14/6/7-11
14hsr 6energy 7-11dmg
Shield minimum has its own line right below shield max
14/6/7-11
14hsr 6energy 7-11dmg
Shield minimum has its own line right below shield max
14/6/7-11
14hsr 6energy 7-11dmg
Shield minimum has its own line right below shield max
ty as stated, am full autist ignore me !
:p
Blind Was My Fury , I have seen very similar questions from others and can understand the confusion.
The funny timing is as I was writing this response, I refreshed the first thread to get the below example and saw that the Staff section has already been changed and is being worked as we speak (min was still the same across all requirements so looks like Red is working on it), check back in soon.
What I was intending to add is a little further context to what Looney provided which is the definition of each number.
I believe the reason they were carved out the way they were is that it is nearly impossible (very rare) to find a low level staff that is 100% perfect across all 3 metrics (HSR, Energy, DMG). As a result, the bolded number that was in the row was the highest value reported. For example for Q4 HSR, it stated: 17/8/9-15
The 17 is the highest HSR reported for q4, but the other 2 numbers are not necessarily the highest. If you look at the DMG row, it will have 9-16 in bold. So technically, a perfect Purple Q4 Staff would have HSR 17 Energy 8 (a 9 was recently dropped though) and DMG 9-16.
I hope that helps if you look at the new historical version.
Display MoreBlind Was My Fury , I have seen very similar questions from others and can understand the confusion.
The funny timing is as I was writing this response, I refreshed the first thread to get the below example and saw that the Staff section has already been changed and is being worked as we speak (min was still the same across all requirements so looks like Red is working on it), check back in soon.
What I was intending to add is a little further context to what Looney provided which is the definition of each number.
I believe the reason they were carved out the way they were is that it is nearly impossible (very rare) to find a low level staff that is 100% perfect across all 3 metrics (HSR, Energy, DMG). As a result, the bolded number that was in the row was the highest value reported. For example for Q4 HSR, it stated: 17/8/9-15
The 17 is the highest HSR reported for q4, but the other 2 numbers are not necessarily the highest. If you look at the DMG row, it will have 9-16 in bold. So technically, a perfect Purple Q4 Staff would have HSR 17 Energy 8 (a 9 was recently dropped though) and DMG 9-16.
I hope that helps if you look at the new historical version.
yay thank you for the detailed answer, it helps cause even for some one not so novice it was hard to understand :o
thanks Agent Chevy for the explanations! I'll add even a bit more to that:
when we started it wasn't so clear if all the three stats of given req could be maxed independently - meaning if a staff of given req could for example only max one stat at a time and hence it'd be necessary to keep the other stats in context. As chevy pointed out it is already extremely rare to occur given the assumption that they indeed worked independently hence on this field it was uncertain at start. By now we could find on almost all reqs examples of staves that maxed all stats at same time (same for min) which led to conclude that indeed they are independent and as thus we'd only have to keep the individual max of each stat for given req without the context of the other stats. I am currently working on the table to represent that fact - thus far I completed white/blue and started purple. I'll have to separated purple and gold due to the differences in hsr, which I'll do with all the raw data and the screens I have so we can work from there. Since this is another point that cleared up with research: purple abd gold drops do always have same ranges. EXCEPT on staves. This is why we now need to separate them again. And that means potential loss of data since the table didn't save what rarity the record holders were - and didn't keep those that's have been record holders but were surpassed by the other rarities log. Hope this makes sense - if not just ignore and wait for the updated table
I hope to finish the table by end of this week, you can still find the old table in the spoiler at the bottom of the main post - tell me if you have improvement ideas on the styling. I might move them to a seperate table in the end since the main table would get unnecessarily spread with those huge entires for staves (4 stats in 3 rarities compared to 1 to 2 stats for all other weapons).
17/9/10-18 is current max on q5 even though the 17 only happen on purp, so your staff is max concerning hsr
15/8/10-17, 14/6/7-11,
this is what i found in the table for q5. i understand the system behind it
15=HSR 8=Energy 7-11=DMG
but i am super confused on where the numbers of
17/9/10-18 come from
Really appreciate the whole project i just wanna say also :heart:
as I stated - I am not finished on updating the table you cite. Find the old version on bottom of OP in the spoiler - thereyou find the numbers.
Ah I got it okay. Thanks for reply
Straight updated in the OP - thanks a lot Blind Was My Fury ! those q3 golds are so rare...
Also sry Mr. Clean(-Value) - rereading my last answer it sounded far too unfriendly. Was in a hurry - my apologies ;*
I came around to go through my data and screens and added the staves ranges as good as I could - we will need further input on gold staves especially in the q3-q6 region, since my research in those ranges mainly was on war mobs apparently and thus I have barely any staves logged.
I´d also like to hear what you all think of the new staves data format - I think it´s far easier to reference, and also it doesn´t seem too bulky to be shown in the big table to me.
Would you also like to have similar investigations for other weapons? The only thing that´d change would be the min dmg for purples and golds in few of the reqs: q0 the min dmg of purples differs from those of blue/white items, q3-7(some weps q8 even) the min damage of gold items differs from that of purple/blue/white items.
