You sound like a broke, inexperienced player trying to low-ball prices on things so you can afford them yourself or something. Foh with your absolute nonsense.
Let's stay civil here. Don't attack someone who has different views.
You sound like a broke, inexperienced player trying to low-ball prices on things so you can afford them yourself or something. Foh with your absolute nonsense.
Let's stay civil here. Don't attack someone who has different views.
Hmm, look at that. Our font magically returned to normal.
Must be those pesky Naga again...
Hey all,
As all of you probably know, you can only have a single thread active on these boards:
Right now I am testing a (custom) plugin to enforce this limit automatically - if you have an open thread, you will not be allowed to post another thread until your first thread is closed.
To close a thread, please create a new post with Please Close in it (or something like it) and I will close your post as soon as I can. In the near future you will also be able to close your own posts.
Now, there is always the possibility of an error with something like this. If you encounter an error, please let me know - either via a reaction here or by mailing me on [email protected]
- Kevin
New areas, titles, skills, or game modes would’ve hyped me way more tbh. Bringing back old stuff just seems low-effort to me.
We know from years ago that they don't like to mess with title tracks since it's all interlinked with GW2 and changing it is probably quite complex and it would also mess up the Hall of Monuments Calculator (which is by now so ancient that it still uses Flash which has been completely dead for over 4 years now. Changing that is véry unlikely to happen as it requires vastly different skills than those required for making changes in the game itself.
Adding new areas is something that you also shouldn't expect to happen: that requires quite a large team to do. I could entirely be wrong here, but I think the last new area that was added in the game was The Mausoleum and that is rough at a few points (for example it has no map texture). That map was also made from existing assets and back in the day when there was an actual live team for the game.
Creating a new area is simply out of scope... you need map artists, creatures need to be spawned, designers, quest designers (otherwise there's not a lot to do in the map) and finally you'd need the QA team to test the new area. That's a lot of work.
Making new skills, like with the previous anniversary, was something that was done by the person who did almost all of the coding of the skills and balance patches for the last few years of GW1's Live Team (Joe Kimmes - who is still at ANet as far as I know), but adding new skills still takes a lot of time and effort since these need to be tested and to be honest, it is quite hard to create well balanced and cool skills.
Adding a new game mode also takes a TON of effort. It's not as simple as just adding a toggle. For example, when they created Hard Mode, that required ALL areas of the game to be revisited by the developers and they modified quite a bit (monster skill bars, AI behaviour etc). It would require a TON of development time and money, money that they probably will not be able to recuperate (because let's be honest here).
The changes that have been announced are sane changes that the current game team can handle and will have a positive impact. It can give incentive to play content that isn't played as much anymore and can revitalize content.
However, what they do mention is very interesting. I would love for more variants of for example the Soulbreaker Scythe to drop. I would even love it if they took that skin and created some variants of it, for example a black or fire version.
I like the tease of "new loot". I'm curious what that could be!
Also, I wouldn't really treat GW1 as any other MMORPG - it's very unique in a lot of ways. The combat is a lot deeper than you might expect from a 20 year old game - the fact that monsters use the same skills as players (for the biggest part) plays a huge role in it. Combat in GW1 is - compared to a lot of other MMO's, but this one is more an CORPG than an MMORPG - much deeper.
But there certainly is challenge in the game and there is a reason why there is still a community around, even after 10+ years without new content.
What do you mean, April fools joke? Comic Sans MS is without a sliver of doubt the best font ever designed!
It adds a flavour to Legacy that I'm certain would be very appreciated by our true ruler and king, Mad King Thorn!
Is it just me, or has the forum changed its font (and my god, it's horrible
)
What do you mean, Comic Sans MS is the best thing to ever have happened on this world! (Ok, even typing this was hard... 🤢)
Check today's date
😈
Something to do with the day
About 4 months ago I tried out New World
Fun fact, the company founded by the last founder of ArenaNet has worked on New World for years now (Manaworks), almost all of them worked on Guild Wars 1.
Now, about Guild Wars, it is not a grindy game per se, it was designed to not be a grind but there are goals that can take a lot of grinding to achieve, e.g. getting the God Walking Amongst Mere Mortals title track to the maximum rank or maxing several titles. But I wouldn't personally consider this to be real grindy game.
In terms of challenging content, there is content that is challenging for almost all players, even those with 15+ years of experience. Domain of Anguish, for example, or Slaver's Exile in hard mode.
Hey Kuunas,
It is only allowed to have a single thread open in this board at a time, so I'll be closing this one.
