So I've played the free version and I ended up enjoying it somewhat, and my original thoughts on the game weren't so favorable. Playable yes, but I couldn't give it an honest recommendation. My positives are now mainly based on the fact that I got a friend of mine and his wife to try it out as well. Playing through the core game gets a lot better when you know you can count on at least one or two others to be around. It is a social game after all!
So the question came up from the two of them as to whether or not I'd buy the HoT expansion and after some debate, I declined. There had been so many reasons before I even downloaded the core game... the lack of dual classes, the loss of build/weapon freedom, the guns and tech, no monks and imo, ignoring continuity for the sake of pushing game features.
Still there were a few nice things about it as well. Visuals were great as well as expansive environments and character creation. Escort quests were always neat and I actually enoyed the little heart quests.
So getting back to HoT, I had watched the original release announcement way back, and it cemented my resolve to not add money into the GW2 coffers. My first instinct was repulsion at the gliding... for several reasons. First off, it looks extremely jarring to me that a nine foot humanoid, clad it metal armor from head to toe, just casually jumps off ledges and goes sailing around. I know that it's "just a game" but those things matter to me. This is actually one of the core issues I have with GW2 itself. The second is what I already knew would follow... over the top cash shop items that I would describe as taking me out of the GW world.
You have gliders like the square clouds that look like they're from old SNES games you stand on, with your arms folded as you float down from somewhere, all the while hearing those annoying 8 bit sounds. It just completely ruins it for a person such as myself. The idea that the original founders of Arena Net spent time, money and effort to world build this really awesome series of games, then suddently seeing this cartoony stuff? Is a total buzzkill.
GW on the other hand seemed to be a little more grounded and consistent in it's handling of characters, story and settings, and that can be shown through their design of almost all of their armor and weapons throughout the classes during the original releases. Sure, you have glowing energy weapons and costume accessories here and there but imo, they're not done to an excess...
GW2 on the other hand has this over the top mentality for pretty much everything it does. Weapons are massively out of proportion for characters, and armor pieces jut out to ungodly lengths to a point of being absurd. Even attacks are over the top in some cases (whirlwind axe!) and that again, gets to the specifics of GW2. As the game has progressed, everything about it has been what I would define as out of character for Guild Wars and it's imo, increasingly gotten out of hand.
But to make matters worse Anet is still painting themselves into a corner with bad design and story choices. Add Spiderman style web shooting to their list with the new Living Story. And to make it even better, you have to earn these abilities to fully use the maps! I feel that these mechanics are also designed in a way as to not promote group play... gliding through maps on leylines solo and web shooting your way up to areas alone. Plus, some of these mechanics you have to work for are generally zone specific, so you're working towards something that has an extremely limited use and value. Unlike in GW when you'd see a siege devourer for example, where you just kill the enemy rider and take it. No skill training required, one and done!
In GW2, it's even gotten to a point where there's requests and now updates to disable sounds for weapons and items they've created, which was one of the reasons behind another issue.
Playing their open world events are a pretty cool thing to see but are a massive resource drain on your computer as the groups swell. This is compounded by the fact that no one at their studio had the foresight to see that continually adding showy lights and sounds to their unending cash shop items, would only make it worse. So no matter where you are, someone has something going that you and your pc, have to tolerate. I honestly don't expect that to ever improve.
There's one part in all of this that has me somewhat amused and that's their newest event, raiding. The gist of that being the teams are structured, players require structured builds and the event is instanced. This is the same with Dungeons and Fractals. Does that sound familiar to any GW players?
So I've looked through their recently leaked expansion 2 and I can't believe I'm going to say this but... it appears they've gotten a lot of it right, at least in the general sense. I'm about 90% sure that their storylines will not deliver based on the current events I've gone through.
Again, no respect for their own new continuity, or for the original.
I'll repeat once more, all of this is only my opinion.
So that was my scattered rant on why I won't support GW2.
For anyone who bothered to read this, why not post your reasons for either buying, or not buying the new game?