unleash!
Xander's Hero Builds
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Alright, as you may have expected... it's Skull Crack

Did a first trial in DD HM (was a breeze, the screen above is afterwards with things I was missing or felt were lacking). This will need to be tested now, but dinner first :p First trial was a big success tho, destroyers were melting (especially with the extra 15dmg from the title :D)
Edit: Proof xd
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Alright.... I decided to see if I can make it harder for myself (as one does... xD)
I wanted to see if I can do it without really running any mesmer. Attributes aren't 100% set in stone, just what I currently have in mind :p I think I might need to run AoDwayna eventually, but idk how well the healing output of it is while relying on adrenaline attacks
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Yello o/
I will post proper layout and explanation once heatwave is over xd (tomorrow 40°C)D/E Fire (8/8)
- Starburst
- Flame burst
- Ermite’s zeal
- Heart of holy flame
- Balthazar’s rage
- Twin moon sweep
- Wearying strike
- Radiant scythe
P/ Command (8/8)
- It’s just a flesh wound
- Cant touch this
- Help
- Find their weakness
- Fall back
- Anthem of envy
- Mighty throw
- Harriers toss
P/Me Motivation (8/8)
- Song of restoration
- Finale of restoration
- Aria of zeal
- Go for the eyes
- Ballad of restoration
- Mighty throw
- Harriers toss
- Mirror of disenchantment
P/ Motivation (8/8)
- Anthem of fury
- Finale of restoration
- Aria of zeal
- Aria of restoration
- Go for the eyes
- They’re on fire
- Mighty throw
- Harriers toss
Mo/Me Prot Heal (8/8)
- Aura of faith
- Spirit bond
- Shield of absorption
- Divine healing
- Deny hexes
- Gift of health
- Divine spirit
- Power drain
N/Mo Blood Smite (8/8)
- Ravenous gaze
- Dark fury
- Mark of fury
- Blood bond
- Signet of lost souls
- Strength of honor
- Symbol of wrath
- Smite hex
Rt/Mo Channeling Prot (8/8)
- Divert hexes
- Protective spirit
- Shield guardian
- Shield of absorption
- Splinter weapon
- Nightmare weapon
- Ancestors rage
- Renewing surge
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Alright, so I did some thinking and finetuning... This is what I ended up with:
Codes
#1 OgljssMWJTCZ5ioiAhPDtTLYNY
#2 OglkgoMVpeqE5gHWHWKW3gO0CmGI
#3 OQWjUinL6SRYaYcYpYFVWYLYag
#4 OQGkUNl45iuz6WDnh7xcl3yCuID
#5 Owkj4wlqJS+M3DuEUf0bWYLYag
#6 OAlkYgHapai0PmlAj4uznQN2CWDG
#7 OANDQrpvOEk6hWEqO02XGiJB
#8 OQhDAbwjRCVIgDBFBjQYMXbXP
So... Since I dropped the Warrior (only melee char left), I was able to take Hex Eater Signet for some nice AoE hex removal. With that, I was able to drop Divert Hexes and take Aura of Faith. Honestly I am a little terrified how that will look with the para healers (I have seen a lot of 71's from Finale of Restoration; this will be around 132 per shout that ends during that period.... Song of Restoration heals for 110 / 205 with AoF). By taking another Spear Ele (cuz why not :D) with Thunderclap (rupt, larger AoE with recent update) that does Weakness and Cracked Armor I was able to drop Enfeebling on the Curses Nec and throw in another nice Shout to fully go nuts
So far I still need to test it out in HM, will be doing something in like an hour. I will keep you posted (and ofc hopefully not die cuz this is a nice deathless char xd) -
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Alrighty, I think it's time I explain myself

This post will show you the templates, codes and gear for the most recent version of my setup. I hope this will help some people somehow

E/P Player
Code: -|- OglkosMWJbKUuwwwCW9GQIqYuotA -|-
Gear: Blessed Insignia, +1+3 Fire Magic, +2 Energy Storage, +50HP, Restoration, Clarity
Reasoning:
- Mind Burn: Great skill; triggers Exhaustion for Lava Font, deals good AoE damage, but most important of all it has a long burning duration for "They're on Fire!".
- Lava Font: Good AoE damage, bigger range with exhaustion, will cause melee to scatter (this is on purpose; sure they will run out of the damage, but as long as they're running no damage will be dealt :D).
- Mighty Throw: If you have used this skill, seen someone use it I don't need to say anything :D. If you don't know: it's broken AF (you will see this on 6/8 party members for this reason^^).
- "Find Their Weakness!": Causes Deep Wound (great for faster kills), will trigger Echoes (Energizing Finale, Finale of Restoration and Purifying Finale) and deals more deeps:).