You can find the rules at https://guildwarslegacy.com/forum/xunlai-marketplace-rules/.
- Kevin
i see you online kev am sure you are already creating the gofund me :p i would like to donate sir
I would like to do something, but still needs some more planning - nothing concrete right now.
Hello everybody,
A few months ago we shared a post that we are looking for some moderators to join the Guild Wars Legacy team. That request is still valid and we are still looking for some new moderators.
Because my prevous post might not have been the clearest, I'll quickly go through what this means.
- The biggest chunk is going through all of the new posts and address them as needed. Ideally this happens daily, but no worries if you can't do this daily - all help is welcome!
- Handle any reports or PMs that you might receive. Not each report/request requires the same action, some might not even need action and some reports might not be justified.
- Close threads in the Xunlai Marketplace that have been marked for closure.
- Communicate actions that you have taken that might be relevant to others, for example when you hand out a warning or a ban, escalating issues that need to be handled by the admin, etc.
The biggest chunk is the moderation of the Xunlai Marketplace, which has the most strict rules of all boards to keep things running smoothly, but ofcourse, the other parts of Guild Wars Legacy also need to be checked and moderated.
This task does not entail trade moderation.
You'll become part of the Guild Wars Legacy team and you will get access to the staff boards and our Slack channel where matters can be discussed with the whole team and with moderators both new and old.
All in all, this isn't a complete list of actions nor does everything happen each day, so on average this takes about 10-15 minutes per day.
If you are interested, please place a post in https://guildwarslegacy.com/forum/thread-add/95/ - this is a special section where only you (and our moderators) can see your thread. If you have questions, feel free to ask these.
Kevin
We are still llooking for new moderators to join the Guild Wars Legacy team, so if you want to apply, feel free to do so!
Keep in mind, this is not for trade moderation, but for moderators on our forums.
I'm trying my first hands in creating some 3D models as well, but I don't have a lot of time for it yet
Perhaps we can all join together and make something nice for the 20th birthday of Guild Wars?
Hello there!
We've decided to start looking for some new moderators to join our team - for the first time since we started Legacy!
If you are interested, feel free to apply by posting a thread here: https://guildwarslegacy.com/forum/thread-add/95/
- Kevin
(I also threw this into Gemini, it generated an awesome text, so I decided to paste it below):
QuoteDisplay MoreCalling all valiant heroes and defenders of decency! The Zaishen Order seeks champions to uphold the tenets of order and fair play within the hallowed halls of the Guild Wars Legacy forums. Do you possess a keen eye for foul language? Does disrespect towards fellow guildmates stir righteous anger within your heart? Then heed this call!
The Challenge:
The rise of foul speech and disruptive behavior threatens to turn the forums into a chaotic battlefield. We, the Zaishen Order, require strong and vigilant individuals to serve as moderators. These champions will ensure respectful discourse, uphold the forum rules, and foster a welcoming environment for all who seek knowledge and camaraderie within the halls of Guild Wars Legacy.
The Rewards:
The honor of upholding the Zaishen principles and serving the greater Guild Wars community is its own reward. Additionally, moderators will receive:
- A unique forum badge signifying their dedication to order.
- The respect and gratitude of their fellow players.
- The satisfaction of maintaining a thriving community where knowledge and strategy can flourish.
Do you answer the call?
If you possess a stalwart spirit, unwavering dedication to fairness, and a clear understanding of the Guild Wars Legacy forum rules, then we urge you to apply!
Apply Here:
https://guildwarslegacy.com/forum/
Qualifications:
- Strong understanding of the Guild Wars Legacy forum rules.
- Excellent communication and interpersonal skills.
- Active participation within the Guild Wars Legacy community.
- A commitment to upholding a respectful and helpful forum environment.
Remember, champions: The fate of civil discourse within the Guild Wars Legacy forums rests upon your shoulders!
May Balthazar's blessings guide you!
The Zaishen High Council
One of the things I prefer in GW1 is the low level of different currencies. The constant adding of new currencies in GW2 is one of the things that brought me full circle to the original.
It's the price to pay for having horizontal progression. The problem is that without those currencies, there would be no boundaries into just buying everything upon the release of something.
That means that content becomes optional and only rewards more of the same, which means that next time over something new releases, people can just insta-buy it again.
