Could be some residual caching. Cache of scripts can cause that or CloudFlare can cause it... so many things.
I'll keep an eye on it. But it is strange (and funny) that it is so all over the place.
Could be some residual caching. Cache of scripts can cause that or CloudFlare can cause it... so many things.
I'll keep an eye on it. But it is strange (and funny) that it is so all over the place.
clicking through the site is fast again, but reacting to a post or creating a post is still slow with a few seconds of the circle animation for me
There are a few reasons for that, mainly due to the forum software itself. Extra checks for spam, some processing and storing the data... should not take seconds though... goes almost instant for me.
since reforged the site has been feeling slower / less responsive. is that because of servers or just more people being on here?
The database settings have been tuned (Legacy can now use 24 GB of RAM, just for the database alone... the cache used to be 256MB large before) and Legacy is flying like it never has for me... hopefully it's reacting a lot faster for you now, too!
If not, feel free to let me know and I'll make sure to check it out.
Hello everybody - big news, as the new archives are now live!
Hop on over to https://archive.guildwarslegacy.com to check it out - feel free to leave feedback here for future improvements.
Kevin
By the way, the reason why the migration failed last time: it didn't fail, but the new security system was a bit too eager and banned me while debugging the issues. That caused a whole lot of other issues which led me to roll-back to our previous server. Ofcourse it only took a few more minutes after before I realized what was really happening. I spent a lot of time confirming the issue and fixing another issue.
The new security system is also VERY thorough and completely banned me on all fields, so it looked like the server had crashed. Ah, the joys of being a system administrator.
Can we then assume it's name was HAL and it was afraid you can't do that...
M.O.X. 9000!
By the way, the reason why the migration failed last time: it didn't fail, but the new security system was a bit too eager and banned me while debugging the issues. That caused a whole lot of other issues which led me to roll-back to our previous server. Ofcourse it only took a few more minutes after before I realized what was really happening. I spent a lot of time confirming the issue and fixing another issue.
The new security system is also VERY thorough and completely banned me on all fields, so it looked like the server had crashed. Ah, the joys of being a system administrator.
And the server move has just been completed - if you can read this, the server move was a success and you are now visiting Guild Wars Legacy on the new server, Ashford.
As explained in my previous post, we saw a huge increase in users so a bigger server was warranted and Legacy has never had such a beefy server as this one - we have 8 times as much memory and have moved to dedicated cores, so Legacy should remain smooth for years to come!
Now, with every migration, there is a risk of issues so should you encounter something strange, please feel free to let me know and I'll take a look at it.
Kevin
since reforged the site has been feeling slower / less responsive. is that because of servers or just more people being on here?
There is a limit of 30 days on my metrics, but we have gone from 35.77k unique visitors a month ago to 108.56k, or from 443.3k requests to 1.42m requests (these are daily metrics).
So yes, the amount of visitors has gone up drastically and it is one of the reasons for the server move - the new server is orders of magnitudes faster. I'm testing behind the scenes and hope to finish it today.
Unfortunately, we run into issues with our new server and we had to perform a rollback.
A new attempt will be made in the next few days once our investigation is completed.
- Kevin
But hey, the icons next to the character are the best of the best, right? You can really show off, like, hey, did you see that? Did you see that? Hey, hey! So cool, I have the icons! Holy shit, I'm a star! Oh shit, you created your character two weeks ago? Too old!
Between us, I don't like the direction this is going at all. The more elements they add, the wider the gap will become.
It's an alpha after all, I can understand they don't want it to impact all characters right at once - these characters were made with the knowledge that it might radically change. They might change the rules A LOT.
And that's OK. Changing main accounts? Not so much. I expect that once they decide it is stable, that you might enroll as Reforged character for existing characters.
My only question about the batches is; what about account wide titles? will they also receive batches if u start fresh?
I don't see badges on my character for account wide titles. I expect those might only get badges if you go up a rank in those if it happens while you are playing on a character with badges?
Well, adding an easier way to get to level 20 in pre-searing was logic in my opinion. Deathlevelling is an extreme thing and takes a lot of effort and time. They probably should have made a title for players that did get it the hard way, or some special recognition.
But for the longer term health of the game, these steps are logic and very welcome. Returning back to the days where it would take you years to death level to level 20 wouldn't make anyone happy, with the exception of the few that have the title.
Hello everybody,
With Guild Wars Reforged, the role of Legacy is changing as well and we want to expand our news section to not only cover in game updates, but it is also a great moment to start writing and providing guides for the game.
