Posts by Red Fireball
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hey,
I do have an Aegis a very thematic one! q10tac 10vsogre 30hp 300gv. hope you can forgive the req for it being in line with the other stats
let me know if you want it
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#1 18a, thanks for tagging trademeimfamous
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I just checked wiki... need verification ingame:
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but IAS does also reduce the attack duration of attack skills even those with a defined cast time - no? so you might even fit another autohit (or attack skill) in the cycle of 3s for their recharge?
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no IAS on there? ain't those a bit slow
how is it performing? I really loved that approach! still have to try it with my mauso scythe
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12a fds
this does look like an early bump... better wait a lil longer next time
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towers dwarf and undead 1a each Captain Krompdown
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now you are back on the topic of golden chlice?! aye those should drop there at least near the elementals.
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Dupljakus nope. in theory it was a possible drop at some point, but given how few unconds are around and that I couldn't recall seeing ANY max q7 crysta either... definite nope.
Devilish Scythe Z those are not too uncommon, but yours is high req and non max mod, which definitely makes it merch.
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q8 lowest prp/gold
I think I had as low as q5 or 6 in blue
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what are you after now? iridescent aegis or golden chalice?!
as for the irid, idk even if it can drop in prpl, but if it can it could potentially drop on the stone fury... snowmen and foci as said... idk
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Dunc and guess what page your entry ended up on...
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I don't - I'm more a martial wep guy sorry
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stoneflesh mandragor come to mind, but they are a pain to kill. with some ench remov should be fine though. other than that... corsair cooms and if you do not need gold rarity stormseed jacarandas. hope it is something
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Urgoz aye - I watched many of those nostalgic videos, but never found one with a q7 drop. what was the said q7 drop - prp foc? do you have a screen still? was it max certainly? was it purple or gold certainly? I mean lvl21 has been suspected to drop q8s still and even on the theory side there might be room for that, just it'd be very unlikely, so I'd want a screen and ideally the item. I couldn't get one despite more than 100k kills... on more than 500 gold and purple items dropped none was q8 regardless max or nonmax damage. white or blue would be a different story.
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you can merch them. singlemod useless and in the latter case even nonmax.
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Is there any difference today on level range of foes dropping max items? Can lvl16 drop drop max dmg hammer for example if it can drop max sword
since the min value for a max damage item is type-dependent there can be a difference: lvl 15 goes up to 31g, lvl 16 up to 35g, lvl 17 up to 39 and all the type dependent min values for max damages of the q8 possible types is in this scope. some of the other weapon types however start dropping at 36,37 or even 38g for max ones, which means those indeed cannot drop on lvl 16. so a lvl 16 mob cannot drop a max damage axe, hammer, bow, dagger...
but for realistic measures: only a max q8 foc, maybe even a shield have realistic chances to drop on lvl 16 as max q8, sword already is in the 1 in 10s of billions chance.
Can still find old videos of people griffon farming back before the nerf. They were level 21, and they dropped q7.
do you have a link to such a vid, where a q7 drops? or a screen from back in the day? I did try to find some but had no success - same as today for q8s on them - hearing they do drop, but never seen a drop.
If I got this from lvl 15, lvl 16 for sure drop max items, or maybe I confused.
that one is pretty far off max and actually a rather low value one (10-21g unid, by the ident value and the min further restricted by the info it dropped on lvl15 to 17g, so a rather low value ine within their range one, which is more common. the very high value ones are immensely rare - depending on lvl and unid value range a max value one can have a chance as low as 0.005% - that is 1 in 20k items.). this one certainly does not prove or disprove anything concerning max damage hammers on lvl 16.
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I set thos thread aside to answer, but never came around to do so. so basically the q8 back then was the q9 of today. roundabout. the q0 back then was tge q0 today. everything in between is stretched in a linear way, but the values of damage ranges etc. are distinct integers, so linearization necessarily leads to rounding, which is why some more weapon types could generate a max damage at the same time as a q7. so far on that.
you can tell by the range of values of the identified items what the range of the unidentified ones must have been and by that again what mob - or more precisely what level of drop source would have dropped them. sadly it is very unlikely for the upper range of the limit to occur which makes that a hard to find value. but I did scan many collections and found identified q7s in a range thus that the underlaying value range exactly matches the one of todays q8s. and they consequently were able to drop on the same level of drop source, which is 16-20. with that there have been plenty mobs in the respective ranges, you can look them all up, but all core skins can have dropped as well as most the skins that are specific to a mob type (like dead staff for undead), where a mob in the required level range exists. on top there have been keyless chests in the relevant range in riverside province that could have generated pretty much ALL the wepon skins in max q7, but they weren't popular, the pool was immense and the chance for a max q7 like the chance for a q8 today. so best run a couple thousand sf chests today to get a feel of how unlikely that'd be.
now the different weapon types have slightly different ranges of unid value they could drop as max q7s: the "max" statement gives a weapon-type-specific range of unid values that sets the lower border and the "q7" statement gives a range that sets the upper border. so the lower limit is type-dependent, whilst the upper limit is identical.
