Posts by bsoltan

    Hi Veritas,

    If you're using imgur as a host then you need either the Direct Link or BBCode link:

    BGL86N7.png

    You can use the Direct Link with the "Image" in the forum toolbar, paste it in the Source box.

    3oz9Q28.png

    fDT8hQz.png

    The BBCode can be directly pasted into a post and it will display the image.

    fDT8hQz.png

    There we go!

    You can't be serious right ?
    Did you ever checked the List of Bugs and Anomalies at GW Wiki ? I can accept the clipping and the armor issues but the skill ones please don't tell me that they are not important.

    In your post you said "continue making updates/fixing stuff in the game" - I'm aware there are minor bugs with certain things but I'm not aware that any of these have ever been fixed or considered to be fixed in the last year since we got some quality of life updates. Maybe it is just my misunderstanding of your sentence.

    The only one I can think of is the 'fix' for certain skill use by AI, which could be considered a bug I suppose.

    Since most of these other bugs have been in the game for many years I doubt there is consideration for fixing them now. Would be good if they did though!

    Welcome back!

    Depending on when you last played, no the game hasn't changed much at all.

    There hasn't been a skill balance since Elementalists in 2012. Last major content update was 2015 anniversary update.

    Most recently there was a few quality of life/UI/graphical improvements in 2019.

    You can see the game updates here: GW Wiki Game Updates.

    Regarding builds you'll find Hero builds in our Team Builds section, and on GW PvX.

    For your player builds; from what you've mentioned Assassin is probably optimal, then Dervish (Dervish higher if you have skill to ball enemies regularly). With Ranger the best DPS is Daggers anyway so you may as well play Assassin.

    Best of luck on your return!

    This was shared by /u/crisisknight on Reddit but thought I'd make a thread for awareness here too.

    ArenaNet are celebrating the 20th anniversary of the studio's creation by producing an art book that spans GW and GW2 art and concept art. It is being created by Dark Horse.

    To be released in March 2020.

    History of ArenaNet: https://www.arena.net/about

    https://www.darkhorse.com/Books/3005-153…sary-Edition-HC

    https://wiki.guildwars2.com/wiki/The_Compl…versary_Edition

    Quote

    Explore the living history of Tyria through an expansive collection of never-before-seen concept art, production material, and creator commentary from Guild Wars and Guild Wars 2 that offers exclusive insight into an ever-changing world inhabited by millions of players! The continuing growth of the Guild Wars franchise is lovingly detailed by the ArenaNet artists themselves in a volume that commemorates the studio's 20th anniversary.

    Amazon US - $35.99

    Amazon UK - £34.99

    If you find any other stores please post below.

    I would certainly like to ask about having an official community contact for GW1. Stephane still updates the wiki when Bill released updates, someone still does the Twitter and Facebook when GW goes on sale (probably Stephane too), but no one interacts with the community to give some transparency and and support to the players and results in threads like this.

    Can we continue to expect GW and GW.com store items to go on sale around holidays/events? Is this the preferred choice over a permanent price reduction?

    I agree with the above that with Bill leaving and no answer from Anet about it we just don't know if QoL changes are still being looked at or are we back to 2017/18 with server maintenance only.

    Similarly as mentioned about bots in PvP and Gold Sellers. They gave us a chat filter which would indicate that they're not that bothered about permanently stopping this or actively removing these users from the game. Without giving an official answer that they won't.

    Ideally if we could get any questions/answers I'd ask about how reports are handled. We've talked about reporting them for way over a year now. Is it actually worth it? Does anyone look/action it. We don't need to know detailed specifics.

    Then some more fun questions:

    Is there going to be anything special for ArenaNet's 20th anniversary, and GW's 15th anniversary?

    Did they expect GW to remain this popular coming up to 15 years from release?

    What is the future for the franchise, is it 100% GW2 or is there are GW3 in the distance, or maybe something else entirely?

    What games do they see as their main competitors now and in the future?


    One simply but rly crucial question for me:

    Are they going to continue making updates/fixing stuff in the game ?

    I doubt they gonna give any straight answer (insert marketing bs here) but you never know, let's hope ?

