Invert's Grand Sale
All items can be bought individually. Leave a comment with the item name and your bid.
Happy bidding!
os1 |
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Lightning Dmg: 6-28 (Requires 9 Axe
Mastery) Damage +15% (while in a Stance) Armor +7 (vs. elemental damage) |
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os2 |
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Piercing Dmg: 15-28 (Requires 9 Markmanship) Damage +15% (while Health is above 50%) Health +29 Armor penetration +20% (Chance: 20%) |
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os3 |
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Blunt Dmg: 19-35 (Requires 9 Hammer Mastery) Damage +15% (while Health is above 50%) Energy gain on hit: 1 Energy regeneration -1 Armor +7 (vs. elemental damage) |
insc2 |
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Slashing Dmg: 9-41 (Requires 10 Scythe Mastery) Inscription: "Strength and Honor" Damage +15% (while Health is above 50%) Health +30 Armor penetration +20% (Chance: 20%) |
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insc3 |
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Cold Dmg: 6-28 (Requires 10 Axe
Mastery) Health +30 Inscription: "Strength and Honor" Damage +15% (while Health is above 50%) |
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insc4 |
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Blunt Dmg: 19-35 (Requires 9 Hammer Mastery) Inscription: None |
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insc5 |
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Blunt Dmg: 19-35 (Requires 9 Hammer Mastery) Energy gain on hit: 1 Energy regeneration -1 Armor +7 (vs. elemental damage) Inscription: "Too Much Information" Damage +15% (vs. Hexed foes) |
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insc6 |
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Slashing Dmg: 6-28 (Requires 11 Axe Mastery) Double adrenaline gain (Chance: 10%) Health +29 Inscription: "Don't Think Twice" Halves casting time of spells (Chance: 10%) |
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insc7 |
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Armor: 16 (Requires 9 Tactics) Health +29 Inscription: "Not the face!" Armor +9 (vs. Blunt damage) |
15e by Arcal Minuit |
insc8 |
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Slashing Dmg: 15-22 (Requires 10 Swordmanship) Enchantments last 20% longer Inscription: "I have the power!" Energy +5 |
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insc9 |
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Slashing Dmg: 9-41 (Requires 9 Scythe Mastery) Inscription: "Strength and Honor" Damage +15% (while Health is above 50%) |
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Armor: 16 (Requires 9 Motivation) Received physical damage -5 (Chance: 20%) Health +30 |
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Energy +12 (Requires 9 Divine Favor) Halves skill recharge of spells (Chance: 10%) Health +30 |
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Energy +12 (Requires 9 Curses) Halves skill recharge of Curses spells (Chance: 20%) Health +30 |
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Blunt damage 19-35 (Requires 9 Hammer Mastery) Damage +15% Energy -5 Double adrenaline on hit (Chance 10%) Health +30 |
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Cold damage: 11-22 (Requires 9 Death Magic) Halves skill recharge of Death Magic spells (Chance: 20%) Energy +15 Energy Regeneration -1 |
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Armor 16 (Requires 9 Motivation) Received physical damage -2 (while Enchanted) Health +30 |
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Armor: 16 (Requires 9 Tactics) Armor +10 (vs. Piercing damage) Health +30 |
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Slashing damage 7-17 (Requires 9 Dagger Mastery) Damage +15% (while in a Stance) Dagger Mastery +1 (20% chance while using skills) Energy gain on hit: 1 Energy regeneration -1 |
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Piercing damage: 15-28 (Requires 9 Marksmanship) Damage +15% (while Health is above 50%) Armor penetration +20% (Chance: 20%) Health +30 |
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Armor: 16 (Requires 9 Tactics) Health +45 (while Enchanted) Received Physical damage -2 (while Enchanted) |
5e by Arcal Minuit |
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Piercing damage: 15-28 (Requires 9 Marksmanship) Lengthens Poison duration on foes by 33% (Stacking) Health +30 Energy +5 |
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Piercing damage: 14-27 (Requires 9 Spear Mastery) Damage +15% (while Health is above 50%) Lengthens Dazed durations on foes by 33% (Stacking) Health +30 |
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Energy +12 (Requires 9 Inspiration
Magic) Reduces Dazed duration on you by 20% (Stacking) Health +60 (while Hexed) |
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Armor penetration +20% (Chance: 20%) |
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Life Draining: 3 Health regeneration: -1 |
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Enchantments last 20% longer |
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Health +30 |
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Armor penetration +20% (Chance: 20%) |
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Life draining: 5 Health regeneration: -1 |
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Armor +5 |
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Health +30 |
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Armor penetration +20% (Chance: 20%) |
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Life Draining: 3 Health regeneration: -1 |
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Energy gain on hit: 1 Energy regeneration: -1 |
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Dagger Mastery +1 (20% chance while using skills) |
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Armor +5 |
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Enchantments last 20% longer |
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Health +30 |
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Halves casting time of item's attribute spells (Chance: 20%) |
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Health +30 |
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Armor penetration +20% (Chance: 20%) |
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Energy gain on hit: 1 Energy regeneration: -1 |
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Health +30 |
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Life Draining: 3 Health regeneration: -1 |
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Armor +5 |
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Health +30 |
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Armor +7 (vs. physical damage) |
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Health +45 (while Enchanted) |
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Health +45 (while in a Stance) |
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Health +30 |
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Halves skill recharge of spells of item's attribute (Chance: 20%) |
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Armor +5 |
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Health +30 |
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Energy +5 |
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Armor +5 |
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Damage +15% (Energy -5) |
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Damage +15% (while Enchanted) |
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Damage +15% (while Health is above 50%) |
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Damage +15% Armor -10 (while attacking) |
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Energy +5 |
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Halves skill recharge of spells (Chance: 10%) |
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Energy +7 (while Health is below 50%) |
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Energy +5 (while Health is above 50%) |
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Energy +5 (while Enchanted) |
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Energy +15 Energy regeneration -1 |
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Item's attribute +1 (Chance: 20%) |
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Reduces Poison duration on you by 20% (Stacking) |
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Received physical damage -2 (while in a Stance) |
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Received physical damage -2 (while Enchanted) |
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Armor +10 (vs. Slashing damage) |
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IGN: Invert Control
Discord: sliekens#7232