For that end, we are looking for people who want to help write guides and articles on Legacy.
Now, to be honest, there is no payment for this with the exception of glory (Legacy never generated a profit, so I can't share what isn't there), but it's a way to help expand and improve this beautiful game and community!
If you are interested, feel free to let me know here and I'll try to get in touch.
Kevin
I think that a level 1 with: Reforged Mode + Dhuum's Covenant + Tyrian Grandmaster Cartographer (and incidentally I'am Very Important (3) could be interesting to do
Edit: Before creating a character, remember that only those native to Tyria will have Reforged Mode available. And given the advantages, there will be no difference in areas outside Prophecies. Wait and see for other campaigns after alpha mode?
Well, it's an alpha after all, and Prophecies lends itself best to this with pre-searing. And Prophecies is a slog compared to the other campaigns.
But this is an amazing update, especially with the login screens.
If they would have launched this as the Reforged update, the hype levels would be through the roof.
Hey all,
I can't put a precise moment on it yet, but in the coming hours/days, Guild Wars Legacy will be down for a few hours for a server migration (yes, again).
This is the big one. Legacy is moving to a way beefier server and several other servers will be merged to this single server (hello, archive servers!).
I'll keep you up to date, but if you can't access Guild Wars Legacy for a while, this is the reason.
- Kevin
Official Steam Deck compatibility
I don't know what this word means here. We'll have to wait a while before it's really compatible (?)
It means that they did the work to make it compatible, but Valve still needs to complete the process to verify it and mark it as verified on Steam.
Aka: the work is done, it is there, but they're awaiting full confirmation.
gw guru archive at least had pictures before and was searchable via ctrl +f.. now it's even more unusable and no pictures are left.
i don't understand the thought process behind "remastering" it when it's objectively worse than before. hopefully pictures and search is added otherwise it was all for nothing, leaving us with even less of a historical archive than beforeI stand corrected, take a look here. I'm glad to see that there is ongoing updates to the archive to make it more usable and fixing images.
ArticleMajor update for Guru Archives coming soon (spoiler: search)!
Guild Wars Reforged is coming up soon, so it only made sense to brush up on our archives, too.
IaerahNovember 27, 2025 at 11:26 PM
The current version was the first step forwards to improving the archive. It's been quite a lot of work to get it to that state and it wasn't perfect and I was aware of that. But 2024 was generally a bad year for me, especially the last half of it and 2025 has been the worst year of my life, without a doubt. I lost my job in the beginning of the year, my mother got diagnosed with a serious disease, my relationship imploded, my nephew died, financial issues due to the loss of my job and so many bureaucratic challenges... my life as it was changed completely this year.
So, my focus this year has been to try and get through it all, trying to get my life back on the rails. While I spent several months at home, working on things was the last thing on my mind. It has only been recently that my desire to work on things again, returned.
I'm glad to have the beginnings of stability back with a new (challenging) job, a better understanding of myself and working on my self-confidence, trying to find my way in the new IT-world (which has drastically changed in the last year) and a new relationship as well. It's been a though year, but in the end, years like this are extremely unpleasant but they make you stronger and better as a person. At least, I hope so ![]()
But, back to on-topic, I wanted to introduce search into the archives as well, but I ran into a hard deadline when I built the previous version of the archive. The costs for the server were going to increase significantly so I wanted to migrate off it as soon as possible. But once the new archive was set up, I didn't touch the new server at all. In fact, I forgot a lot about how I set it up and after a while I didn't want to touch it anymore to avoid breaking something, which is never a great situation to be in.
The GuruArchiver was one of my first projects in Golang and I was never really a programmer, so it was quite an undertaking for me to build it. Over time, I started doing a lot more programming and I became a lot better in Golang, so each time when I touched the code, it improved a lot. The new version of the archive that will be going live soon, is a testament to how much I have grown. I have stripped out MariaDB for SQLite, but almost no database code itself needed to change, but other parts of the application required a lot more attention and time. Building search isn't rocket science, but with the size of the archive, you quickly run into practical limits: the database itself is 2.7 GB big. Searching through that without optimizations requires a lot of resources and a single search took about 15 seconds to complete, which isn't really feasible (especially since going to the next search result page is another search which took another 15 seconds). I have optimized this and it has made a huge difference, with searches now taking about 200ms, but it made the database nearly 7 GB in total. I've seen companies switching to specialized solutions like ElasticSearch for less, which is a whole other service to update/maintain and another tool that I would have had to learn. So that's why I didn't implement search before, because I wanted it to be a good implementation and not a half baked one.
