Unconditional Weapons

  • When you are told a weapon is "unconditional", what do you think that means? 65

    1. The weapon has +15% with no strings attached. (64) 98%
    2. The weapon has +15% & -1e/-1hp. Aka dual vamp & dual zealous. (0) 0%
    3. Both. (1) 2%

    Hello there!

    I am looking to pull in some collectors to this thread as I have recently discovered that there are quite a few players unaware of the existence of unconditional weapons.

    There are quite a few players convinced that items with "+15% with -1e or -1hp" are classified as unconditional.

    I have a sneaking suspicion that if any of those players were to try and sell the dual vamp/dual zealous weapons as "unconditional", they would promptly be laughed out of Kamadan.

    Any thoughts or input?



  • Unconditional weps are as they sound, that is to say have no condition attached to the dmg mod. (Like The Axe shown above).

    Dual zeal and vamp are not considered "unconditional" because they come with a constraint (condition) of -1 degen.

    IGN: Pyro Loves Lobsters

  • Unconditional weps are as they sound, that is to say have no condition attached to the dmg mod. (Like The Axe shown above).

    Dual zeal and vamp are not considered "unconditional" because they come with a constraint (condition) of -1 degen.

    There is only one answer here: no strings attached. The Axe is the quintessential example.

    You'd be surprised at how hard a concept this is for people.

    Out of curiosity - Anyone actively play with one in their possession?

  • I don't think there is really any question about what the term "unconditional" means with regard to these weapons.

    Perhaps players who weren't around for, or aren't aware of, the time in the game's history when these things roamed the wilds are confused by the fact that DZ and DV (was well as 15/-5 and 15/-10) weapons always grant the extra damage, but they are playing semantics and missing the point.

    I agree with my esteemed guildies above. Additional damage. No conditions, strings, drawback or downsides attached. Pure.

    The r8 15 uncond axe is very much alive and well in our vaults.

    We also house the following on an active account. They are gifts given by an absolute titan from years gone by, the man who helped start me on my path of hammers.


  • I think this is pretty much nailed down. I agree that many people simply don't understand that items like this ever existed. They probably have just heard the term and are wracking their brains for something to attach it to. But just like anywhere else, sometimes the truth in Guild Wars is stranger than fiction.

    The Axe is intact, pristine, and perfect. As it was at its creation. It is not only the best item in the entire game, but also the most important. A unique moment in Guild Wars history, frozen in time. A true relic.


  • As someone who started playing in December of ‘06, well after these were discontinued I imagine, I’ve always been curious about how rare they were back in the day. I always knew what they were, but of course never ran into someone with one (until coming back and seeing the few in PhD). When they were obtainable, how rare are we talking? Obviously all the time between then and now adds to their rarity, same as many other discontinued/pre-nerf items, but is there a relative equivalent in terms of rarity?

    Say, an unconditional back then was the equivalent of getting ___ nowadays? (I’ve heard similar talk of max r7s being somewhat common back then, having perhaps only become “important” over the passing of time).

    Did they (unconditionals) drop from any location? On any skin? Or only from the keyless chests, where so many other pre-nerf relics came from? For how long after the game’s launch were these obtainable? Having not been around for that time in the game, I wish I had the opportunity to just spam those keyless chests over and over, just to see what it was like :P

    Thanks in advance to those who know and were around at the time.

    PS: For what it’s worth, back in like 2008/9-ish, I wanna say I heard a guy with the gwguru handle of Todeshand (or something like that) had an unconditional crystalline. Anyone else know anything about that? Never saw a screen of the alleged item, but I mean I guess it’s theoretically possible for one to have existed, yeah?

  • This link (that Motoko gave) is probably the best surviving list and discussion of the game's inventory of unconditional weapons.

    As with any other legend, things tend to grow and become more and more disconnected from reality as the game of telephone stretches over the decades. I hope that game continues to stretch over many decades. At the same, though, it's nice to have a chance like this to dust off that thread and shine a little bit of light on reality.

    Thanks, Motoko, for starting this thread. Hopefully it helps more people understand a little bit more about our little universe.

  • Wish all the old screenshots there were visible :(

    We tried. We really did. One of the primary reasons we created Legacy was to retain as much of the knowledge as possible. It was a scramble to save as much of the guru archives as we did, and without Smoke Nightvogue ’s help we might never have saved any of it.

    "We are all in the gutter, but some of us are looking at the stars" - Oscar Wilde

  • Wish all the old screenshots there were visible :(

    I hear you. Luckily, you can still access every page of the thread if you manually change the page number in the URL. For everyone's convenience, here are links to the pages of the thread. There's some great info in there, including about dual zealous/dual vamp and those were once used to generate "fake" unconditional weapons.


