• This is just my 2 cents but I believe that when they add the huge graphical overhaul, they'll allow for an option to play in the legacy version under the Graphics Tab (kinda like being able to turn Post Processing on and off - tho this might require a full restart of the game if and when u switch) so that players can choose to enjoy the nostalgia when they want.

    I feel it is going to be several toggles, to be honest. It doesn't seem like it's a full graphical remaster but rather a lot of rendering improvements.

    Quote

    "It's not a remaster, but we've really focused on modernizing the experience and reacting to the big influx of new and returning players around the anniversary, and finding all the limitations the game had with modern PCs,"

    Kryth Builds You can find pictures of the graphic redesign via the thread on IGN (link to first post). It's a redesign in the sense that it adapts to 4K screens and PCs that are more recent than when GW was released, including the interface (UI), in terms of resolution (pixels). That's it, there's no need for an option to go back, it's useless.

  • I feel it is going to be several toggles, to be honest. It doesn't seem like it's a full graphical remaster but rather a lot of rendering improvements.

    Quote

    "It's not a remaster, but we've really focused on modernizing the experience and reacting to the big influx of new and returning players around the anniversary, and finding all the limitations the game had with modern PCs,"

    Kryth Builds You can find pictures of the graphic redesign via the thread on IGN (link to first post). It's a redesign in the sense that it adapts to 4K screens and PCs that are more recent than when GW was released, including the interface (UI), in terms of resolution (pixels). That's it, there's no need for an option to go back, it's useless.

    I hear you but I think improved resolution (both on UI, skill icons and the game) and the new texture redo + bloom + ambient occlusion update will make a dent in how we experience the game day to day - on top of the post processing effects implemented a while back.

    There's a GW Reforged stream happening on Laranity's twitch channel tomorrow. I can't find the link atm (on my mobile again) but I'll post it if and when I do. Hopefully we'll know exactly how different the game will look then.

    More than that though, I'm interested in the steady stream of updates we'll be getting from now on. QoL also rox hard!

  • One thing I really hope they fix is the bug when creating a new Prophecies character, when the cinematic ends and you zoom into your character, the camera suddenly flips to the right for no reason.

    Hi there! I'm the Guild Wars Legacy admin, feel free to contact me if you've got issues.

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  • What are the odds that they look into improving the framerates in a few Prophecies areas? Now that they've been looking into the game in more depth, the two infamous ones most people know of are just inside and outside of Fisherman's Haven, as well as the snowing area of Iron Horse Mine. The framerate just drops to half, even with modern rigs.

    Second, does anyone think they'll go back to the compiled list of ideas (Guild Wars To Do - Google Sheets) from the community and see if anything else can be implemented?

  • What are the odds that they look into improving the framerates in a few Prophecies areas? Now that they've been looking into the game in more depth, the two infamous ones most people know of are just inside and outside of Fisherman's Haven, as well as the snowing area of Iron Horse Mine. The framerate just drops to half, even with modern rigs.

    Second, does anyone think they'll go back to the compiled list of ideas (Guild Wars To Do - Google Sheets) from the community and see if anything else can be implemented?

    The one with the snow in Iron Horse Mine is i think might be as simple as there is no partical limit on number of snowflakes in the area.

    I'm not sure what causes the issue outside Fishermans, but it also happens just north of sanctum cay as well a little.

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  • I really hope that Reforged brings more to the table than Graphics overhaul and controller support.

    Really looking forward for at least a list of QoL improvements to the game. Otherwise, the whole hype around it will die as quickly as it arrived.

    I want selectable title/character selection screens from all campaigns, dyable blindfold and armor and weapon clipping issues fixed


    Reforged, unlike the 20th anniversary content, which once announced, emphasized that there would still be surprises at the time of its release, will have nothing more than what has been announced so far. So I think that, apart from a few pixels, it will be quickly forgotten.

    Now, whatever the outcome, I don't understand why, after releasing the GW version (Masterpiece 20th), they are releasing a Reforged version that is less complete (without EOTN and bonus missions). And above all, why accompany this Reforged announcement with marketing, when the content and changes in recent years have simply been updates, with at best an official message on Reddit (?)

    Not only is this confusing, with people thinking it's a “remastered” version when it's not. And even more so when purchasing an account (what will be the point of the 20th anniversary masterpiece version once Reforged is released?).

    So, apart from Deck Steam users and those with a 4K or higher resolution screen, is this false hope because there was marketing behind it? Strange choice on their part.