Posts by Iaerah

    The 5-post limit has run for some time now. I've seen new accounts revive age-old threads with bland or irrelevant comments, or ask questions that can be easily found on the forum or wiki. I think the rule has watered down the quality of the forum. Now whenever I see a new post, I have to distinguish if the person was genuinely asking questions / making comments, or just trying to fulfil the 5-posts limit, in which case I would ignore him.

    That's ofcourse always the risk. But I am currently experimenting with the conditions, so right now, it no longer is 5 posts.
    Once someone meets the conditions, they will now automatically receive an e-mail to inform them that they have access.

    Imagine if the only mention of it be one line at the bottom of the rules.... 😆

    Quite much so in the top of the Xunlai Marketplace rules :)

    Is there a way to or can we have enabled a way to mass delete private conversations? I am being blocked all of the sudden from sending messages due to this quota, I presume. Is this new?

    The content cannot be displayed because it is no longer available.

    The only way to get rid of these is to individually remove my participation from each and every conversation. So I wanted to ask before spending hours doing so. Or could a mod please mass delete my inbox?

    Thanks in advance!

    bsoltan

    Hmm, there should not be a quota! Let me check that! - ok, raised! Should now be feasibly high enough to not ever be an issue again.

    If there is still an issue, feel free to let me know!

    - Kev

    Closing of posts: What I absolutely do find confusing on gwlegacy is the way auctions/sales are done. The threads are absolutely overcrowded, unreadable, and a headache to understand. People bid on old threads that have been edited 100ed of times. Changed titles, pictures, everything. You gotta click through 10s of pages to find the actual, current auction and the actual current offer. And even then: It's not 100% sure if you find the right price/current offer at all. Some people edit their threads to reflect current offers, some don't. So people just bid whatever they feel like, even though it's not the correct amount/lower than the actual current offer.

    I've heard the problem lies within the system of closing posts. User need to mark their posts as closed which mods have to close for them afterwards. More often than not mods don't close post right away (which is understandable; life happens). So old, closed posts get lost, never closed, which in turn prevents users from creating new posts due to established rules. Bumping old, closed posts is tedious and no guarentee it will get seen and closed by mods. Bumping them too often will get u penalized. Therefore users just resort to recycling year old threads to fulfill their needs. I think this could be done better. Either let users close their posts on their own or relax the 1-post-policy a little bit. For comparison: on discord users are allowed to create three auctions max, as many sell-threads, as they need; and they are able to close their own posts at their own discretion - this leads to a really tidy and clear forum.

    I do agree with this - my goal is to let people close their own posts. But this is a rule we inherited from the Guru-days :)
    There is some modification needed on the forum side to make this possible. One of those things I want to do when I have the time :)

    Answering questions that are not bumps

    As per the rules, every post in your own thread in less than 24h is considered a bump and will be penalized. I understand the rule. It's so people don't use excuses to bump their threads mercilessly. It would be unfair for everyone who is following the rules. Therefore this rule is in place. But this policy leads to a problems. E.g. a fellow gamer got a warning for answering a simple question in one of their threads. Maybe the answer to that question is of interest for all people. But since you can't post on your own thread within the 24h time window because its considered a bump, he needs to answer via PM. This just feels wrong and scares people away from being more open.

    I think the rule could be relaxed a little bit. And just food for thought: If someone asked a question, isn't the thread bumped anyway? And if the question comes from a alt account to circumvent the 24h window; wouldn't the post be bumped anyway?

    Another Guru-rule we inherited... there are a few ways I want to improve upon this, for example allowing as many posts in a thread by the post owner as they want, but those posts would not reset the location on the board unless it has been 24 hours since the last post. But yeah, this another one of those rules that I'm not a big fan of.

    Structure of auctions

    On Presearing the auctions follow simple rules. You gotta have a starting bid, you could have reserve bids, you could have buy-outs. End times are important. Everything is at the sellers discretion, but posts need to at least contain S/B's. On legacy people just post a single picture and you know nothing about the intent: Is it for sale? Does he want charr carvings or arms? When does the auction end? Does it end anyway? Together with 1) it just confused the heck out of me and I've already considered creating excel spreadsheets just to understand a single auction.

    You have a great point here. I certainly think that there is room to improve on this.

    No worries. I'm sure I speak for everyone here when I say your work is greatly appreciated. :)

    Notice to all: Please disregard my previous post - the userscript can no longer work around the problem.

    And I think the issue is solved now - in my test post, all attachments are now shown. Should there be an attachment that still isn't showing, please let me know so we can look into it further.

    Once again, the Woltlab team has been a great help in solving this!

    Hello everybody,

    We have noticed an increase in spam being sent through conversations lately, and to combat this we have decided to introduce the same limit to conversations as is currently applied to the Xunlai Marketplace.