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Yo!
I got a q3/11 blue inscr one. Cant remember if itβs Defender or Tower (or if one cant drop that low q or not). Just let me know π
Edit:
defender can't drop as low eotn drop? -> pm thanks for the offer!
I have the req 13 -2e/30 defender
woooot! the gw shields strongman offering one to me. damn I gotten far. thanks a ton for the offer I have to check ig if I slacked updating my wtb or if I still need. I'll drop a pm
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Gentleman Xander aha. I did list the damage range that had the min min damage (8-31 in that case for min min damage and the range for the min max damage recorded (9-30 for a min max damage of 30 on there) I do this in the same manner as for the max stats: I list the range for the max min damage as well as the range for the max max damage, because on scythe and axe they are not always identical. I see it might be a bit misleading... but shame on the gw devs - I am 100% sure we will have to keep two ranges listed since a 10-40 will never happen on a q8 or a 10-41 on q9. idk, if we should leave the mixed ones (min max or max min damage) out but I feel that at least on the 10-xx scythes and 7-xx axes there is interest...
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Helloooo
I think I got something new :o
Helloooo
I don't see it :0
q8 highest dmg we have 9-40 and 10-35, whilst minimum is 8-21- so it does seem to me to be in the scope. do I miss something? thanks for posting either way
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you can safely merch both. the foc is only singlemod, the wand is mixed attr.
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merch daggers, axe 15-25e
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When you gonna change ur name on here from Gentleman Xander to Mr Clean VQ?
but then he'd have to do it in clean times. like 2000seconds
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very gorgeous! somme solid dedication to keeping them. Love every single one of them. esp the one not from sensali ;D we need a proph one now. like +10 dwarf
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Gentleman Xander that is some solid buffing right there and very impressive timestamps for a hm hero endeavour! I am more used to 4h for such vanquishes - usually 2h to kill the batch and then another 2h (worst case) to track down the last sneaky patrol lol. I am a bit oldschool and never use cons - do you have experience on how the team performs without them?
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yes, adrenaline isn't rounded to strikes, but to points. means you can get to situations, where some ... just isn't enough. the -33% adrenaline will only yield +8 points due to that, so three hits will just not be the same as 4 hits without the extra adrenaline. so as long as accounting just for attacks it makes the extra adrenaline again less attractive.
for time there is some quantization as well, but it is more precise than the adrenalin one, so rounding will be less of an issue.
the next question would be what you do with the 8 charges of adren then. if your adren gets lost or shall be used for the same skill again you would have to cut any leftover adren after reaching the 8adren goal to get your time and not use the average time as on your calculus.
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you can level a pet without evolving it, which happens whe it neither deals nor receives any damage. usually you can achieve that by either setting him to avoid combat or to get him stuck somewhere and then kill mobs in compass range. the resulting pet is technically like an elder one concerning damage size etc. the only useful application I'd be aware of is getting an unevolved warthog, because those are the only pets that deal blunt damage, which certain foes are susceptible to. means if you want the best pet for such foes you'd have to level a warthog without evolving it.
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the deathbane mod is replaceable and does not add to the value. the more important part would have been the inherent mor or if it is insc. since I doubt you modded it, it will have to be an insc one, since the only source, where it does drop os is in factions where no deathbane mods drop. so it will have to be from an insc source and hence be insc. for a price I have no clue about this insc stuff
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it should surely exist too
pure manipulation about insc ones..like theres a q0 8-11 sword white but never an insc one lol...blue inscs and whites therefore do not exist in totally same circumstances, so that range stats is becoming to look more like a joke lately putting those under the same label
mind sharing a screen of the white q0 8-11 sword you mention? because I am VERY certain, that max and min stats per req are in agreement over all the rarities (exception are of course staves that just seem to be odd since their nerf and min stats for things that just cannot happen since gold starts dropping just at a certain lvl, like purple.
There are some collectors weps known, that do exceed the usual ranges of drops however, but those do not count, since they were hard coded by the devs at some point and not generated by the drop mechanic as implemented in the game. technically a dev could hardcode a 40-40 bow at q0 as a collectors item and it wouldn't mean anything concerning the stat ranges of drops.