    Was there actually anything broken in the game that has needed fixing? QoL updates were made, yes but I'm not aware they was any problems/fixes put in.

    If anything, they'll give another developer the option to do it in their free time. I doubt they'll use company resources for it.

    Since March 2019 Bill Friest was already able to do GW1 development in his work time and even confirmed that he had got another developer involved to work on things. So they were already using company resources for 6 months.

    for me i will ask :will there be a new mini pet, tonic and new emote in the same style rank ha,zaishen... or not?

    Well. Their answer on new content for the game since it went to maintenance mode has always been "No". Out of curiosity what mini pet/tonic would you want and what is the rank emote supposed to be for?

    Spirit Spammer

    The most popular general farm build, and the default for most farms, is the Spirit Spammer Ritualist. Spirits provide not just a continuous barrage of single target damage, but also several distracting bodies for you to hide behind so your enemies don't kill you. Spirits are immune to hexes and most conditions, so their only real counter is damage, but they can easily be healed and moved out of harm's way, or just replaced if they die. The real drawback is that spirits strictly deal single target damage, making them relatively slow, and sometimes incapable of overpowering healers.

    Build

    [build=OACjAmiMZSXT+glTfTVTQTAAAAA]

    Flashing Blades Assassin

    Against small groups of melee enemies, a Flashing Blades Assassin Dagger Spam can excel.

    Key Skills

    Spamming the [Jagged Strike] Jagged Strike -> [Fox Fangs] Fox Fangs -> [Death Blossom] Death Blossom attack chain deals exceptional single target damage, and the build has room for plenty of defensive optional skills.

    Counters

    The greatest threat is having these defences removed, or simply taking too much damage from the enemies before you are able to kill them.

    Build

    [build=OwBi0xjI5wwwcwAAIBVDCAAAA]

    55 Monk

    A popular but somewhat outdated farming build is the 55 Monk.

    Key Skills

    Having low health and using [Protective Spirit] Protective Spirit effectively removes any danger from damage, so you can tank as many enemies as you want, with a free Elite Skill and other optionals to kill them.

    Counters

    This is entirely dependent on Protective Spirit not getting stripped; in areas with no enchantment removal, Vow of Strenth may be a better choice anyway. Still, the effective invincibility and opportunity to use this on any character with secondary monk can make this a nice choice for some farms.

    Build

    [build=OwAU0A3+UoS1D3VGEAAAA4kyDAEA]

    Obsidian Flesh Elementalist

    Against enemies without dangerous attacks, an Obsidian Flesh Elementalist has extremely high damage potential.

    Key Skills

    [Obsidian Flesh@12] Obsidian Flesh removes the threat from spells and [Stoneflesh Aura@12] Stoneflesh Aura neutralises any remaining damage.

    With enemies unable to cast, [Wastrel's Worry@12] Wastrel's Worry and [Wastrel's Demise@12] Wastrel's Demise are free to deal huge AoE damage over time.

    Counters

    Unfortunately this build is very vulnerable to attacks; interrupts, stance removal, health degen, and just too much damage can easily get you killed.

    Build

    [build=OgVUI4hgkEPSftxXFAAAAA3UZA]

    Whirling Ranger

    For large numbers of enemies with ranged attacks, a Ranger with Whirling Defense can be ideal.

    Key Skills

    With enough foes attacking you, [Whirling Defense] Whirling Defense will deal a lot of AoE damage over time.

    [Shadow Form@12] Shadow Form removes the threat from spells, and [Shroud of Distress] Shroud of Distress is sufficient protection against most attacks.

    Disadvantages

    The downside is that Whirling has a fairly short duration and a very long cooldown, so you need plenty of ranged aggro to guarantee you can kill the enemies.

    Build

    [build=OgcUcXs5lPP8Id2BEAAAAACnjD]

    Vow of Strength Dervish

    Key Skills

    For enemies without dangerous spells, Vow of Strength Dervish is great. VoS and Sand Shards provide sustained AoE damage.