    Before you can send a conversation (or reply to one), you will need to:

    • Have at minimum 5 posts
    • Have an account that is 24 hours old
    • Have a verified e-mail

    Once all of these conditions are met, you will be able to both post in the Xunlai Marketplace as well as send conversations/PMs within 15 minutes (due to technical reasons).

    If you have any questions or if you experience issues, you can always reply here or contact me.
    The contact page is always available, even if you can't use conversations: https://guildwarslegacy.com/contact/ - or you can always mail to [email protected].

    Kevin

    Making posts is cool, but you could've answered this by reading some posts too. It says in the post about the limits that there is a lag after the 5th post of about 10 minutes.

    Iaerah
    May 16, 2025 at 12:13 PM

    Ya, but as a fellow new gw legacy user, navigating this site is a bit confusing at first, and finding the exact post to explain this was a bit challenging for me to find as well. So I don't blame them for posting. Plus, what's the issue with posting a question on a forum, especially if its a new user? Shouldn't we be encouraging people to post and ask questions and be a part of the community:/ ?

    It's also mentioned in the Xunlai Marketplace Rules which we assume you have read before you start posting here; https://guildwarslegacy.com/forum/xunlai-marketplace-rules/.
    This is still in a testing phase, so if this is a permanent addition, I might add more noticeable warnings https://guildwarslegacy.com/forum/xunlai-marketplace-rules/

    I'm sorry that finding Legacy News right below Questions and Answers is hard to do.

    I did see that post, I also responded on there. I still couldn't post on selling until several days after my 5th post (not 10 minutes) later but thank you for pointing that out.

    The full requirements are:

    • You need to have at least 5 posts.
    • Your account needs to have a verified e-mail (clicked activation link).
    • Your account needs to be at least 24 hours old.

    The 10 minute wait is due to how the automatic assignment to the right user group works: it is a cronjob that runs every 10 minutes, and usually it finishes quite quickly. Because of that, the waiting time is a technical thing and lowering that waiting time doesn't really make sense to me from a technical standpoint (the cronjob does use resources).

    That last post did it. So I'm guessing some types of posts done count :shrug:

    There is a small exception, but most posts should count.

    Well, I did find that post easily and read it. Tbh, it’s still a little bit confusing, but that’s just because I haven’t been to any forum for like 20 years, haha.

    I guess it takes some time to getting used to it, that‘s all.
    (And yes, I’m just posting for the count, lol)

    I'm always open for suggestions to make it easier to find :) - and nothing wrong with posting for the count, as long as the message is a bit more than just a bid, for example.

    I've also seen a raise in spam conversations, so I'm also going to limit starting conversations to users that have a high enough post count.

    Lets call the next server Cavalon

    I doubt that... ;)

    That's very cool. Server names that would be awesome following the same theme: Arborstone, Echovald, Vasburg, Amatz & Urgoz! 8)

    Currently, there's still a server named Gwen (which is the longest-running server I have with 4+ years going on) and Melonni. There has been a previous server called Arborstone already!
    But since the current theme is the Kurzick Houses, the next names will likely be Brauer, Durheim and Vasburg. After that, I'll have to take a closer look.

    From the top of my head, these have been server names before: Arborstone, Ashford, Barradin, Deldrimor, Aidan, Devona, Vekk, Sir Tydus, Shing Jea, Mhenlo and Cynn. I've gone through quite a few servers fo far :)

    This is awesome! I'm so thankful this website exists and is thriving. I love the GW community

    I'm really glad I can run Legacy for the community and I'll keep it running as long as I can <3 (and you can believe me on that - I run a fansite for the MMO The Chronicles of Spellborn, too (which is a really unique game!) and that game died in 2010. I kept it online and kept on working on it and eventually we were able to bring the game back in 2019!).

    I had ChatGPT write this userscript to fix older images if anyone is interested.

    You will need Greasemonkey/Tampermonkey installed in your web browser to use it.

    I haven't tested it extensively, but initial tests work so far. Use at own risk.

    I'm still working with the developers of the software to resolve it - and to be honest, they've been great and have provided me with great support! Can't recommend Woltlab enough.
    They have written some custom code for us that should fix this issue. However, it needs to go through *every* attachment on the server and generate previews for it and link it in the database. So that's going to take about an hour (from when this post was made by me) before we are certain that the issue has been resolved.

    But, it is currently running! And while you can certainly spot when I started the process, the server is taking it rather well (our server can go to a load of 4 without real issues):

    But yeah, this is going to take a while:

    Hey all,

    The last few days we've made a move towards a new server, Zu Heltzer (replacing our previous server, Vekk). Another server is in use for secondary programs and tools which is called Lutgardis - you might notice that the theme of server names for now is the Great Kurzick Houses.