- "There's Nothing to Fear!": Great damage reduction, triggers Echoes and will heal for 60 at the end (more if you have Aura of Faith^^).
- "Don't Trip!": Party-Wide Anti-Knockdown for 5 seconds, very good if timed right (I still struggle with it sometimes haha) and triggers Echoes.
- Ebon Battle Standard of Honor: Party-Wide damage boost what is not to love about it!
- Conjure Flame: Damage increase do I need to say more?
P/E Blinding Surge
Code: -|- OQalgcln5cqo7QOkxL4ecKG6fh5w -|-
Gear: Centurion's Insignia, +1+3 Leadership, +2 Motivation, +2 Spear Mastery, +50HP, Clarity
Reasoning:
- Thunderclap: Great AoE Cracked Armor and Weakness, triggers Anthems which trigger Echoes, and hits through Blocks (yes, I know... xD)
- Angelic Protection: Any damage above a certain amount is converted to healing (@16 Leadership any damage above 69), allows for N/Mo to drop Protective Spirit (which was causing Energy issues with the other skills) and will help keep this Ele's Dhuum alive xD.
- Mighty Throw: If you have used this skill, seen someone use it I don't need to say anything :D. If you don't know: it's broken AF (you will see this on 6/8 party members for this reason^^).
- "They're on Fire!": Great damage reduction, sadly with Essence of Celerity the shout will be renewed before it ends so it doesn't trigger Echoes, however it does mean permanent coverage of 37% damage reduction vs Burning foes.
- Finale of Restoration: This skill is probably the most broken for a team build around Chants and Shouts, amazing heal spike potential and it CAN heal when the whole party cannot do a thing (if shouts end when KD'd for example).
- Earthen Shackles: This was really a free slot, chose this for it's longer CD (Teinai's Wind was causing Energy problems and I also do not like that heroes do not take secondary effect into consideration), but decent snare (especially with Ray of Judgment, Symbol of Wrath and Lava Font), triggers certain Anthems and causes short Weakness.
- Anthem of Envy: I didn't feel like adding more Motivation Anthems would really work so I added this, helps a bit with energy (Adrenaline Chant) and just gives all the Spear Throwers another Chant to end^^.
- Ballad of Restoration: Great Party-Wide heal on damage, triggers Echoes and is just very good in general.
P/E Thunderclap
Code: -|- OQakgkl4JiuzVVGvgXxp4QcGmDD -|-
Gear: Centurion Insignia, +1+3 Leadership, +2 Motivation, +2 Spear Mastery, +50HP, Clarity
Reasoning:
- Blinding Surge: AoE Blind on attacking foes, helps against my overaggro tendencies and some AoE damage.
- Angelic Protection: Any damage above a certain amount is converted to healing (@16 Leadership any damage above 69), allows for N/Mo to drop Protective Spirit (which was causing Energy issues with the other skills) and will help keep this Ele's Dhuum alive xD.
- Mighty Throw: If you have used this skill, seen someone use it I don't need to say anything :D. If you don't know: it's broken AF (you will see this on 6/8 party members for this reason^^).
- Purifying Finale: With just 1 copy of the skill it should be possible to maintain on 6-8 party members and it will remove a lot of conditions (some of which you may not even notice:D).
- Finale of Restoration: This skill is probably the most broken for a team build around Chants and Shouts, amazing heal spike potential and it CAN heal when the whole party cannot do a thing (if shouts end when KD'd for example).
- Energizing Chorus: Reduces Energy cost for Chants & Shouts, triggers Echoes and helps with energy (Adrenaline Chant).
- Zealous Anthem: Gives back Energy on Attack skills which is great for an Adrenaline Attack such as Mighty Throw (=free Energy).
- Ballad of Restoration: Great Party-Wide heal on damage, triggers Echoes and is just very good in general.
P/Me Psychic Instability
Code: -|- OQWlMclpZcqo6ECLqL4R472Crh9w -|-
Gear: Centurion Insignia, +1+2 Motivation, +3 Leadership, +2 Spear Mastery, +50HP, Clarity (Attribute points wouldn't fit with +1+3 Leadership and +2 Motivation; see below. And yes, I really put this much effort into min-maxing values from builds xd)

Reasoning:
- Psychic Instability: AoE KD for 3 seconds with +5 Fast Casting mod, CD got nerfed from 12 to 20 seconds but how do you cover that? Just double the amount you bring :D, and triggers Anthems.
- Mirror of Disenchantment: Enemy Party-Wide Enchantment Remover (as long as they have the same Enchantment; great for Aegis) and triggers Anthems.
- Mighty Throw: If you have used this skill, seen someone use it I don't need to say anything :D. If you don't know: it's broken AF (you will see this on 6/8 party members for this reason^^).