To avoid that, you introduce a new currency that you can only earn by doing specific content (aka the new content) and earn the rewards in this way. While GW1 has significantly less of these currencies, there are still quite some in the game (for example, Medals of Honor, Zaishen Coins, Armbraces, Hero Armor etc) and should the game have been in development for longer, we would probably have the same issue here. GW2 has been in development for over 12 years (after launch), whilst the active (with the exception of the Live Team) development of Guild Wars 1 after launch only was about 2.5 years long. Now, that has always been a terrible shame in my eyes, they should have increased the studio to support both GW1 and GW2 instead... but that is another story.
But with horizontal progression, it's very hard to avoid introducing new currencies. And GW2 is the extreme in that, but they've finally started working on that (e.g. Unusual Coins being re-used in expansions, and when a new expansion drops the existing Unusual Coins become Ancient Coins). But, the same issue exists here: if they release new rewards, unless they want people to just instantly buy all of them, they're going to use a new currency for it.
not with GW3 in development
While GW3 is most likely in early development, I highly doubt it has passed pre-production. From what I could gather from that investor meeting, it was a panic-induced reply and not really "GW3 is fully in development, going to release soon". I would expect that even if it is currently in development, it's still going to be 6-7 years before we see a release.
While there was a gap of 5 years between GW1 stopping development and GW2 coming out, I highly doubt they would risk killing off the cash-cow that GW2 currently is (it's still one of their most profitable MMOs), so I would expect to see development on GW2 going on for many years.
GW1 getting new content is out of the question, not on the table at all. But I still suspect some improvements might be coming still, as long as the effort required is small. Stephen loves the game as well and I have no doubts that he is going to make a lot of changes, but I think most of these will be behind the scenes. But I do expect something to happen at the 20th birthday.
Best of all, Stephen getting to work almost fulltime on GW1 means that the servers aren't going to be shut down anytime soon.
You don't need super powers to identify bots. You need eyes and about 65IQ to get 99.9% accuracy and then let support deal with the 0.1%.
The issue isn't really to identify bots, because those are extremely easily identified and banned. The issue is how quickly they come back and it in essence becomes a game of whack-a-mole: ban one and mere seconds another bot takes the place of the first one. It doesn't scale up.
The other issue is that those botters will often contact support to try and get some accounts unbanned, which creates a load on support. If the support needs significantly more time to deal with these issues because of a huge ban wave, that also means that the costs for support rise up (and these things are being budgetted for - if the costs of support rise a lot, that ain't a good thing).
I'm involved in helping run an old MMORPG and dealing with bots is hard - because it's an ongoing fight. It's easy to ban a lot of bots at once (tweak something small in game that the bots have automated, make the official client do it just a little bit different, like send an extra value in a packet, and you can flag thousands of bots at the same time). It's however hard to keep doing that and keep tweaking things, it is a fight that takes a ton of energy - and to be honest, I would much prefer to see that effort go into improving the game.
I do think that the future brings a lot of cool things for bot detection though, especially for gold spamming. AI is at the point that you can just feed it a chat log and it can easily pick out goldsellers and flag them - but then botters will try and find a new way to outrun even that. To see how creative they are, this is the chatfilter that we're maintaining for Guild Wars: https://github.com/kevinpetit/leg…/ChatFilter.ini
It's crazy to see how many variations of the same there are. Older tools make it hard to detect botting that does things like this, but AI can handle this quite well. Finally some good use for it?
PS: a now banned user was harassing someone because of this thread. Have respect for each other, just because someone else has a different opinion doesn't mean that they are wrong (or even right). Have respect for each other.
I won't tolerate harassment.
Armbraces only have a value since we players have given a value to it - in game they're only useful for several cool weapons and items, but have no further use.
Because let's not forget that the code governing GW1 is a load of crap, either to modify or to add new content (and it's far from the only game in this case). This is one of the main reasons why development on this game was abandoned, especially after the NF code was implemented in the game (creating band-aids and banning players who accidentally find exploits left in the code is not a viable long-term technique)
I don't agree with this. GW1 has barely any real technical issues (though, like any game of its scale, it has bugs and exploits), but compare it to other MMO's of its age and it is running remarkably.
Should the code base be that bad, they also wouldn't have created another game based on this code.
Once thing that was coming up and made continued development difficult is that they were nearing 4 GB of the gw.dat file, which was a serious limitation since GW1 is still 32-bits. However, not much is stopping them from moving GW1 to 64-bits (though it might not be very easy, it is do-able) which lifts that limit. But back in the day, in 2012, this was a serious concern. But they solved that issue for GW2, can't imagine they wouldn't be able to do it for GW1 should content development ever be started again.