    Counters

    The main counter to the build is enchantment removal, since you are reliant on your enchantments for survival as well as damage. Cover enchantments can be effective, but you also have to worry about interrupts, hexes, and simply taking too much damage.

    Build

    [build=OgCjsysaKOfbzL7FAAAAAAAAA]

    Additional/Optional Skills for Solo Farming

    The PvX page linked above is aimed at general PvE rather than farming, so here are the other skills you should be considering.

    [Eremite's Attack@9] Eremite's Attack hits all adjacent foes, triggering VoS on all of them, making it exponentially more powerful.

    [Staggering Force@12] Staggering Force is a good choice for a feeder enchantment because it applies cracked armor, magnifying your damage.

    [Conviction@12] Conviction is a good alternative for areas with annoying conditions.

    [Ebon Battle Standard of Honor@5] Ebon Battle Standard of Honor adds armor-ignoring damage, allowing you to farm high level foes.

    [Mirage Cloak@12] Mirage Cloak has an extemely high block chance, allowing you to tank a lot of attacks. Combine with Extend Enchantments to maintain it.

    [Veil of Thorns@12] Veil of Thorns significantly reduces incoming spell damage, allowing you to tank most casters.

    [Armor of Sanctity@12] Armor of Sanctity effectively shuts down incoming melee damage.

    [Death's Charge] Death's Charge gets you out of bodyblock, heals, and easily jumps to the centre of a ball.

    [Drunken Master@5] Drunken Master increases both your movement and attack speed; moreso if you use alcohol.

    This Guide was created by Misty but due to some formatting issues meant it needed to be re-published.

    Nicholas the Traveler is an NPC that collects different items each week. In exchange for these items he will give you up to five Gifts of the Traveler per week.

    • Players will buy the Gifts for around 4 or 5 ectos each, so farming them is very lucrative.
    • Opening the Gifts yourself and trying to sell the contents is usually less profitable, so don't do this unless you enjoy gambling!
    • If you are unable to farm the items Nick is looking for, you can still mkae good money through buying the items from other players, turning them in to Nick, and selling the gifts.

    That said, it's not too hard to set yourself up to farm each item. There are videos out there for each individual farm [Reborn's Video Series], but really you only need a handful of different builds to farm all 137 different items Nick seeks.

    Choose the appropriate build from the ones below and have some fun farming.

    Vow of Strength Dervish

    [build=OgCjsysaKOfbzL7FAAAAAAAAA]

    Whirling Ranger

    [build=OgckctYmn8xDPSndABAAAAgw54A]

    Obsidian Flesh Elementalist

    [build=OgVkIwDCikwj0Xb8VBAAAAwNVGA]

    Vow of Silence Dervish

    [build=OgCjkqqLrShXdftXAAAAAAjhOXA]

    55 Monk

    [build=OwAk0AO7jCpU9wdlBBAAAAOp8AAB]

    Flashing Blades Assassin

    [build=OwBi0xjI5wwwcwAAIBVDCAAAA]

    Spirit Spammer

    [build=OACjAmiMZSXT+glTfTVTQTAAAA]

    First of all please don't take my replies to be that of the forum/mods as a whole, I'm replying with my own opinion of the practicalities in my mind. Perfectly happy to have such a discussion and it is certainly a suggestion that can be considered for the forum if there's a reliable and efficient way to make it work.

    I guess. Take a look at the Presearing forums...nobody on that forum seems to abuse it, and it surely looks like they just designed it the easy way (ignoring everything you brought up). Looks like they just added a new tab/section on the profile pages of users, to include a +karma for trade feedback. It looks like the only "Business Rules" are that you have to be a member, and that you can't give yourself feedback. That would make the design/development a lot easier than what you're talking about(making it only accessible via completion of scheduled trade for best accuracy).

    In my mind, no one abusing it is not the same as it being possible to abuse it. That's the risk you have. I'm not that familiar with the users and popularity of PreSearing boards, but the fact that I was able to login and give someone +1 "trade karma" just by going to their profile means it's possible to abuse that. What's to stop someone creating accounts (something already highlighted as a problem) and then boosting their own/someone else's "trade karma"?