    Next to that, I also have a local development environment which I use to run tests upon and to help prepare for server moves like this. I thought a small insight in my local development environment would be cool!

    This is the current set-up in my local mini-rack (which I 3D-printed myself):

    As you can see, my local Kubernetes cluster is comprised out of the nodes Grenth and Dhuum. The third machine (the Dell one) is called Balthazar and the final one is called Proxmox, but lets pretend it is named Menzies.

    So this is a small glimpse into how Guild Wars Legacy is being developed/worked on, the live servers itself are a bit harder to show off, but those are located in Germany.

    Thats it for this little insight!

    - Kevin

    This is now resolved - unfortunately, this didn't happen retroactively - this only works for new uploads going forward.

    Thank you so much for your effort and dedication to make this forum the best it can be! ^^

    You're very welcome <3 Guild Wars is extremely dear to my heart, this is just one thing I can do for all the years of enjoyment GW has given me (so far).

    By the way, our new server is now Zu Heltzer, Vekk has officially retired now!

    To bring you all up to speed: it is harder to find the issue because of both the server move and the forum software getting a big update where the way the file uploads are being handled being changed.

    That means that the way the upload is going is completely different and I do not know how that handles things (after managing Legacy for so many years, I did know a bit how the old system worked).
    The strange thing is that the files are still being uploaded, since you can download them. So it is not an issue with wrong write-rights on a folder. So I need to figure out why this is going wrong, and I called for help from the developers.

    The process is ongoing, I'll keep you up to date once I have more information.

    Has this been resolved yet?

    Unfortunately, no. Working on it.

    It's harder than I had hoped and I have checked and ruled out a lot of things on our new server that were the likely culprits. What doesn't help is that the way file uploads are handled are changed in this version of the forum software (and radically so) and thus I am not that familiar with how it works now.

    So, currently still investigating it. Will update as soon as I have an update to make.

    - Kev

    So all new images will just show up as attachments for now with a link to download the image(s) until the new forum software devs can update on their end?

    For now, unfortunately, yes. I will ofcourse continue to investigate and see if I can figure out what is going wrong here.

    ALL images are “broken”, both old and new, and are only visible after downloading. :(

    I'm doing everything I can to get this fixed asap

    Ok; extra update. There are a few things changed with the last server update, but in the new version of the forum software there is also a change that has an impact on how files are uploaded and delivered. I'm going to contact the developers of our software and investigate with them.

    In the meantime, all caches have been rebuilt, all attachments have been checked so no server site it all looks good for now.

    I'll keep you all up to date!

    - Kev

    Unread posts and watched threads don't function on mobile for me since the recent maintenance. Neither does tapping the selling section actually, just puts you back at the homepage. Do more people experience this?

    I just tested it on my phone and I can't reproduce it. There was an issue with some rewrite rules though that can explain the issues that you have experienced.
    These should have been resolved though, but it could be caused by caching of the old rules. So one step I would first suggest is: try another browser and see if it happens there too. If it doesn't, you'll probably need to clear the cache.

    If it happens there too, please let me know as many details as possible (browser you use), so that I can investigate. But right now I suspect it is just cache.

    Display Spoiler

    Legacy-ception! That was a bug that happened just after the maintenance, while the webserver was restarting :).

    All should be fine now, though.

    Fun fact, the server now is no longer Vekk, but Zu Heltzer...

    Quote

    We are currently experimenting with a post limit for the Buy/Sell/Services boards. In essence, you will need a total of 5 posts before you are allowed to post in these boards.

    I've lurked since coming back to the game in ~February and I'm curious about the reasoning on this. Is it just a problem with low-effort posting, spam, or something similar?

    We are currently looking for more moderators (Recruitment: new moderators for Guild Wars Legacy!) - we haven't recruited new moderators since Legacy started and some moderators have (naturally) decided to stop or reduce the amount of time they can invest in Legacy.
    Because of that, some changes - like this one - are being put in place to help our moderation team.

    Have these requirements changed? I believe I meet the requirements and waited 30 minutes still can't post. Just trying to figure out if I'm missing something.

    The requirements have not been changed, but it can take up to 10 minutes before you are automatically moved to the right group.

    5 posted threads or are 5 reply’s also ok?

    5 replies are okay, it's just posts not new threads.

    I get why this has been implemented but i am not sure if the current side effects are particularly desirable.

    imo this needs some sort of rework or refinement

    It is currently a trial test and can be reconsidered or refined in the future.

    It seems like posts made in the price check forum don't count towards the total however. There aren't too many active discussions so it's a little harder to contribute without making random meaningless posts, definitely understand the rule change though.

    Price check should be set-up to count the posts.