- Hex Eater Signet: AoE Hex Remover (around caster 4 @8 Inspiration Magic (+1 from Conset); heroes should be balled up most of the time so that helps a lot^^) and gives back some Energy (not sure if this part is necessary).
- Energizing Finale: For casters on a team with a Paragon no BiP is necessary, this will run numbers across your screen :D.
- "Go for the Eyes!": Helps with Energy (Adrenaline Shout) and another trigger for Echoes.
- Aria of Zeal: Helps with Energy for Casters (and Paragons with Spells, which all of them do^^) and triggers Echoes.
- Aria of Restoration: Heal on Spell use and triggers Echoes.
P/Mo Song of Restoration
Code: -|- OQOk8Ml5Jjmz6WGvgfdp4OsG2DD -|-
Gear: Centurion Insignia, +1+3 Leadership, +2 Motivation, +2 Spear Mastery, +50HP, Clarity
Reasoning:
- Song of Restoration: Amazing Heal Chant (+110HP on skill use @15 Motivation) and triggers Echoes.
- Angelic Protection: Any damage above a certain amount is converted to healing (@14 Leadership any damage above 91), allows for N/Mo to drop Protective Spirit (which was causing Energy issues with the other skills) and will help keep this Ele's Dhuum alive xD.
- Mighty Throw: If you have used this skill, seen someone use it I don't need to say anything :D. If you don't know: it's broken AF (you will see this on 6/8 party members for this reason^^).
- Finale of Restoration: This skill is probably the most broken for a team build around Chants and Shouts, amazing heal spike potential and it CAN heal when the whole party cannot do a thing (if shouts end when KD'd for example).
- Chorus of Restoration: Heals on Chant or Shout use, helps with Energy and triggers Echoes.
- Aria of Zeal: Helps with Energy for Casters (and Paragons with Spells, which all of them do^^) and triggers Echoes.
- Aria of Restoration: Heal on Spell use and triggers Echoes.
Mo/P Ray of Judgment
Code: -|- Owkj4wlqJO+s7xCmeXvtw1YxPA -|-
Gear: Blessed Insignia, +1+3 Smiting Prayers, +50HP, Vitae, Clarity, Recovery
Reasoning:
- Ray of Judgment: With recent buff this is amazing damage (haven't really found undead yet, but I might lose in damage to this build then :D), triggers Anthems and causes Burning.
- Symbol of Wrath: With recent buff this is good damage and triggers Anthems.
- Mighty Throw: If you have used this skill, seen someone use it I don't need to say anything :D. If you don't know: it's broken AF (you will see this on 6/8 party members for this reason^^).
- "Can't Touch This!":
- "Find Their Weakness!": Causes Deep Wound (great for faster kills), will trigger Echoes (Energizing Finale, Finale of Restoration and Purifying Finale) and deals more deeps:).
- "Go for the Eyes!": Helps with Energy (Adrenaline Shout) and another trigger for Echoes.
- "Stand Your Ground!": Decent Armor increase and triggers Echoes.
- Anthem of Disruption: Interrupt on Attack skill is decent for 6 Spears and triggers Echoes.
N/Mo Aura of Faith
Code : -|- OANEQUpW+LRQoFdXtSU3MJoA+FA -|-
Gear: Blessed Insignia, +1+3 Death Magic, +1 Blood Magic, +2 Soul Reaping, +50HP, Recovery
Reasoning:
- Aura of Faith: Great damage reduction for short duration, also increases healing (which pretty much means instant full health no matter how low you were :D) and triggers Anthems.
- Spirit Bond: Must have Protection spell (relying on Burning and "There's Nothing to Fear!" damage reduction mostly) so it's dangerous without for squishy Casters (the crazy Ele with a Spear included lmao) and triggers Anthems.
- Shield of Absorption: Great damage reduction if target is getting spiked, with amount of heals and this spell nothing should die (as long as it's not stripped) and triggers Anthems.
- Shielding Hands: Decent damage reduction, small heal when it ends and triggers Anthems.
- Shield Guardian: Party-Wide Block for very short duration, mostly here for the heal when party is getting hit and triggers Anthems.
- Dark Fury: The OG spell that allows Mighty Spear to be spammed without having a hero constantly in the back casting Infuriating Heat and/or having to do it manually) and triggers Anthems.
- Putrid Bile: Decent AoE damage on death of target, ideal for single target spikes from the Spears and triggers Anthems.
- Putrid Explosion: Good AoE damage on foes near corpses, prevents foes from using corpses and triggers Anthems.
Rt/Me Psychic Instability
Code: -|- OAWlIIDYoKykxECHCF1RIGbjdtve -|-
Gear: Blessed Insignia, +1+3 Channeling Magic, +2 Restoration Magic, +50HP, Recovery, Vitae
Reasoning:
- Psychic Instability: AoE KD for 3 seconds with +5 Fast Casting mod, CD got nerfed from 12 to 20 seconds but how do you cover that? Just double the amount you bring :D, and triggers Anthems.