    Quote

    Contesting feedback can be as simple as taking some screenshots and sending it to a Mod via PM on this site. "Hey, this person gave me feedback, but here's a screenshot of my conversation log and sale thread showing that we've never traded with each other." To make the work load less on the mods, if a lot of people were to contest feedback, include a new Rule Set stating that mods can temporary ban your account for a week(s) if you abuse this system/waste their time with investigative work. Or maybe... this user gets a temporary ban on the ability to create any threads in the sell/buy sections (Create a new access role that allows for READ only, instead of READ/Write, if a read only role doesn't already exist). People with multiple accounts wouldn't want to waste their own time, by giving their account a temporary ban on being able to post sales (since this site is the current best site for GW1 In game auctions). If a User was planning to just create multiple accounts to abuse this feedback of a particular user, or particular guild (since there seems to be some beef come up in threads), then it could be pretty easy to track the newly created accounts to the IP address, or no? I mean, that sounds like a basic Google Analytics report, which is free to use.

    Yep that all sounds good and thanks for the ideas.

    In my first reply I was thinking of there being a lot of cases that would need to be dealt with, but on second thoughts I expect this would be quite infrequent and therefore not cause too much additional work for the Xunlai mods.

    Quote

    But yes, if the idea would be to design this with the best accuracy, then the development work could take quite a bit of time, since this new feature would require communication between the users trade; thus a redesign of how the Sale/Buy Threads currently work. There'd have to be a workflow created that would allow "Trade In progress...Reserved Bid Hit...Planning to Sell in 48hours....Successfully Sold OR Buyer/Seller backed out (IF successfully sold then allow for Trade Feedback).

    Absolutely, I just worry that the time and effort it would take to implement such a feature would far outway the time/benefit users will get. Happy to be proven wrong with that though and it can be a feature to consider for the future development of the site.

    Yeah, but that defeats the entire purpose of having a "trade feedback score." Like why the hell is there a design to keep track of how many "likes" each user has? Why didn't you guys just design that to be the trade feed back? Honestly though...that could have been a simple button added on the users profiles (like the pre searing forums) where another user would actually have to view the persons profile, and click the +/-1 karma(trade feedback) button, maybe get a pop up for comments, then click submit to have that Users trade feedback increase or decrease. Whats the point of keeping track of how many times a user has "liked" your post? Is that even useful information to collect? It kind of seems like it was wasted work to help give "points" and possibly "trophies" to a user after they've gotten so many "likes" and have made so many "posts". But who really pays attention to that stuff, except for the mods that may have designed it? Like, I can get keeping track of the post counts, cause you guys could probably mine the data to see which forum threads are most active, if you're trying to pump up numbers (trying to increase activity throughout all parts of the forum, rather than just the most active parts).

    I agree that having to seek out people's replies to threads aren't the best way to check for this.

    The Like/Dislike wasn't designed for Legacy it is part of the default forum software. All the features we have are just out of the box WoltLab forum tools so to implement anything unique for the forum requires careful development if it is even possible at all. There may be trade/feedback plugins that can be added, something we could look into. It just depends what can be implemented within the WotLab suite.

    Quote

    You can just say "were not wanting to put in the effort for that type of expansion", rather than dancing around the topic.

    You know how inefficient it is for somebody to have to search through all of the threads a user has made, and then scan through the entire comments to find that "feedback" you're speaking of? I don't mind doing this when I'm searching for specific q8's and what they were sold for on this site, when I'm trying to bid or buy a q8 in game. But this was more of a suggestion for more efficient trading systems.

    One of the problems Legacy has is that there is only one Admin/Developer and their time is limited. There are already several projects that Kevin is undertaking for improving the forum which would benefit a lot more people than just (high end) traderrs. All of these projects take up the limited free time that he has. Therefore it is hard for any of the other mods to say "great idea we'll do that" because no one knows if it is possible or how long it would take.

    As I said on the first line of this post, my replies aren't from Legacy saying we don't want to do this I'm just wondering if it is necessary and if so what's the best way to implement such a feature.