Another reason why I didn't implement search back then is because of the impact it could have on the server. Imagine having to run several queries that take 15 seconds to complete on a server, it would quickly lead to issues with the database and impact every other website on the server that also used that database. It would very likely have impacted Guild Wars Legacy and I didn't want that.
Fixing the images was a hard thing to do as well, because the archive hasn't got a unified way to deal with images. Some are expected to be in specific folders, some in others. That's due to how it was archived, it was a static HTML dump. There were so many issues with the scraped data as well (broken HTML), which is something that needed to be fixed as well. Every little thing you touch required further changes elsewhere and it quickly became a spiral out of control.
So... it took a while before I felt mentally fit enough again to tackle a project of this size. It was a lot of work, I added a lot of things that I originally wanted to have in the archive. I wanted to build a definitive version of the archive that would include everything that you all would want. And that just took a while and it meant that I had to learn new technologies as well. It's my second project using SQLite, my first project using Templ, first timing building search from scratch. It's the first time that I got help from an AI agent to help me build the new lay-out files. I'm really glad of the result and I'm really proud of it, but it didn't come from nowhere. This has been days of late-night coding and something that I do for my love for Guild Wars and this community, and because I have the skills to do so.
As long as Guild Wars is around, and as long as I am around, I'll always make sure to do my best for this community. And yes, further improvements will be made to the archive. Now, the next steps I need to do for the archive is to set-up the new server, set-up and test the new deployment system for the archives, write the Ansible code to manage it all and finally deploy it to the new server. I hope to find the time somewhere this week ![]()
Kev
UPDATE, 1st of December 2025: I noticed that there was a bug in the calculation of some items (mainly the weekly items), this has now been resolved.
Hey all,
I just made a news post explaining big changes to the Guru Archive: Major update for Guru Archives coming soon (spoiler: search)!
Kevin
One thing I really hope they fix is the bug when creating a new Prophecies character, when the cinematic ends and you zoom into your character, the camera suddenly flips to the right for no reason.
This is just my 2 cents but I believe that when they add the huge graphical overhaul, they'll allow for an option to play in the legacy version under the Graphics Tab (kinda like being able to turn Post Processing on and off - tho this might require a full restart of the game if and when u switch) so that players can choose to enjoy the nostalgia when they want.
I feel it is going to be several toggles, to be honest. It doesn't seem like it's a full graphical remaster but rather a lot of rendering improvements.
ArenaNet always said that Gw1 servers are only still up because Gw2 is the breadwinner, for this reason I don't see actual content being added to Gw1 as it would break the trust of Gw2 players and create a potential unhealthy competition between the two games
Things have changed over the years. I think other games have proven enough that games can co-exist, even versions of the same game. With how different GW1 and GW2 are, I think it would be perfectly reasonable to create new content for GW1. They cater to a different public and if the GW1 content can be created at a reasonable cost and has a good return on investment, that would only be good for both games.
I don't think that there would be unhealthy competition between the two, both can easily exist together.
Like Max, I forgot where I saw that but it would be a new strategy decision for them to shift away from this model
This isn't exactly correct though. GW1 runs on entirely different servers than GW2 does and in fact, GW1 has been using the GW2 authentication systems for a while now. In a way, GW1 now runs on the back of GW2, technically speaking.
Both GW1 and GW2 run in AWS these days but the machines are entirely seperated, but the accounts are using a shared system (aka: the ArenaNet account, aka the GW2 system). This move was done many years ago and as a result of that, two factor authentication became possible in GW1. It was the same update that removed the requirement to list a character name to login.
The current Gw2 business model is yearly-ish 30$ expansions, if those expansions end up being disappoiting or delayed meanwhile Gw1 players get new content updates, Gw2 players will inevitably feel frustrated
Most people do understand that different teams support different products. The OSRS team and the RS3 team aren't the same and I feel like that just gives more content to play in between updates. Say that GW2 hasn't had a patch in a month or 2 and you are still waiting for the other patch, that would give you more reasons to play GW1 instead (and stagger those updates so they're always in the middle of each other).
And there will always be frustrated players, that's just the way it is, these days.
What I'd like to see is the little things that were talked about years ago, finally being implemented. Things like updating the fire animations from the expansion, and adding them to the older games. The same with running water animations and textures. Other smaller things like repositioning the NPC's so that they're like the GWEN versions, instead of just standing lifeless at the designated spots. I'm not expecting major changes to storylines or even new quests, understanding that this isn't feasible without a larger dedicated team.
