Posts by Red Fireball
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what prof do you play? I lacked some damage to get the monks down as warr... itwas a pain - but in the end I got them...
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10a
ty for tag

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generally most prenerf greens sell for 5a, desired ones can reach more. just so you have a vague idea. but I am entirely uncertain as to which would be desired or rare ones, Unholy is your number one adress for these.
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no, max mod would be 4/15.
generally ther is a min roll on blue, a max roll on gold and the possible ranges of the stat go 0-50% along the way for blue, 50-75% for the purple and 80-100% on gold. the gap is the reason we do not have 40wE or 55wH mods AT ALL..
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start the farewell ceremonies to your mauso triples already... because... intended or not I see no was to differentiate in a script like the 60/60 fix...
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ye. 10-20e, tough sale so take what you get
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bump and sheet.. forgot reply TastreGW1 I fear... I do have a q9 of those already, so I'd not need that. thanks for reaching out though and sorry for the missing reply to it

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mark of rodgort conjure flame. just saying

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careful though: you are comparing äpfel mit birnen... with wotm and ce you tie your secondary profession plus use 2 of 8 skill slots. if you go secondary monk and bring SoH you will do more damage - but again the comparison is lacking because there I would count in attribute points spent into smite. so... it is a big compound of variables to factor in to decide for the optimum!
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str
two calculations:
cs will increase crit hit chance by 5%. just taking base damage on a bow the average is 21.5, the crit is 28*sqrt(2)=40. assuming 0% crit base you have 21.5 avg before the mod and 40*0.05+21.5*0.95=22.4 damage.
str will reduce armor by 5%. so against a 60ar target you get 2^(0.05*60/40)*21.5=22.6 avg damage.
now for cs the assumptions were optimistic: you do not have a base of 0% crit, so the 5% crit from cs only applies to the remaining attacks, which means less impact. for str the assumptions were optimistic: usually targets do have more than 60ar in tougher environments - on the weaker nobs you wouldn't care about the snall difference really. benefit: str also increases the damage of your crits.
now all this is situational, so if you want to optimize for a specific scenario you might conclude differently. for general means however, I'd conclude as outlined.
for other weapons the result can be different though! an axe for example has a wider gap for the damage range, which means a crit hit does more difference compared to the average and conclusively cs would be the stronger option in the outlined assumptions: str would yield 18.15 avg damage, whilst cs would only yield 17.85. given the remarks about how realistic those assumptions were however mostly str would still be stronger.
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they are everywhere. most items you see on legacy are from bots. even or especially the rare ones. most prominent place is certainly kaineng, but nolani, feather and all the other mats for consets, doa gems, HoH, random arenas, even ectos, obby shards, q8s in kaineng quest, CoF, raptors ... you name it. nothing is safe, everything is spoiled. most are run in english or french districts, but many also scatter across random districts so you can't track them. they do not interact at all, and you can barely reach them, before they reenter their area. as long as anet gives shit about it it is pretty pointless to farm as a casual player.
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but yeah its a pc thread... sry. a defender exact same stats went for 80a recently so a japan shield should and will far exceed that. I wouldn't be surprised about mid to higher xxxa range. put for auction and give it time.
and ench mods on a strength shield wouldn't be more valueable.
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okay I've tried:
let's just calculate hct and hsr mods: 1.4% among the dualmods. matching will be 1/21 or 0.07%. matching max about 0.017%. among all gold wands 0.003%. matching to req... difficult. you'd consider a req div 20/20 prot matching, but not a req fire mod earth... I'd ballparkit as slightly more than only the 14attris available for req, so let's take 10. so 0.0003% or 1:33.000.
multiprof foci however are what will put all this to shadows... maybe I'll even attempt that now...
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you'll be taken aback: a gold dualmod shield is 8% to be matching stance - and max stance mod 0.5%. among all the gold shields that drop it is about 0.1% or 1:1000.
the wand math in the thread is way off in several regards as I replied in the linked thread. with data and knowledge I gained since I guess I could do another approach at trying to give a proper number, but it will be way more common than the number given yet way more uncommon than a shield.
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check what skin it is - if it is the dead staff skin it will be worth more, but ballpark is about right