What is an issue though is that a lot of the development tools haven't been touched since 2010 and those need some serious love. But adding a vendor is peanuts for them.
But, going back to Armbraces... if they really want to, they can absolutely fix the economy, but it won't be a popular change (but changes to an economy never are). In essence, it would mean replacing Armbraces with a different item and devalueing the current armbraces immensely.
The main reason Armbraces are a thing is because our trade limits, bank limits and characters limits are too low. Raising those significantly will take away the need for armbraces.
But, what I expect is that Armbraces are just going to be ignored, and if something new in terms of rewards eventually do get added, they will use new materials and items instead that are better protected against botting.
Protecting a game against botting is a losing battle, unless you are fighting against it constantly, you'll never win. And that's just the reality in any game, with the exception of games where there is no sense or need for botting.
Hey Grand Mere Shoutee, seems like it was an issue caused by a setting at CloudFlare.
This should now be fixed
Display MoreI feel called out
but indeed, I got 3 beautiful statues from your Etsy shop! My personal favourites are the Grenth and Balthazar ones, but I particulary love - which isn't strange, as I'm a necromancer through and through - the statue of Grenth.
It was extremely well packed as well. I also love the keychain and the profession badges that you gave me
Really love them.
Aaah thats so cool, i'm happy you love them! look like my packaging did great haha!
(also, feel free to leave a review on etsy, thats a huge help for my shop[but dont feel forced either])grenth look badass as always
I can't wait for Eve
and someone from here also bought from me
I feel called out but indeed, I got 3 beautiful statues from your Etsy shop! My personal favourites are the Grenth and Balthazar ones, but I particulary love - which isn't strange, as I'm a necromancer through and through - the statue of Grenth.
It was extremely well packed as well. I also love the keychain and the profession badges that you gave me
Really love them.
It would kinda be unreachable for 99.99% of the players though :p
True, but the benefits from deflation of Arms would help everyone if there was a sink for currencies, and even more ppl Who would like to farm new things every week for ppl using the sink and gain wealth by selling them;)
To be honest, I wouldn't like to see them add extra rewards in exchange for arms, but rather a new currency that is harder to bot instead. That way the arms still have their current use but a new currency is introduced with actually valuable rewards.
What you could do is allow a limited conversion of arms to that other currency (limited weekly, like 5 arms in exchange for 1 of that currency) to offer regular players some profit of it, but make it wildly inefficient for bots to amass the new currency.
They would need to make sure that that new currency is harder to bot, though, or monitor it heavily.
I do agree that arms need to get a huge deflation, but the value given to it is just done by us players. If there is a better way to solve this, we'd probably move away from it (and leave botters with their huge supply of it that is rendered almost useless). Be it raising the gold limits that a user/account can have, or just an item that has a 10k value that is fixed and can be sold back for 10k.
Something else they can do is to make Arms untradeable or add a way to get them for Zaishen Coins. Just make it not worth it anymore, there are many ways to do it though.
Hey guys, I'm new to the game. I downloaded some key bindings from rewasd that are ready but idk how I can import it to the game, does anyone know how to or if it is even possible?
I think this page gives an overview how the triggers work, but to be honest, I don't know rewasd..
On topic i also agree some armbrace sink would be needed, but it would need to be someting that isnt "easy" obtain even for botters so it wouldnt completely change the market, like 1000a+ someting that changes every week like nick items
It would kinda be unreachable for 99.99% of the players though :p
It looks amazing, redrum8 !
Going to link this in our Tools & Downloads
Since Guild Wars Legacy is now getting older and older, our users are getting more and more points... someone even managed to out-do our amazing moderator cosyfiep ... (looking at you, Pleikki !).
A few new ranks have been added... once more people reach the 25k points, I'll consider adding some more
- Kevin
The procedure has been updated with extra guidelines and information.
Since the procedure has changed, and I have edited the main post, this post is to bump this thread up so that it rises to the top once again.
Bumping, how exotic of me.
Hello everybody,
Just a little QoL update that I pushed live - needed for some stuff I'm working on.
I've added a simple endpoint that will print out the daily activities that are currently live, for example:
You can access the endpoint by going to https://guildwarslegacy.com/activities.php, feel free to use this if you need it. This gets automatically updated and should be accurate with the game - if not, feel free to poke me.
- Kevin
This song is just way too catchy
Is it especially for Guild Wars 1 Developer or also for Guild wars 2 ones?
Is it especially for Guild Wars 1 Developer or also for Guild wars 2 ones?