    Quote

    Not everybody just uses a "single" thread for "ALL" of their sales/buys. I tend to close mine out to remake new ones. I hate bidding on somebody elses thread if they've just carried it over for months(years)..especially if they're not the best with updating their C/O's. I give up on bidding on some items that I only have a little interest in, just because I'm too lazy to scan through 10pages to find the last offer on the item I was going to bid on.

    Also, this feedback you're speaking of would only be done if the user decided to edit their comment. I'm gonna go ahead and reference Your own rules here.... "Post a Bid or do not post." Yet, you just told me and any user who happens to read this thread to go ahead and break this rule, eh? I only see the feedback rule listed for the "Services Offer" or "services Requested" threads... none of which are used as much as the "sell" threads.

    Yep absolutely, I do the same so finding a post history of users across the entire forum is not the best way. I do tend to go in and edit my own posts if buying, but that's purely for my own use to track and make sure I know what I've bought and closed trades on, not really for the benefit of others. Yeah the edit of a post is only specifically detailed for the Services section, but it can apply to the Buy/Sell too, editing your post to give feedback should be allowed there.

    Sometimes i feel that this site exists for a different purpose than the love of Guild Wars and the community.

    That's a bit unfair, we're very open to suggestions for how to improve. I think more transparency with how the mods on Legacy manage things would help for the users to understand though. As I mentioned previously, we only have one Admin/Dev (Kevin) with limited free time to implement such features. Perfectly reasonable to make suggestions and discuss them with other users for how to improve the Legacy community. We also made a suggestions thread here: What would you like from Legacy?

    The only way to reliably do this is to be able to leave feedback on the completion of a trade, same way as eBay works. That means you also need a way to track the trade/completion as well has have a fair and reasonable method of leaving feedback. On top of that you then have the potential of needing to have a method to contest said feedback and review it. This all takes time and resource.

    The Xunlai area allows you to trade to the users that you want to and ignore other users. If you feel like any posts in your threads break any of the Xunlai or Forum rules then you can report them and the mods will investigate.

    I think such a list would be more problematic than helpful. Do you just take one person's word that someone is a scammer without the named person being able to have a side to the story? How do you trust the users that are posting to be accurate without verification?

    I do agree that it is bad that some people try to get one over others in the game through scamming them from trades and what not. I get that a list of names could be helpful but in reality (as we've probably seen in this thread) it just becomes a way for a user to flame another.


    If someone is trying to pull a fast one over you in trade then don't trade with them, by all means tell your friends/guild to keep an eye out, but I don't think publically naming people is a positive thing. It will probably just result in more antagonistic messages and drama than anyone really needs these days.

    Inscribable b/o

    Summit Warlord Shield q11 Tac 1e

    Summit Warlord Shield q12 Tac 1e

    Tribal Shield (Face Skin) q10 Tac 1e

    Shadow Shield q10 Tac x1 1e/ea

    Flame Artifact Blue q8/12 Insc 1e

    Eternal Bow q11 1e

    Total 6e


    Non Inscribable Bid

    Amber Longbow x1 10e

    Gothic Sword x1 10e

    Water Wand q9 +5^ench/10% HCT 10e

    Colossal Pick q10 15^stance 15e

    Gothic Axe q13 Dual Vamp 15/-1^health 2e - Not Bought

    Ornate Shield q9 Tac -2^ench/+10vs Cold 65e - Not Bought

    Ornate Shield q10 Tac -20% Cripple/-2^ench 15e

    Ornate Shield q13 Tac -2^ench/+9vs Dragons 5e

    Total 102e

    edit: Thanking you again for the trades! I'll keep my eye on the thread. :)

    Did this have to do with the Client randomly deciding to stop working out of the blue? For months/years on end of working, playing pretty consistent the past 1/2 year, the clients on all of my computers have decided to all stop at 0% today, while loading the town, after login and character selection? Was there an update today?

    There wasn't an update but lots of people were reporting server issues and connecting to American districts; International and European districts would be OK. Likely something server related on ArenaNet's end.

    If you haven't played the game since they've done some of the updates you may also need to run it in Administrator Mode now in order to allow the game and files to download updates, once the files are downloaded you can then run normally (without Admin).