gw300 copy.jpgHas anyone else experienced this issue? You have awakened cavaliers in a full mob where one or two isn't really that bad but when you get 3 or four with a monk back up, the res situation gets out of control. The simplest response is frozen soil to counter with, along with interrupts, but that's difficult to do in wurms. It's also fairly standard that the cavaliers are complimented with melee to destroy spirits. I think the solution to the npcs is to remove either the res sigs, or hardwire mobs in a way that prevents more than two per party.
Is that even possible and does anyone think it could be changed these days?