The earth scroll indeed has little market value - for the skin there is no collectors, whilst for the mods there is - but very niche and don't expect more than 5-10e.
Hope it helps - and before you end up merching the scroll you can readily hit me up ![]()
I admit - I am a bit jelly for that drop ![]()
if gold the market price is somewhere in the 5-10a. Blue is bit rarer and might go for more (yes odds...
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16/8 blue defender insc here - hit me up on "Red Fireball Rusher"
Cheers,
Red
6 is mixed and core skins arent more than 20-40e even matching. This one is merch
You are absolutely right - I read HSR fire - my bad. Agree on merch.
6 50-200e (wait on few more opinions, but this one is worth money) os wands matching hsr and hct are pretty rare, esp q9. 20/10 is very useful but not really THE best - a 20/20 wand usually outshines it in terms of use and definitely in terms of rarity and with insc versions available it is easy to produce a perf one for a fraction the money. Hence the os really needs to be perf to be worth money - which yours is.
7 10-30e pretty common mod combo, but perf and a rare skin in perf req
13 15-30e ghostly staff is one of the rarer os staff skins plus quite wanted, q9 20/10 versions always sell for this price, occasionally higher even. A matching 20/20 version can be worth tons of money.
15-16 1-10e these mods are often wanted and not commonly farmed or stocked by the kammy sellers, which makes them bit of a niche market (like +1/20 of specific attribute staff mod), and also they are searched by people every now and then in order to mod their collector items to a nice theme, to make a collection of all available slaying mods or to upgrade a weapon for a specific farm. Hence the demand is given but supply lacks at times plus people usually don't need many of them and rather for a bigger purpose which makes them pay ridiculous prices at times. So if you have the room keep them and wait for someone in kamadan looking for one - then your chances are good to get a nice price (occasionally they will offer 20e since they just want that thing and can't find it for hours or day, which can really make them desperate.
1-5, 8-12, 14 merch - os martials on common skins are only worth money if q9 15^50 or caster (+5e) onehanded. Other damage mods might sell as well in q9, but the time needed to sell is usually not worth the small profit (1-2e). Anything higher than q9 is near impossible to sell, unless someone going for a full set of all mods in all reqs still misses that particular one (Kugiini)
Hope it helps to get a better feel of what and what not is worth to be posted for sale ![]()
q8 gold sws and sss come from nm enemies. Locked chests do not drop q8 - nm and hm alike see here.
The nm mobs do not drop many blue max stats items due to level hence the vast number of golds - but likely also the fact how bot programmers often just keep gold stuff.
Gold one is 4-8a market price.
Point 7 in the Xunlai Rules it's not that tough ![]()
I mostly agree: the q9 insc items are in the 1-5e range, nothing extraordinary, few bit rarer can reach little more - storm bow, tatooed scimitar, eternal shield. Those that are higher req than 9 merch, the three items without inscription (aka oldschool) (cane and two eternal shields) merch
The 14-28 storm bow might be interesting to a collector, but don't expect more than 15e
Personally I'd merch pretty much everything to save the time trying to sell and instead play and enjoy the game ![]()
@crusan we do have as min damage on scythe q10 8-34 & 9-30 already. Also on hammer q11 we have 16-28 as min damage. Hence the two are no new records.
Thanks for interest and effort though ![]()
Big day was last week - and I only just realized it, when I stored the last piece of the puzzle into the foreseen chest slot:
The completion of the -2wE +10Ar category. The one that started it all - seems I had a head start on that so it eventually was completed as first of those ![]()
Huge thanks O O O Yoji O O O for finding and trading me the gigantic one! And thanks again to @everyone, who is helping me out on the collection - it has grown quite a bit since the OP - I´ll have to update it once I find time^^ (28.3% complete on the entire collection)
But enough talking - here´s the set ![]()
10e on the ench/insp defender pls ![]()
adrastos merch it... the gold values don't match... ![]()
theres not much market comparison for such. Q4 very rare, good skin, perf mod - the 1off is a bummer. I'd still see ppl pay 50e+ for this - maybe even useable in some SC or other...