That would be awesome. I did remember reading a post from Lindsey Murdock eons ago where she said that it did take quite a bit of work to do so, but this would exactly be a thing that this new team could handle. I'm glad that they are modifying the quest tracker/log, as there is room for improvement there, but I would love seeing some features of Toolbox coming to the game, like opening up your bank in a town without needing to run to the NPC and having an improved travel interface so you can travel everywhere without needing to go to a travel hub first. And what would be really neat would be that the game remembers what your party composition is, so you can restore it with a click instead of having to remember what heroes were in your party before you travelled to a place with a lower limit.
And even without new content, there are things that could probably be introduced, like an achievement system. I think everyone of us could think of so many things to improve upon, but I'm just extremely glad that this is happening. I did not see this coming at all!
i disagree, it would change the original look too much imo (especially after this long) even if it isnt consistent across all of GW.
Well, some visual updates here and there would be nice...
But yes, hopefully, one day, new content would be cool!
I'll be honest here, I did not expect this at all! It came from nowhere for me.
I'm pretty certain they could hear me scream 3 houses further.
This is so exciting!
My gut feeling tells me that this won't be enough.. in light of today's new posts.
Yes, we're doing our best to combat these but as AI improves, so does the ability of bots to jump through automated tests. So either we jack up the difficulty for everybody and annoy everybody, or we end up with some posts on our platform that slip through.
We're doing our best as much as we can....
No clue what happened... probably something with ReCAPTCHA that was causing issues.
I've switched it over to Turnstile and it seems to have done something. Turnstile is reporting that over the last 24 hours 91.84% of all checks were triggered by bots... seems like reCAPTCHA suddenly just stopped working.
I'll keep on monitoring this and adjust if needed.
- Kev
But still, the conversation limit is up in the thousands. So you really should not hit it.
I raised it for another group as well, can you check if you still get the message?
What do you get when you try to send a PM?
The 5-post limit has run for some time now. I've seen new accounts revive age-old threads with bland or irrelevant comments, or ask questions that can be easily found on the forum or wiki. I think the rule has watered down the quality of the forum. Now whenever I see a new post, I have to distinguish if the person was genuinely asking questions / making comments, or just trying to fulfil the 5-posts limit, in which case I would ignore him.
That's ofcourse always the risk. But I am currently experimenting with the conditions, so right now, it no longer is 5 posts.
Once someone meets the conditions, they will now automatically receive an e-mail to inform them that they have access.
Imagine if the only mention of it be one line at the bottom of the rules.... 😆
Quite much so in the top of the Xunlai Marketplace rules ![]()
Is there a way to or can we have enabled a way to mass delete private conversations? I am being blocked all of the sudden from sending messages due to this quota, I presume. Is this new?
The content cannot be displayed because it is no longer available. The only way to get rid of these is to individually remove my participation from each and every conversation. So I wanted to ask before spending hours doing so. Or could a mod please mass delete my inbox?
Thanks in advance!
Hmm, there should not be a quota! Let me check that! - ok, raised! Should now be feasibly high enough to not ever be an issue again.
If there is still an issue, feel free to let me know!
- Kev
Closing of posts: What I absolutely do find confusing on gwlegacy is the way auctions/sales are done. The threads are absolutely overcrowded, unreadable, and a headache to understand. People bid on old threads that have been edited 100ed of times. Changed titles, pictures, everything. You gotta click through 10s of pages to find the actual, current auction and the actual current offer. And even then: It's not 100% sure if you find the right price/current offer at all. Some people edit their threads to reflect current offers, some don't. So people just bid whatever they feel like, even though it's not the correct amount/lower than the actual current offer.
I've heard the problem lies within the system of closing posts. User need to mark their posts as closed which mods have to close for them afterwards. More often than not mods don't close post right away (which is understandable; life happens). So old, closed posts get lost, never closed, which in turn prevents users from creating new posts due to established rules. Bumping old, closed posts is tedious and no guarentee it will get seen and closed by mods. Bumping them too often will get u penalized. Therefore users just resort to recycling year old threads to fulfill their needs. I think this could be done better. Either let users close their posts on their own or relax the 1-post-policy a little bit. For comparison: on discord users are allowed to create three auctions max, as many sell-threads, as they need; and they are able to close their own posts at their own discretion - this leads to a really tidy and clear forum.