- Shatter Hex: Hex Remover, helps with the quite long CD of Hex Eater Signet, had Cry of Frustration before (and had Reverse Hex over Shield Guardian but had Energy issues without Signet of Lost Souls) and triggers Anthems
- Mirror of Disenchantment: Enemy Party-Wide Enchantment Remover (as long as they have the same Enchantment; great for Aegis) and triggers Anthems.
- Hex Eater Signet: AoE Hex Remover (around caster 4 @8 Inspiration Magic (+1 from Conset); heroes should be balled up most of the time so that helps a lot^^) and gives back some Energy (not sure if this part is necessary).
- Splinter Weapon: Great AoE potential and triggers Anthems
- Nightmare Weapon: Good "heal" and triggers Anthems.
- Warmonger's Weapon: Interrupts on casting foes, decent for this team and triggers Anthems.
- Weapon of Shadow: Causes blind on allies getting hit and causes blind on allies who land 2 hits, great for reducing spike potential from a lot of physical attacks and triggers Anthems.
Team Synergy
The overall Team Synergy is very good. The amount of Chants and Shouts that keep popping up and ending is a sight to see. Combined with the use of Energizing Finale, Finale of Restoration and Purifying Finale there is almost nothing that can stop this team (unless we're talking about the mortal enemy Vocal Minority because yikes :D).
- "They're on Fire!": With Mind Burn and Ray of Judgment, Burning should have decent coverage in order to reduce the damage the party takes.
- Echoes (Energizing Finale, Finale of Restoration and Purifying Finale): With 20 Chants and Shouts on the team (including doubles), the Echoes will be triggered a lot which causes great sustain for longer fights.
- Energy: Overall Energy is not an issue for this party. The Casters rely on Motivation Anthems and Echo, while the Paragons (including E/P and Mo/P) rely on Anthem of Zeal (including E/P and Mo/P) Leadership and Echo. I am not sure yet what will trigger the hero to cast Energizing Finale yet, but I will be curious to see what will be the result^^.
Struggles, obstacles & annoyances
The team struggles to kill foes with a lot of Blocks and Hexes that cause missing. While the Hexes are (mostly) dealt with with 2x Hex Eater Signet and Shatter Hex, the problem remains the Blocking (especially from Stances; Enchantments such as Aegis are usually removed pretty quickly). I have tried running Wild Throw on 1-3 heroes, but I do not like them using it. The only solution would be to put it on my bar, but what would I drop? Additionally, I wouldn't want to take a skill for 1 reason that is really not necessary everywhere. So far, using Lava Font to brute force my way through seems to work fine, but it's a pain to run up to them (if they're Rangers).
Another "problem" is obstructive views. Relying on the Spear to hit their target requires a clear line of view (sadly teleporting Spears were not part of the recent patches). All the fix this needs is a simple flag to a clear line of sight and start chucking.
Things I am still considering of changing
E/P:
- Lava Font: Most recent addition, it does work very well. I am just unsure if I will be keeping this forever and/or there is something more fun/better functionality wise to bring.
- "Find Their Weakness!": While it is great to have Deep Wound on command (see what I did there.... xD), I am not sure if there are better skills to fill this slot.
P/E Thunderclap
- Earthen Shackles: This really feels like the best skill to fill the slot, but I am not sure if this stay on the bar forever.
N/Mo Aura of Faith
- Shielding Hands & Shield Guardian: I'm really not sure about these two spells. It feels like it's either Aegis and Condition and/or Hex Removers.
Rt/Me Psychic Instability
- Shatter Hex: This might be changed back to Cry of Frustration or I will look into Restoration Magic as long as I still have Weapon of Shadow.
- Weapon of Shadow: Haven't really tested this one out much. I think it will only be good as long as it's cast on either the N/Mo and Rt/Me (who are usually the targets considering they have lowest Armor). But I am not sure what else to bring. Most Channeling skills either require a spirit for their full effects.
Proof of Amazingness
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Stuck on the last 2 slots...
Options I have in mind:
Cry of frustration -> nice rupt, esp since I dropped PI on this rit
Essence strike -> necessary if taking certain skills (weapon of warding costs 10 energy and 5sec cd)
Lamenation -> decent dmg
Warmongers -> single target caster shutdown
Vengeful -> kinda worried about energy for this one
Shadow -> alrdy have blind from blinding surge so I dont think it will add that much value
Warding -> decent protective weapon, worried it will get in the way of Spirit Light Weapon
Ghostly haste -> reduces cd of spells, not sure about value since essence strike will almost be necessary with increase of spamability of spells
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