I had one like that sat in my bag for a long time and didn't even notice it was a new max range
Reading on wiki, 4-7 is the max dmg. for q1, turns out not so max. Still pretty cool imo
Hi update the scythe q9 max please, thanks
Hi update the scythe q9 max please, thanks
well.... 3 days ago i thinking about q8 scythes, im convinced... the max for q8 scythe is 10-XX and 9-41, and this is one of the reasons that makes me think that
if q9 can drop with min of 10 damage, will be 10-41? 10-40 is the same than 9-41 and less than 40 it wouldn't make sense either
if anyone can deny what i say please do so, the search for these scythes is killing me
well.... 3 days ago i thinking about q8 scythes, im convinced... the max for q8 scythe is 10-XX and 9-41, and this is one of the reasons that makes me think that
if q9 can drop with min of 10 damage, will be 10-41? 10-40 is the same than 9-41 and less than 40 it wouldn't make sense eitherif anyone can deny what i say please do so, the search for these scythes is killing me
This is a very interesting thought. Half of me would love to find one, the other half would admit that my 2 q8 9-40 golds would be very upset.
well.... 3 days ago i thinking about q8 scythes, im convinced... the max for q8 scythe is 10-XX and 9-41, and this is one of the reasons that makes me think that
if q9 can drop with min of 10 damage, will be 10-41? 10-40 is the same than 9-41 and less than 40 it wouldn't make sense eitherif anyone can deny what i say please do so, the search for these scythes is killing me
I have to deny a couple of these things. 10-xx drops in a very limited range o unid value. The highest xx so far is 35 - and if there will be higher it'd just be a 36 - but the chances would be ridiculously low. The 10-xx is listed as max as there wouldn't be an easy clear way to tell if a 9-36 or 10-35 would be better - hence the double listings in certain spots. The upper value where a 10-xx can happen will then yield a) ONE max possible damage (35 thus fr recorded as stated) and b) a range of possible reqs (6-9 recorded so far, 10 is a matter of time, I can look up the theory for a prognosis if any other could happen). That means that a 10-40 will NEVER happen nor anything close. Also a max q8 range has nothing to do with the 10-xx oddity (see on axes the same happening). Then the max damage for a q8 is more likely on weapons with a lower stat range due to rounding (foci and shield are the most common max q8s - just as a display of the effect, not as a proof) - making the scythe the least likely candidate. And telling by the unid values I found so far I am fairly certain that it is in fact not possible. Also IF it were possible - trust me: we'd have seen some. As much as I'd wish for it being a possible drop - I'm certain it is not.
10-40 is the same than 9-41
I 100% disagree with this statement. Although the average damage value remains the same in this case, in general, increasing minimum damage point by 1 affects average dps twice as fast as increasing the maximum damage point by the same amount. Furthermore, the way critical hits are calculated in this game, 9-41 will be greater. However, If this was Diablo 3, the answer could be different.
Its posible 10-40 better just in situations I dont know, for a reason this dmg exist in the game. I mean any dmg, this game you can whatever you want.
TongTong i think i just found a perfect match for your dagger
Elegant Scythe q10 8-40
Hammer 18-34
crusan we do have as min damage on scythe q10 8-34 & 9-30 already. Also on hammer q11 we have 16-28 as min damage. Hence the two are no new records.
Thanks for interest and effort though
Hey Red,
Got a new Min Energy and Min HSR on the same Gold Q8 Staff
Oh, just noticed this.
Guess q7 also needs fixing min hsr?
p.s. almost trashed this, got it while buying unids in kama
p.p.s.
it was yesterday-ish
so while not my own drop l know the guy and will check when it dropped, but my guess is fairly recently cause he sells unids as soon as he gets em, like almost every day.
Loving that this thread still gets love and attention. It’s my most visited thread, by far.
8-33 min scythe q10
proof
them dmg getting lower and lower !
who is gonna have the balls (space) to start a lowest dmg collection ? :p
Red Fireball tag you to update :p
them dmg getting lower and lower !
who is gonna have the balls (space) to start a lowest dmg collection ? :p
Red Fireball tag you to update :p
Don't worry - I get notifications for any new post in here - now I got 3
Scythe q11 - 8-33
proof:
Scythe q10 8-32
Proof
I think this is never ending.
proofs
I think this is never ending.
proofs
Damn thanks for the great input - seems like you are onto a good farming spot for low req scythes! Indeed scythe spear and dagger are not as complete in their values, since I do not farm fac or nf really and sinse those other weps drop everywhere. Thanks a lot for all your inputs!
I don't think the q6 is a new record - we got a 10-35 there at max already and a 7-15 as min - so that one is in the range.
I dont understand, why in req 6 for scythe there is not max in 9-dmg, I need to compare what is better if 9 or 10, because I try to get my perfect q6-q7 scythes in the way.
also there is new record for q11
I dont understand, why in req 6 for scythe there is not max in 9-dmg, I need to compare what is better if 9 or 10, because I try to get my perfect q6-q7 scythes in the way.
also there is new record for q11
The 10-35 is just better in both ways than the 9-32. If there is one like 9-36, then I'd add it since it wouldn't be obvious as to which to tag as higher damage - those are the cases where there are two entries for a req
Hello, is this a new lowest req Axe ?
EDIT: Not a new range - As Looney said, I noticed now I mixed up by looking at 7-21.