I do agree with this - my goal is to let people close their own posts. But this is a rule we inherited from the Guru-days ![]()
There is some modification needed on the forum side to make this possible. One of those things I want to do when I have the time ![]()
Answering questions that are not bumps
As per the rules, every post in your own thread in less than 24h is considered a bump and will be penalized. I understand the rule. It's so people don't use excuses to bump their threads mercilessly. It would be unfair for everyone who is following the rules. Therefore this rule is in place. But this policy leads to a problems. E.g. a fellow gamer got a warning for answering a simple question in one of their threads. Maybe the answer to that question is of interest for all people. But since you can't post on your own thread within the 24h time window because its considered a bump, he needs to answer via PM. This just feels wrong and scares people away from being more open.
I think the rule could be relaxed a little bit. And just food for thought: If someone asked a question, isn't the thread bumped anyway? And if the question comes from a alt account to circumvent the 24h window; wouldn't the post be bumped anyway?
Another Guru-rule we inherited... there are a few ways I want to improve upon this, for example allowing as many posts in a thread by the post owner as they want, but those posts would not reset the location on the board unless it has been 24 hours since the last post. But yeah, this another one of those rules that I'm not a big fan of.
Structure of auctions
On Presearing the auctions follow simple rules. You gotta have a starting bid, you could have reserve bids, you could have buy-outs. End times are important. Everything is at the sellers discretion, but posts need to at least contain S/B's. On legacy people just post a single picture and you know nothing about the intent: Is it for sale? Does he want charr carvings or arms? When does the auction end? Does it end anyway? Together with 1) it just confused the heck out of me and I've already considered creating excel spreadsheets just to understand a single auction.
You have a great point here. I certainly think that there is room to improve on this.
No worries. I'm sure I speak for everyone here when I say your work is greatly appreciated.
Notice to all: Please disregard my previous post - the userscript can no longer work around the problem.
And I think the issue is solved now - in my test post, all attachments are now shown. Should there be an attachment that still isn't showing, please let me know so we can look into it further.
Once again, the Woltlab team has been a great help in solving this!
Hello everybody,
We have noticed an increase in spam being sent through conversations lately, and to combat this we have decided to introduce the same limit to conversations as is currently applied to the Xunlai Marketplace.
Before you can send a conversation (or reply to one), you will need to:
Once all of these conditions are met, you will be able to both post in the Xunlai Marketplace as well as send conversations/PMs within 15 minutes (due to technical reasons).
If you have any questions or if you experience issues, you can always reply here or contact me.
The contact page is always available, even if you can't use conversations: https://guildwarslegacy.com/contact/ - or you can always mail to [email protected].
Kevin
Making posts is cool, but you could've answered this by reading some posts too. It says in the post about the limits that there is a lag after the 5th post of about 10 minutes.
ThreadXunlai Marketplace: post limit for Buy/Sell/Services
Hello everybody,
We are currently experimenting with a post limit for the Buy/Sell/Services boards. In essence, you will need a total of 5 posts before you are allowed to post in these boards.
Your account also needs to be at least 24 hours old before you can post there.
Once you satisfy these requirements, you should be able to post in these boards within 10 minutes.
Kevin
IaerahMay 16, 2025 at 12:13 PM Ya, but as a fellow new gw legacy user, navigating this site is a bit confusing at first, and finding the exact post to explain this was a bit challenging for me to find as well. So I don't blame them for posting. Plus, what's the issue with posting a question on a forum, especially if its a new user? Shouldn't we be encouraging people to post and ask questions and be a part of the community
?
It's also mentioned in the Xunlai Marketplace Rules which we assume you have read before you start posting here; https://guildwarslegacy.com/forum/xunlai-marketplace-rules/.
This is still in a testing phase, so if this is a permanent addition, I might add more noticeable warnings https://guildwarslegacy.com/forum/xunlai-marketplace-rules/
I'm sorry that finding Legacy News right below Questions and Answers is hard to do.
I did see that post, I also responded on there. I still couldn't post on selling until several days after my 5th post (not 10 minutes) later but thank you for pointing that out.
The full requirements are:
The 10 minute wait is due to how the automatic assignment to the right user group works: it is a cronjob that runs every 10 minutes, and usually it finishes quite quickly. Because of that, the waiting time is a technical thing and lowering that waiting time doesn't really make sense to me from a technical standpoint (the cronjob does use resources).
That last post did it. So I'm guessing some types of posts done count :shrug:
There is a small exception, but most posts should count.
Well, I did find that post easily and read it. Tbh, it’s still a little bit confusing, but that’s just because I haven’t been to any forum for like 20 years, haha.
