Invert's Grand Sale
All items can be bought individually. Leave a comment with the item name and your bid.
Happy bidding!
os1 | Shocking Runic Axe of Warding |
Lightning Dmg: 6-28 (Requires 9 Axe
Mastery) Damage +15% (while in a Stance) Armor +7 (vs. elemental damage) |
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os2 | Sundering Jade Longbow of Fortitude |
Piercing Dmg: 15-28 (Requires 9 Markmanship) Damage +15% (while Health is above 50%) Health +29 Armor penetration +20% (Chance: 20%) |
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os3 | Zealous Break Hammer of Warding |
Blunt Dmg: 19-35 (Requires 9 Hammer Mastery) Damage +15% (while Health is above 50%) Energy gain on hit: 1 Energy regeneration -1 Armor +7 (vs. elemental damage) |
insc2 | Sundering Saurian Scythe of Fortitude |
Slashing Dmg: 9-41 (Requires 10 Scythe Mastery) Inscription: "Strength and Honor" Damage +15% (while Health is above 50%) Health +30 Armor penetration +20% (Chance: 20%) |
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insc3 | Icy Blade Axe of Fortitude |
Cold Dmg: 6-28 (Requires 10 Axe
Mastery) Health +30 Inscription: "Strength and Honor" Damage +15% (while Health is above 50%) |
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insc4 | Greater Glyphic Maul |
Blunt Dmg: 19-35 (Requires 9 Hammer Mastery) Inscription: None |
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insc5 | Zealous Greater Glyphic Maul of Warding |
Blunt Dmg: 19-35 (Requires 9 Hammer Mastery) Energy gain on hit: 1 Energy regeneration -1 Armor +7 (vs. elemental damage) Inscription: "Too Much Information" Damage +15% (vs. Hexed foes) |
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insc6 | Furious Stygian Reaver of Fortitude |
Slashing Dmg: 6-28 (Requires 11 Axe Mastery) Double adrenaline gain (Chance: 10%) Health +29 Inscription: "Don't Think Twice" Halves casting time of spells (Chance: 10%) |
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insc7 | Eternal Shield of Fortitude |
Armor: 16 (Requires 9 Tactics) Health +29 Inscription: "Not the face!" Armor +9 (vs. Blunt damage) |
15e by Arcal Minuit |
insc8 | Colossal Scimitar of Enchanting |
Slashing Dmg: 15-22 (Requires 10 Swordmanship) Enchantments last 20% longer Inscription: "I have the power!" Energy +5 |
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insc9 | Grim Scythe |
Slashing Dmg: 9-41 (Requires 9 Scythe Mastery) Inscription: "Strength and Honor" Damage +15% (while Health is above 50%) |
Bastion of the Condemned |
Armor: 16 (Requires 9 Motivation) Received physical damage -5 (Chance: 20%) Health +30 |
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Byzzr's Benediction |
Energy +12 (Requires 9 Divine Favor) Halves skill recharge of spells (Chance: 10%) Health +30 |
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Destructive Focus |
Energy +12 (Requires 9 Curses) Halves skill recharge of Curses spells (Chance: 20%) Health +30 |
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Ettin Club |
Blunt damage 19-35 (Requires 9 Hammer Mastery) Damage +15% Energy -5 Double adrenaline on hit (Chance 10%) Health +30 |
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Fendi's Rod |
Cold damage: 11-22 (Requires 9 Death Magic) Halves skill recharge of Death Magic spells (Chance: 20%) Energy +15 Energy Regeneration -1 |
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Fenrir's Bastion |
Armor 16 (Requires 9 Motivation) Received physical damage -2 (while Enchanted) Health +30 |
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Geoffer's Bulwark |
Armor: 16 (Requires 9 Tactics) Armor +10 (vs. Piercing damage) Health +30 |
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Jeahr's Daggers |
Slashing damage 7-17 (Requires 9 Dagger Mastery) Damage +15% (while in a Stance) Dagger Mastery +1 (20% chance while using skills) Energy gain on hit: 1 Energy regeneration -1 |