    Oh... Maybe this should appear in the Xunlai Market Rules?

    I've added this in - thanks for bring this to my attention :)

    Are these forum services powered by an Asuran Auto-Mod-a-ton?

    No, we had to outsource to some very capable Skree Harpies Grawl.

    Thats the reason why i cant post on my own auction now for days?

    That can indeed be the reason - it's a side-effect of changing this, unfortunately. You should however have enough posts now to be able to post there again.

    Does the min 5 posts mean in total across all of gwlegacy, or 5 posts in Xunlai Marketplace?

    Across the entirety of Guild Wars Legacy.

    still waiting to be able to make a sell post

    ><

    Once you meet the requirements, it takes up to 10 minutes before you are added to the right group. You should be in it right now.

    Hello everybody,

    We are currently experimenting with a post limit for the Buy/Sell/Services boards. In essence, you will need a total of 5 posts before you are allowed to post in these boards.
    Your account also needs to be at least 24 hours old before you can post there.

    Once you satisfy these requirements, you should be able to post in these boards within 10 minutes.

    Kevin

    Hey all,

    As all of you probably know, you can only have a single thread active on these boards:

    • Buying
    • Selling
    • Services Offered
    • Services Requested

    Right now I am testing a (custom) plugin to enforce this limit automatically - if you have an open thread, you will not be allowed to post another thread until your first thread is closed.

    To close a thread, please create a new post with Please Close in it (or something like it) and I will close your post as soon as I can. In the near future you will also be able to close your own posts.

    Now, there is always the possibility of an error with something like this. If you encounter an error, please let me know - either via a reaction here or by mailing me on [email protected]

    - Kevin

    New areas, titles, skills, or game modes would’ve hyped me way more tbh. Bringing back old stuff just seems low-effort to me.

    We know from years ago that they don't like to mess with title tracks since it's all interlinked with GW2 and changing it is probably quite complex and it would also mess up the Hall of Monuments Calculator (which is by now so ancient that it still uses Flash which has been completely dead for over 4 years now. Changing that is véry unlikely to happen as it requires vastly different skills than those required for making changes in the game itself.

    Adding new areas is something that you also shouldn't expect to happen: that requires quite a large team to do. I could entirely be wrong here, but I think the last new area that was added in the game was The Mausoleum and that is rough at a few points (for example it has no map texture). That map was also made from existing assets and back in the day when there was an actual live team for the game.
    Creating a new area is simply out of scope... you need map artists, creatures need to be spawned, designers, quest designers (otherwise there's not a lot to do in the map) and finally you'd need the QA team to test the new area. That's a lot of work.

    Making new skills, like with the previous anniversary, was something that was done by the person who did almost all of the coding of the skills and balance patches for the last few years of GW1's Live Team (Joe Kimmes - who is still at ANet as far as I know), but adding new skills still takes a lot of time and effort since these need to be tested and to be honest, it is quite hard to create well balanced and cool skills.

    Adding a new game mode also takes a TON of effort. It's not as simple as just adding a toggle. For example, when they created Hard Mode, that required ALL areas of the game to be revisited by the developers and they modified quite a bit (monster skill bars, AI behaviour etc). It would require a TON of development time and money, money that they probably will not be able to recuperate (because let's be honest here).

    The changes that have been announced are sane changes that the current game team can handle and will have a positive impact. It can give incentive to play content that isn't played as much anymore and can revitalize content.

    However, what they do mention is very interesting. I would love for more variants of for example the Soulbreaker Scythe to drop. I would even love it if they took that skin and created some variants of it, for example a black or fire version.

    I like the tease of "new loot". I'm curious what that could be!

    Also, I wouldn't really treat GW1 as any other MMORPG - it's very unique in a lot of ways. The combat is a lot deeper than you might expect from a 20 year old game - the fact that monsters use the same skills as players (for the biggest part) plays a huge role in it. Combat in GW1 is - compared to a lot of other MMO's, but this one is more an CORPG than an MMORPG - much deeper.

    But there certainly is challenge in the game and there is a reason why there is still a community around, even after 10+ years without new content.

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    Something to do with the day

    About 4 months ago I tried out New World

    Fun fact, the company founded by the last founder of ArenaNet has worked on New World for years now (Manaworks), almost all of them worked on Guild Wars 1.

    Now, about Guild Wars, it is not a grindy game per se, it was designed to not be a grind but there are goals that can take a lot of grinding to achieve, e.g. getting the God Walking Amongst Mere Mortals title track to the maximum rank or maxing several titles. But I wouldn't personally consider this to be real grindy game.

    In terms of challenging content, there is content that is challenging for almost all players, even those with 15+ years of experience. Domain of Anguish, for example, or Slaver's Exile in hard mode.