I guess it takes some time to getting used to it, that‘s all.
(And yes, I’m just posting for the count, lol)
I'm always open for suggestions to make it easier to find
- and nothing wrong with posting for the count, as long as the message is a bit more than just a bid, for example.
I've also seen a raise in spam conversations, so I'm also going to limit starting conversations to users that have a high enough post count.
Unfortunately, didn't solve the issue for older posts. Working together with the developer to try and find a fix.
Lets call the next server Cavalon
I doubt that... ![]()
That's very cool. Server names that would be awesome following the same theme: Arborstone, Echovald, Vasburg, Amatz & Urgoz!
Currently, there's still a server named Gwen (which is the longest-running server I have with 4+ years going on) and Melonni. There has been a previous server called Arborstone already!
But since the current theme is the Kurzick Houses, the next names will likely be Brauer, Durheim and Vasburg. After that, I'll have to take a closer look.
From the top of my head, these have been server names before: Arborstone, Ashford, Barradin, Deldrimor, Aidan, Devona, Vekk, Sir Tydus, Shing Jea, Mhenlo and Cynn. I've gone through quite a few servers fo far ![]()
This is awesome! I'm so thankful this website exists and is thriving. I love the GW community
I'm really glad I can run Legacy for the community and I'll keep it running as long as I can
(and you can believe me on that - I run a fansite for the MMO The Chronicles of Spellborn, too (which is a really unique game!) and that game died in 2010. I kept it online and kept on working on it and eventually we were able to bring the game back in 2019!).
I had ChatGPT write this userscript to fix older images if anyone is interested.
You will need Greasemonkey/Tampermonkey installed in your web browser to use it.
I haven't tested it extensively, but initial tests work so far. Use at own risk.
Code Display More// ==UserScript== // @name Guild Wars Legacy Image Link Converter // @description Convert image links in posts to actual images. // @author ChatGPT // @match https://guildwarslegacy.com/* // @grant none // ==/UserScript== (function() { 'use strict'; // Function to convert links to images function convertImageLinks() { // Select all message text elements const messageTexts = document.querySelectorAll('.messageText'); messageTexts.forEach(message => { // Find all anchor tags within the message const links = message.querySelectorAll('a'); links.forEach(link => { // Check if the link is an image link if (link.href.match(/file-download\/\d+/)) { // Create an image element const img = document.createElement('img'); img.src = link.href; // Set the source to the link's href img.alt = 'Image'; // Set alt text img.style.maxWidth = '100%'; // Make sure the image is responsive img.style.height = 'auto'; // Maintain aspect ratio // Replace the link with the image link.parentNode.replaceChild(img, link); } }); }); } // Run the function to convert links on page load window.addEventListener('load', convertImageLinks); })();
I'm still working with the developers of the software to resolve it - and to be honest, they've been great and have provided me with great support! Can't recommend Woltlab enough.
They have written some custom code for us that should fix this issue. However, it needs to go through *every* attachment on the server and generate previews for it and link it in the database. So that's going to take about an hour (from when this post was made by me) before we are certain that the issue has been resolved.
But, it is currently running! And while you can certainly spot when I started the process, the server is taking it rather well (our server can go to a load of 4 without real issues):
But yeah, this is going to take a while:
Hey all,
The last few days we've made a move towards a new server, Zu Heltzer (replacing our previous server, Vekk). Another server is in use for secondary programs and tools which is called Lutgardis - you might notice that the theme of server names for now is the Great Kurzick Houses.
Next to that, I also have a local development environment which I use to run tests upon and to help prepare for server moves like this. I thought a small insight in my local development environment would be cool!
This is the current set-up in my local mini-rack (which I 3D-printed myself):
As you can see, my local Kubernetes cluster is comprised out of the nodes Grenth and Dhuum. The third machine (the Dell one) is called Balthazar and the final one is called Proxmox, but lets pretend it is named Menzies.
So this is a small glimpse into how Guild Wars Legacy is being developed/worked on, the live servers itself are a bit harder to show off, but those are located in Germany.
Thats it for this little insight!
- Kevin
This is now resolved - unfortunately, this didn't happen retroactively - this only works for new uploads going forward.
Thank you so much for your effort and dedication to make this forum the best it can be!
You're very welcome
Guild Wars is extremely dear to my heart, this is just one thing I can do for all the years of enjoyment GW has given me (so far).
By the way, our new server is now Zu Heltzer, Vekk has officially retired now!
This is now resolved - unfortunately, this didn't happen retroactively - this only works for new uploads going forward.