Nice one ![]()
From Red Eye the Unholy with love
If only it'd have been a pre max drop from him with those mods...
round shield 5-15e,
Plat bow 5-15e
Others merch
boop, any one esle know something about that ? Red Fireball Agent Chevy Praise
I always got told it doesn't affect but i start wondering after a few poor run in zen daijun. I use tengu stones, i wonder if maybe there is a diff between these and simple summoning stones, even if there shouldn't be ??
Don't know - interesting thought. Would lean toward the "non-affecting" theory for the given reasons. But a test would clarify.
If you run the nm runs then - the droprate is shit
no matter what. Even with heavily botted and also actively farmed sensali there is little to no low reqs on the market - whereas one might argue that the average featherfarmer might not be aware of the potential value or rarity of such...
Looking forward to hearing more!
what a beauty!
There is growing interest in low req max items and this is definitely as good as it gets concerning stats. Two minor drawbacks are the skin and the cold (less wanted amongst the 10ar mods...). I'd expect at least 70e, but with room upward - in case of two collectors interested in such a niche/rare item it could end on a bid war. But I couldn't see it going for more than 250e realistically.
Put it for sale and see where it goes - or directly sell to one of the collectors who might pm you ![]()
reinforced buckler 20-50e
Plag shield is kewl yet high req I'd put it in the 100e+ region - put it for sale and see where it goes ( Mr. Clean(-Value) - kromp is all for strength!)
Militia - 5e
Cele staff 10-25e
Cren sword 10-15e
Cleaver 10-15e
Feathered long merch
Gladius merch
Half moon 5e/hero
Jade bow merch
Jeweled staff merch
Kris dagger merch
Spiked axe merch
Recurve bow merch
Q12 S Defender +1water 20% Reduce deep wound 10e
Q10 Str Tower Shield -3wH +1 20% Inspiration 10e
well.... 3 days ago i thinking about q8 scythes, im convinced... the max for q8 scythe is 10-XX and 9-41, and this is one of the reasons that makes me think that
if q9 can drop with min of 10 damage, will be 10-41? 10-40 is the same than 9-41 and less than 40 it wouldn't make sense eitherif anyone can deny what i say please do so, the search for these scythes is killing me
I have to deny a couple of these things. 10-xx drops in a very limited range o unid value. The highest xx so far is 35 - and if there will be higher it'd just be a 36 - but the chances would be ridiculously low. The 10-xx is listed as max as there wouldn't be an easy clear way to tell if a 9-36 or 10-35 would be better - hence the double listings in certain spots. The upper value where a 10-xx can happen will then yield a) ONE max possible damage (35 thus fr recorded as stated) and b) a range of possible reqs (6-9 recorded so far, 10 is a matter of time, I can look up the theory for a prognosis if any other could happen). That means that a 10-40 will NEVER happen nor anything close. Also a max q8 range has nothing to do with the 10-xx oddity (see on axes the same happening). Then the max damage for a q8 is more likely on weapons with a lower stat range due to rounding (foci and shield are the most common max q8s - just as a display of the effect, not as a proof) - making the scythe the least likely candidate. And telling by the unid values I found so far I am fairly certain that it is in fact not possible. Also IF it were possible - trust me: we'd have seen some. As much as I'd wish for it being a possible drop - I'm certain it is not.
Ts24 5e
Ts25 5e
Ts32 5e
Ts35 5e
D4 15e
D6 3e
D10 10e
D11 10e
D18 30e
D23 10e
IGN Red Fireball Rusher
#1-#3 don't sell them for pm or fast money too easily unless you want to make some poacher happy ![]()
#1 & #2 are really nice and each can get you big money - 10a/ea at least, esp broadsword is desired skin. #3 is a bit niche but q7 nails it - also dwarves has quite some lovers whereas singlemod nonmax is a bummer. I'd expect 50-300e.
