Okay, let's address the big elephant in this update...
Like others have said, the new Necromancer mod is game-changing! Just imagine these on all the mesmer heroes, and all the others too! This crazy mod can potentially make us forget all the forget-me-nots!
But I was thinking, is SR 5 really superior than, say, a 40/40 set on a mesmer?
15 energy gain per 15 seconds does seem too good to miss, but you will sacrifice a 20% HSR mod, which helps pump out spells a bit more. Energy was never a problem with BiP on the team (BiP gives a steady 20 energy per 10 secs, and is readily available. Heroes get casted on once their energy drops below half). If the enemies are hard to kill and fights are drawn out (with seldom deaths), SR 5 cannot upkeep the energy very well on its own, so you will still need a BiP. If the enemies are easy and deaths are very often, you probably won't need the extra energy anyway. In both cases maybe having 20% HSR can lead to faster kills?
On the other hand, if you have a minion master, or better, one with Aura of the Lich, SR 5 almost guarantees very useful energy gains early in fights. And maybe BiP can be changed to a damage-dealing elite. This can potentially be another E-surge mesmer or a spirit spammer (which also uses SR 5). And if you use cons to speed things up, oh my, SR 5 will be very strong. Not to mention your necro hero will no longer be a liability losing 33% health every now and then.
All in all SR 5 is indeed game-changing! Can't wait to test it out.
So what about it? Are they really that good, or rather overrated? Any new theories or in-game experiences? Would love to hear.