Bots have more accounts than your average person. I don’t see how that solution is better when a botter with 10 accounts can then just exchange 5 arms (that they botted) on each account for 1 of some “new currency” every day to reach their limit 10x and still end up with more than the normal person.
I also don’t agree making arms untradable is the right idea because that just screws everyone who plays legitimately and has armbraces.
I don’t agree that there are “many ways to do it”. There isn’t even one easy solution imo and botters in ANY game will ALWAYS find a way to get ahead - that’s just reality.
I have no solution to suggest of my own because other than ANET investing in bot detection and banning I don’t think there is anything that can be done that isn’t just an ineffective bandaid, and waste of development effort, in the long run.
Agreed . No viable solution left. The “economy” no longer exists on GW1, because Anet has concentrated on other games which have different economic systems and which bring in more money IRL. Abandoning GW1 in terms of development. AND let's not forget..... (Continued after the 2nd spoiler)->
Display MoreRather than new currency they can have npc vendors that sell mods/cons in exchange for armbraces, this could quickly curb armbrace inflation.
Mods such as 20% hsr inscriptions on offhands, 15^50, +x elements/phys and cons can be anything from red candies to summoning stones.
Basically anything that can let you exchange armbraces for perishables would quickly deflate ambraces and technically increase its value in smaller quantities.
For example, like 1 armbrace could be exchanged for 10 red rock candies as a base, but the vendor exchange amount works like any other vendor npc based on demand and supply.
Basically anything that lets you delete armbraces in the game in exchange for useable cons/items would be beneficial.
Zaishen Keys is good example of a currency that regulates itself due to its intended use, armbraces on the other hand has a very limited use before it becomes useless, never got why this currency go so inflated in the first place.
No . This will never happen. Because let's not forget that the code governing GW1 is a load of crap, either to modify or to add new content (and it's far from the only game in this case). This is one of the main reasons why development on this game was abandoned, especially after the NF code was implemented in the game (creating band-aids and banning players who accidentally find exploits left in the code is not a viable long-term technique). Far too many bugs and exploits could see the light of day if someone “plays” too much with this code today. So stop dreaming, even if Stephen tries to do something with this rotten code, nothing will change fundamentally speaking, the bots have won and will self-destruct in the process.
If you don't accept the fate of this game today, you'll never accept it, whatever the will of those involved.