#4 is the rarer version not from nicholas - sells in the 15-25e range
#5 merch
#6 not best skin, not best req, but perf mods - should get you 30-70e with some time looking
EDIT: And welcome back to gw ![]()
agreed on all merch - rule of thumb on os shields:
Give one point for each of the following, if the item has it:
A dualmod
B all mods max
C desireable mod combination
D max q8
Sum up and have your rough estimate:
0-1 merch
2 small money, hard sale - could just as well merch and invest time into more farming... 0-30e
3 big money 50e+ ask for PC
4 big hit 1000e++ there's no comparison really so it comes down to buyer and sellers agreement
Pulled this from thin air - but easy to determine if worth asking a PC or if merching or putting up for auction
Was meant with a wink ![]()
Damn... 50 q9s... now I am excited for that!
My luck
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Heh well... I see two dualmods, one dualmax, both of them matching... statistically roghly 1/7 (or in the area) is dualmod so it was a bit underaverage on quantity but definitely above average on quality. You shall not complain ![]()
usually those are oddities with barely any use and hence depends quite on buyer and seller. 10-25e seems plausible, sometimes someone misses just a specific piece or really wants it and readily offers 100e or the likes. I think there was some odd sc use for a q5 or a q6 sword - but idk - might be...
"ugly shields"... and has a dualmaxmod magmas on there. And even worse: a Tower shield :O
6e+666g on prot mags please ![]()
Straight updated in the OP - thanks a lot Blind Was My Fury ! those q3 golds are so rare...
Also sry Mr. Clean(-Value) - rereading my last answer it sounded far too unfriendly. Was in a hurry - my apologies ;*
I came around to go through my data and screens and added the staves ranges as good as I could - we will need further input on gold staves especially in the q3-q6 region, since my research in those ranges mainly was on war mobs apparently and thus I have barely any staves logged.
I´d also like to hear what you all think of the new staves data format - I think it´s far easier to reference, and also it doesn´t seem too bulky to be shown in the big table to me.
Would you also like to have similar investigations for other weapons? The only thing that´d change would be the min dmg for purples and golds in few of the reqs: q0 the min dmg of purples differs from those of blue/white items, q3-7(some weps q8 even) the min damage of gold items differs from that of purple/blue/white items.
awww yeahhh vol. 2
Linear extrapolation predicts you should get a matching q9 20/20 cele staff on thursday... don't forget to do your daily routine then ![]()
as I stated - I am not finished on updating the table you cite. Find the old version on bottom of OP in the spoiler - thereyou find the numbers.
17/9/10-18 is current max on q5 even though the 17 only happen on purp, so your staff is max concerning hsr ![]()
thanks Agent Chevy for the explanations! I'll add even a bit more to that:
when we started it wasn't so clear if all the three stats of given req could be maxed independently - meaning if a staff of given req could for example only max one stat at a time and hence it'd be necessary to keep the other stats in context. As chevy pointed out it is already extremely rare to occur given the assumption that they indeed worked independently hence on this field it was uncertain at start. By now we could find on almost all reqs examples of staves that maxed all stats at same time (same for min) which led to conclude that indeed they are independent and as thus we'd only have to keep the individual max of each stat for given req without the context of the other stats. I am currently working on the table to represent that fact - thus far I completed white/blue and started purple. I'll have to separated purple and gold due to the differences in hsr, which I'll do with all the raw data and the screens I have so we can work from there. Since this is another point that cleared up with research: purple abd gold drops do always have same ranges. EXCEPT on staves. This is why we now need to separate them again. And that means potential loss of data since the table didn't save what rarity the record holders were - and didn't keep those that's have been record holders but were surpassed by the other rarities log. Hope this makes sense - if not just ignore and wait for the updated table ![]()
I hope to finish the table by end of this week, you can still find the old table in the spoiler at the bottom of the main post - tell me if you have improvement ideas on the styling. I might move them to a seperate table in the end since the main table would get unnecessarily spread with those huge entires for staves (4 stats in 3 rarities compared to 1 to 2 stats for all other weapons).
thread updated up to and including posts of april 26th 2021 - sry for the longish inactivity - still being updated ![]()
Nice q2 hammer!
Based on q8 level drop, I would bet he farmed the slaves quest in the desolation aka the q8 dead sword farm since they are level 20 in hard mode.
Well never has a lvl 20 mob dropped q7s since the big nerf ... ![]()