    Page 1

    Page 2

    Page 3

    Page 4

    Page 5

    Page 6

  • Apologies for the bump, but yesterday I had a conversation with another player that collects Paper Fans, one thing led to another and because I like history (regardless of whether it's from reality or a fictional product) my interest in pre-nerf times resurfaced.

    I read the 6 pages from Guild Wars Guru forum posted by Captain Krompdown in message #14 and even having started playing Guild Wars from the first day it came out like many of you (I never played the betas though) I didn't know about unconditional weapons until minutes ago (mainly because I am not American or English, and in those days I couldn't speak or write in English, it's not my native language and I learned it years after this happened, so I never frequented English websites to be aware of all this).

    This has been a really interesting sharing of information of the early days of the game and it's a pity that both websites closed ("Guild Wars Guru" and "TinyPic" image hosting), because there is so much interesting content that has been lost forever. Some GW Guru pages have been rescued thanks to the Wayback Machine - Internet Archive, but the TinyPic photos attached to the threads have all been lost.

    Almost everything has been clear to me, but there is one thing that is not entirely.

    To put in context, from the links in message #14:


    Leriel Frostbringer wrote:

    Some unconditionals came from the divinity coast barrel mentioned here: http://www.guildwarsguru.com/f…php?p=211225&postcount=67

    Here is also some mention about barrel being bugged: http://guildwars.incgamers.com…53&viewfull=1#post3559053


    Yawgmoth wrote:

    I was there from the very beginning and I remember huge masses of players playing... but the vast majority of them didn't make it to Lion's Arch by the time unconditionals stopped dropping. I well remember how stupidly low were the chances to get any gold weapon drop at all then, except specific locations, that's why so many unconds come from the bugged Arid Sea barrels that dropped golds enmasse before nerf - likely half of the golds in game at that time came from there.

    So basically, as stated there, the majority of unconditional weapons came from two places:

    1) a barrel from Divinity Coast

    2) a barrel from Arid Sea

    And my questions are:

    1. The barrels these users refer to, are the ones from this link? https://wiki.guildwars.com/wiki/Hidden_Stash

    2. Were they removed or converted to normal chests? Because I don't remember seeing barrels in the Arid Sea.

    3. What was the "bugged barrel"? I mean, what was the method to bug it or what did it consist of? Because I can't acces the thread, so it's impossible to read the information inside.

    It amazes me that weapons of this type have survived so long until 2020, really incredible.

    EDIT: Well, this answers my question number #2 it seems:

    1st of all, the chests were newer "Bugged" they were normal part of game as the keylesses excisting now in pre, SF, Uw fow etc are, they were only removed because anet realised it was too easy farm great items from keyless chests that were avaible to everyone.

    2nd of that, those keylesses dropped everything on drop table, as does the keyless chests excisting thesedays, (only white, blue purple tho, as the chests dropping golds were removed)

    Edited once, last by Ostona ().

  • While the generic term most use is keyless chest, these "chests" actually had many names and different models. Iron strongbox, lockbox, barrel, stash, and many others I can't remember. They sometimes had a similar theme to the area it was found in. Yes, they were all removed except the previously mentioned spots and now we have a randomized chest spawn location for locked chests. Interesting enough where some of these statically located keyless chests use to spawn tend to be areas where locked chests spawn.

    Edit: One of the things for the museum I have wanted to add is take pictures of locations where keyless chests use to spawn. I don't remember near all of them just mainly the ones I farmed but I am sure others could show spots too.

  • Hello guys,

    I sometimes (like once a year or so) google my old nick name in connection with guild wars and so came upon this thread. If I remember to do so, I will look for some old screen shots on my computer tomorrow. Also, always happy to answer any questions whose answer I recall (can tell some rough stories/prices on the 3 unconditional weapons I actually traded between 2008-2010, which, as far as I know, were all unconditionals that traded in that time span apart from the req8 15% double bladed axe which traded from Spil to... forgot the name, some guy from PhD, somehow remember him as English/Russian)


    Todie 8)

    EDIT: I actually couldn't wait and fired the old machine up. Sadly, it seems, most of my screenshots are lost. I can only find pictures of my bow collection - at least including that req10 13% Wooden Longbow. I post the big picture for the flex (and because I think some people might like to see the goods).

    EDIT2: Image quality is kind of low, so I uploaded another picture just of the unconditional bow. And also a screenshot of a special shield that I still had on my computer. Not unconditional, but at least equally rare.

    EDIT3: Also, just to debunk some rumors: I've never owned an unconditional Crystalline as claimed in some post above. I have owned a fair share of exciting items though during my days and can tell a story or two about them.