Since theres only one Guild Wars 1 dev Im sure you can guess the answer
It's for the entire team - but most work from home these days. This was discussed with Stephen, who made it clear that he would feel bad if people were left out (so I'm following his wishes).
There are also more people than you think that still work for/on Guild Wars 1. For example, Joe Kimmes created the new elite skills and weapons (but he is now, if I'm not mistaken, part of the Guild Wars 2 festival team). Bill worked on the storage updates, rarity borders and resizeable inventory window.
Next to that, there is also a team of people that tests all of the changes to GW1 - how small they might be, so QA is also involved. The operations team also keeps an eye on the GW1 servers and performs maintenance.
There are also people in the office making sure that everyone can do their job: people at the reception, cleaning staff, etc - why would we exclude them?
So there's more than a single person working on GW1. Not all of those things are visible, though.
However, for Joe, Stephen and Bill, a seperate box of chocolates will be ordered with their preferences of chocolates. The rest will be used for a variety of chocolates for the entire team, no matter what part of the team they are.
By giving chocolates to the entire team - not just the GW1 team - we also make ourselves, as a community, a lot more visible and this might leave an impression. It certainly helps building good-will
Hello everybody... remember the cupcakes from 6 years ago?
Well, I'm doing it again, but with chocolates. I was going to post it here today, but we made our goal in less than 16 hours, which is amazing - but if you want to participate, you still can - the more sweets the merrier!
This time around I have opted to not go for cupcakes - most of the ArenaNet staff are working from home these days and cupcakes don't keep that long, so people might miss out.
So, that why with some searching, I opted to go for chocolates instead - the good stuff!
For full information: here is the GoFundMe: https://www.gofundme.com/f/guild-wars-s…or-appreciation
- Kev
Good news, the developer of WSC-Connect found the issue and has resolved it, Guild Wars Legacy should be available again now!
- Kev
Hey Sudi,
I tried again and contacted the developer of WSC-Connect again, but unfortunately it isn't solved yet.
However, I'm not giving up and I'm still looking into fixing it.
- Kev
I've looked into it - I can't see Legacy on it either - but it seems they're having some issues.
The entire back-end is being replaced and it has some issues, so it will show up in the next few days.
I see thanks!
And starting from today, Guild Wars Legacy is available once again on WSC-Connect!
hi again, I don't know if I should be posting this here - but when I post a build with the gwbb wrap in the builds forum, it displays inaccurate (possibly older/imbalanced) values for skills. Say for example when I post a build that includes Blazing Spear with 12 Spear Mastery, the damage displayed in the forum is higher than the skill's actual damage.
Is it because the forum is not up to date with the latest skill values or is there another reason for this?
To make that work, we use https://github.com/arnapou/gwbbcode which hasn't been updated in a few years.
So, I could probably fork that and fix it, but it's not the highest on my list of priorities.
Pretty much just the title, can't find it there anymore
WSC-Connect isn't compatible with Woltlab 6 yet. Once it is, we will support it again
Is it me or copy and paste text from windows note pad to the forum is quite annoying ? We can't edit precisely (lines between text...)
That could indeed be a behaviour. You could try to use Ctrl+Shift+V, which should paste without layouting - this might work.
A couple questions for ya. It doesn't look like spoilers within spoilers is an option anymore? Not a huge deal, but I did use it from time to time.
Just tested it and it does work, but the editor doesn't allow you to add a second spoiler, but when you add the bb-tag [ spoiler ] (remove spaces) [ /spoiler ] it does work:
Test
Is there no way to hyperlink a URL as alternate text? I see the hyperlink option, but that only lets me plug in the URL itself, with no option to change was displays as the clickable text.
The editor itself has changed with this release (before Redactor 2 was used, now it's using CKEditor). The previous versions of Redactor has been deprecated and support drops after this year, so the developers of the software had to replace it (and the other software that Redactor made to replace Redactor 2 is wildly un-useable for a forum). So changes in behaviour is normal due to this... this also explains why more spacing is added, it's simply the way the editor works and how it is set-up differently.
It seems like previously, Redactor added a <br> when using enter, while CKEditor creates a new paragraph. Shift+enter is the way to still do a <br>/newline in this editor, which is actually the appropriate behaviour for an editor (as it allows for better styling/whitespace behind a paragraph, which is impossible to do with a <br>).
I might adjust the whitespace after a new paragraph, but shift+enter mimics the old behaviour, as Marty Silverblade rightly pointed out.