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Koren's Hornbow |
Piercing damage: 15-28 (Requires 9 Marksmanship) Damage +15% (while Health is above 50%) Armor penetration +20% (Chance: 20%) Health +30 |
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Malinon's Shield |
Armor: 16 (Requires 9 Tactics) Health +45 (while Enchanted) Received Physical damage -2 (while Enchanted) |
5e by Arcal Minuit |
Rotwing Recurve Bow |
Piercing damage: 15-28 (Requires 9 Marksmanship) Lengthens Poison duration on foes by 33% (Stacking) Health +30 Energy +5 |
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The Matriarch's Stinger |
Piercing damage: 14-27 (Requires 9 Spear Mastery) Damage +15% (while Health is above 50%) Lengthens Dazed durations on foes by 33% (Stacking) Health +30 |
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The Purifier |
Energy +12 (Requires 9 Inspiration
Magic) Reduces Dazed duration on you by 20% (Stacking) Health +60 (while Hexed) |
Sundering Axe Haft | Armor penetration +20% (Chance: 20%) |
Vampiric Axe Haft |
Life Draining: 3 Health regeneration: -1 |
Axe Grip of Enchanting (3) | Enchantments last 20% longer |
Axe Grip of Fortitude (3) | Health +30 |
Sundering Bowstring | Armor penetration +20% (Chance: 20%) |
Vampiric Bowstring |
Life draining: 5 Health regeneration: -1 |
Bow Grip of Defense | Armor +5 |
Bow Grip of Fortitude | Health +30 |
Sundering Dagger Tang (4) | Armor penetration +20% (Chance: 20%) |
Vampiric Dagger Tang |
Life Draining: 3 Health regeneration: -1 |
Zealous Dagger Tang (3) |
Energy gain on hit: 1 Energy regeneration: -1 |
Dagger Handle of Dagger Mastery | Dagger Mastery +1 (20% chance while using skills) |
Dagger Handle of Defense (2) | Armor +5 |
Dagger Handle of Enchanting (2) | Enchantments last 20% longer |
Dagger Handle of Fortitude | Health +30 |
Focus Core of Aptitude | Halves casting time of item's attribute spells (Chance: 20%) |
Focus Core of Fortitude | Health +30 |
Sundering Hammer Haft | Armor penetration +20% (Chance: 20%) |
Zealous Hammer Haft |
Energy gain on hit: 1 Energy regeneration: -1 |
Hammer Grip of of Fortitude | Health +30 |
Vampiric Sword Hilt |
Life Draining: 3 Health regeneration: -1 |
Sword Pommel of Defense (5) | Armor +5 |
Sword Pommel of Fortitude | Health +30 |
Scythe Grip of Shelter | Armor +7 (vs. physical damage) |
Shield Handle of Devotion (2) | Health +45 (while Enchanted) |
Shield Handle of Endurance | Health +45 (while in a Stance) |
Shield Handle of Fortitude (2) | Health +30 |
Wand Wrapping of Memory (4) | Halves skill recharge of spells of item's attribute (Chance: 20%) |
Defensive Staff Head (6) | Armor +5 |
Hale Staff Head (5) | Health +30 |
Insightful Staff Head (9) | Energy +5 |
Staff Wrapping of Defense (2) | Armor +5 |
"Brawn over Brains" | Damage +15% (Energy -5) |
"Guided by Fate" (4) | Damage +15% (while Enchanted) |
"Strength and Honor" (2) | Damage +15% (while Health is above 50%) |
"To the Pain" (2) |
Damage +15% Armor -10 (while attacking) |
"I have the power!" | Energy +5 |
"Let the Memory Live Again" | Halves skill recharge of spells (Chance: 10%) |
"Don't call it a comeback!" (6) | Energy +7 (while Health is below 50%) |
"Hale and Hearty" (5) | Energy +5 (while Health is above 50%) |
"Have Faith" | Energy +5 (while Enchanted) |
"Seize the Day" (4) |
Energy +15 Energy regeneration -1 |
"Master of My Domain" | Item's attribute +1 (Chance: 20%) |
"Pure of Heart" | Reduces Poison duration on you by 20% (Stacking) |
"Run For Your life!" (2) | Received physical damage -2 (while in a Stance) |
"Sheltered by Faith" | Received physical damage -2 (while Enchanted) |
"The Riddle of Steel" (2) | Armor +10 (vs. Slashing damage) |
Deldrimor Armor Remnant |
Miniature Lich (2nd birthday, gold) |
Monumental Tapestry |
IGN: Invert Control
Discord: sliekens#7232